Mechanics for Entertainment

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Publisher :
ISBN 13 : 9782917260395
Total Pages : 236 pages
Book Rating : 4.94/5 ( download)

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Book Synopsis Mechanics for Entertainment by : Yakov Perelman

Download or read book Mechanics for Entertainment written by Yakov Perelman and published by . This book was released on 2014-07-14 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unfortunately, the extent of our physics knowledge still does not allow us to see clearly the crucial importance of this science. A wide range of physics notions such as the theory of motion, strength, force, and mechanics in general are still vague for beginners. Those "who do not know movement, do not understand nature" Aristotle once said. Although several pages of the author's book "Physics for Entertainment" (2 volumes) are dedicated to mechanics' problems, it very useful that he devoted a separate, but similarly written, book to mechanics. "Mechanics for Entertainment" is not a textbook. Instead it is a freestyle book with some entertaining experiments and descriptions of some exciting natural phenomena. I have included a number of mechanics laws applications in engineering, sports, circus performances and many other unexpected areas.

Physics for Entertainment

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ISBN 13 :
Total Pages : 258 pages
Book Rating : 4.88/5 ( download)

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Book Synopsis Physics for Entertainment by : Y. Perelman

Download or read book Physics for Entertainment written by Y. Perelman and published by . This book was released on 1962 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mechanics for Fun

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Publisher :
ISBN 13 : 9782917260524
Total Pages : 184 pages
Book Rating : 4.21/5 ( download)

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Book Synopsis Mechanics for Fun by : Yakov Perelman

Download or read book Mechanics for Fun written by Yakov Perelman and published by . This book was released on 2019-01-02 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Mechanics for fun" is not a textbook. Instead it is a complementary book with some entertaining experiments and descriptions of some exciting natural phenomena. Its aim is to excite the reader interest in mechanics and have him engage in its study. The author has included a number of mechanics' applications in engineering, sports, circus performances and many other unexpected areas.

Physics for Entertainment

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781452864471
Total Pages : 0 pages
Book Rating : 4.70/5 ( download)

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Book Synopsis Physics for Entertainment by : Yakov Perelman

Download or read book Physics for Entertainment written by Yakov Perelman and published by Createspace Independent Publishing Platform. This book was released on 2010-05-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written in the early days of the Soviet Unionand using examples from Mark Twain, H.G. Wells, Charles Darwin, and their Russian counterpartsthis lively bestseller from the 1930s is filled with answers to basic questions about physics.

Yakov Perelman’s Physics For Entertainment

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Publisher : Lulu.com
ISBN 13 : 1105125017
Total Pages : 215 pages
Book Rating : 4.10/5 ( download)

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Book Synopsis Yakov Perelman’s Physics For Entertainment by : Yakov Perelman

Download or read book Yakov Perelman’s Physics For Entertainment written by Yakov Perelman and published by Lulu.com. This book was released on 2011-10-08 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Published in 1913, a best-seller in the 1930s and long out of print, Physics for Entertainment was translated from Russian into many languages and influenced science students around the world. In the foreword, the book's author describes the contents as "conundrums, brain-teasers, entertaining anecdotes, and unexpected comparisons," adding, "I have quoted extensively from Jules Verne, H. G. Wells, Mark Twain and other writers, because, besides providing entertainment, the fantastic experiments these writers describe may well serve as instructive illustrations at physics classes." The book's topics included how to jump from a moving car, and why, "according to the law of buoyancy, we would never drown in the Dead Sea."

The Art of Game Design

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Publisher : CRC Press
ISBN 13 : 0123694965
Total Pages : 522 pages
Book Rating : 4.66/5 ( download)

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Book Synopsis The Art of Game Design by : Jesse Schell

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2008-08-04 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Enterprise Games

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449319564
Total Pages : 215 pages
Book Rating : 4.64/5 ( download)

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Book Synopsis Enterprise Games by : Michael Hugos

Download or read book Enterprise Games written by Michael Hugos and published by "O'Reilly Media, Inc.". This book was released on 2012-09-19 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious Games will focus on specific issues and approaches for implementing gaming techniques and technologies in companies from startups to large established corporations. Issues will be discussed from business, social and technology perspectives. Areas such as health care and intellectual property concerns will be addressed.

Spooky Action at a Distance

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Publisher : Macmillan
ISBN 13 : 0374298513
Total Pages : 305 pages
Book Rating : 4.17/5 ( download)

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Book Synopsis Spooky Action at a Distance by : George Musser

Download or read book Spooky Action at a Distance written by George Musser and published by Macmillan. This book was released on 2015-11-03 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is space? It isn't a question that most of us normally stop to ask. Space is the venue of physics; it's where things exist, where they move and take shape. Yet over the past few decades, physicists have discovered a phenomenon that operates outside the confines of space and time. The phenomenon-the ability of one particle to affect another instantly across the vastness of space-appears to be almost magical. Einstein grappled with this oddity and couldn't quite resolve it, describing it as "spooky action at a distance." But this strange occurrence has direct connections to black holes, particle collisions, and even the workings of gravity. If space isn't what we thought it was, then what is it?In Spooky Action at a Distance, George Musser sets out to answer that question, offering a provocative exploration of nonlocality and a celebration of the scientists who are trying to understand it. Musser guides us on an epic journey of scientific discovery into the lives of experimental physicists observing particles acting in tandem, astronomers discovering galaxies that look statistically identical, and cosmologists hoping to unravel the paradoxes surrounding the big bang. Their conclusions challenge our understanding not only of space and time but of the origins of the universe-and their insights are spurring profound technological innovation and suggesting a new grand unified theory of physics.

Physics for Mathematicians

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Publisher :
ISBN 13 : 9780914098324
Total Pages : 733 pages
Book Rating : 4.22/5 ( download)

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Book Synopsis Physics for Mathematicians by : Michael Spivak

Download or read book Physics for Mathematicians written by Michael Spivak and published by . This book was released on 2010 with total page 733 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Critical Play

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Publisher : MIT Press
ISBN 13 : 0262518651
Total Pages : 363 pages
Book Rating : 4.59/5 ( download)

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Book Synopsis Critical Play by : Mary Flanagan

Download or read book Critical Play written by Mary Flanagan and published by MIT Press. This book was released on 2013-02-08 with total page 363 pages. Available in PDF, EPUB and Kindle. Book excerpt: An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.