Mastering Graphics Programming in 'C'

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Author :
Publisher : Firewall Media
ISBN 13 : 9788170085638
Total Pages : 310 pages
Book Rating : 4.32/5 ( download)

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Book Synopsis Mastering Graphics Programming in 'C' by : Sudhir Dawra

Download or read book Mastering Graphics Programming in 'C' written by Sudhir Dawra and published by Firewall Media. This book was released on 2008 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Advanced Graphics in C

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Author :
Publisher : Osborne Publishing
ISBN 13 :
Total Pages : 692 pages
Book Rating : 4.82/5 ( download)

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Book Synopsis Advanced Graphics in C by : Nelson Johnson

Download or read book Advanced Graphics in C written by Nelson Johnson and published by Osborne Publishing. This book was released on 1987 with total page 692 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics programming. Graphics software design. GRAPHIQ: a prototypical application. Graphics algorithms. Transformations. Edit mode. Text mode. Printing and plotting. Menu design. Locators. Parallel and serial interfacing. Maintenance modes. Graphics documentation. Using the compiler. Linking the toolkit. GRAPHIQ source code listing. GRAPHIQ command syntax. Optimizing using assembler. Making commands accessible. Television graphics.

Computer Graphics Programming in OpenGL with C++

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Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1683926706
Total Pages : 641 pages
Book Rating : 4.02/5 ( download)

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Book Synopsis Computer Graphics Programming in OpenGL with C++ by : V. Scott Gordon

Download or read book Computer Graphics Programming in OpenGL with C++ written by V. Scott Gordon and published by Mercury Learning and Information. This book was released on 2020-12-09 with total page 641 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh Adds new chapters on simulating water, stereoscopy, and ray tracing Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher) Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Explains how to optimize code for tools such as Nvidia’s Nsight debugger. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].

Computer Graphics Programming in OpenGL with Java

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Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1683927346
Total Pages : 626 pages
Book Rating : 4.41/5 ( download)

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Book Synopsis Computer Graphics Programming in OpenGL with Java by : V. Scott Gordon

Download or read book Computer Graphics Programming in OpenGL with Java written by V. Scott Gordon and published by Mercury Learning and Information. This book was released on 2021-09-02 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new edition provides both step-by-step instruction on modern 3D graphics shader programming in OpenGL with Java in addition to reviewing its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES Covers modern OpenGL 4.0+ shader programming in Java, with instructions for both PC/Windows and Macintosh Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Adds new chapters on simulating water, stereoscopy, and ray tracing with compute shaders Explains how to optimize code with tools such as Nvidia’s Nsight debugger Includes companion files with code, object models, figures, and more. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].

Mastering Graphics Programming with Vulkan

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1803230207
Total Pages : 382 pages
Book Rating : 4.07/5 ( download)

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Book Synopsis Mastering Graphics Programming with Vulkan by : Marco Castorina

Download or read book Mastering Graphics Programming with Vulkan written by Marco Castorina and published by Packt Publishing Ltd. This book was released on 2023-02-10 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: Develop a rendering framework by implementing next-generation 3D graphics, leveraging advanced Vulkan features, and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry experts Key Features Develop high-performance rendering techniques in Vulkan Automate some of the more tedious aspects like pipeline layouts and resource barriers Understand how to take advantage of mesh shaders and ray tracing Book DescriptionVulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback. Learning Vulkan is a foundational step to understanding how a modern graphics API works, both on desktop and mobile. In Mastering Graphics Programming with Vulkan, you’ll begin by developing the foundations of a rendering framework. You’ll learn how to leverage advanced Vulkan features to write a modern rendering engine. The chapters will cover how to automate resource binding and dependencies. You’ll then take advantage of GPU-driven rendering to scale the size of your scenes and finally, you’ll get familiar with ray tracing techniques that will improve the visual quality of your rendered image. By the end of this book, you’ll have a thorough understanding of the inner workings of a modern rendering engine and the graphics techniques employed to achieve state-of-the-art results. The framework developed in this book will be the starting point for all your future experiments.What you will learn Understand resources management and modern bindless techniques Get comfortable with how a frame graph works and know its advantages Explore how to render efficiently with many light sources Discover how to integrate variable rate shading Understand the benefits and limitations of temporal anti-aliasing Get to grips with how GPU-driven rendering works Explore and leverage ray tracing to improve render quality Who this book is for This book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in Vulkan. Familiarity with basic concepts of graphics programming (i.e. matrices, vectors, etc.) and fundamental knowledge of Vulkan are required.

Advanced Graphics Programming in C and C++

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Author :
Publisher :
ISBN 13 : 9780130103987
Total Pages : 541 pages
Book Rating : 4.85/5 ( download)

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Book Synopsis Advanced Graphics Programming in C and C++ by : Roger T. Stevens

Download or read book Advanced Graphics Programming in C and C++ written by Roger T. Stevens and published by . This book was released on 1991-01-01 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Windows Graphics Programming with Borland C++

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Author :
Publisher : Wiley
ISBN 13 : 9780471309307
Total Pages : 560 pages
Book Rating : 4.03/5 ( download)

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Book Synopsis Windows Graphics Programming with Borland C++ by : Loren Heiny

Download or read book Windows Graphics Programming with Borland C++ written by Loren Heiny and published by Wiley. This book was released on 1994-10-10 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete revision of one of the more popular books on graphics programming. Easy-to-follow instructions demonstrate how to create code that runs smoothly, error-free and fast in Windows and Windows NT. This edition covers TrueType fonts, Video for Windows, 32-bit programming, Windows 3.1 printing functions and includes an expanded treatment of bitmaps. Features large, usable segments of fully tested and carefully explained code.

Foundations of 3D Computer Graphics

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Publisher : MIT Press
ISBN 13 : 0262017350
Total Pages : 291 pages
Book Rating : 4.50/5 ( download)

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Book Synopsis Foundations of 3D Computer Graphics by : Steven J. Gortler

Download or read book Foundations of 3D Computer Graphics written by Steven J. Gortler and published by MIT Press. This book was released on 2012-07-13 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time “rasterization-based” rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.

2D Graphics Programming for Games

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Author :
Publisher : CRC Press
ISBN 13 : 1466501901
Total Pages : 240 pages
Book Rating : 4.04/5 ( download)

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Book Synopsis 2D Graphics Programming for Games by : John Pile,Jr.

Download or read book 2D Graphics Programming for Games written by John Pile,Jr. and published by CRC Press. This book was released on 2016-04-19 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that c

High-performance C Graphics Programming for Windows

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Author :
Publisher : Windcrest
ISBN 13 :
Total Pages : 536 pages
Book Rating : 4.31/5 ( download)

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Book Synopsis High-performance C Graphics Programming for Windows by : Lee Adams

Download or read book High-performance C Graphics Programming for Windows written by Lee Adams and published by Windcrest. This book was released on 1992 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: