Mac Application Development by Example

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849693838
Total Pages : 525 pages
Book Rating : 4.37/5 ( download)

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Book Synopsis Mac Application Development by Example by : Robert Wiebe

Download or read book Mac Application Development by Example written by Robert Wiebe and published by Packt Publishing Ltd. This book was released on 2012-01-01 with total page 525 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a beginners guide that teaches the topic using a learn by example method. This book is for people who are programming beginners and have a great idea for a Mac OS X app and need to get started.

Mac Application Development For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118032225
Total Pages : 490 pages
Book Rating : 4.20/5 ( download)

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Book Synopsis Mac Application Development For Dummies by : Karl G. Kowalski

Download or read book Mac Application Development For Dummies written by Karl G. Kowalski and published by John Wiley & Sons. This book was released on 2011-10-25 with total page 490 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents step-by-step instructions for creating a variety of applications for a desktop Mac.

Mac OS X Advanced Development Techniques

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Author :
Publisher : Sams Publishing
ISBN 13 : 0132713926
Total Pages : 458 pages
Book Rating : 4.24/5 ( download)

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Book Synopsis Mac OS X Advanced Development Techniques by : Joe Zobkiw

Download or read book Mac OS X Advanced Development Techniques written by Joe Zobkiw and published by Sams Publishing. This book was released on 2003-04-22 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mac OS X Advanced Development Techniques introduces intermediate to advanced developers to a wide range of topics they will not find so extensively detailed anywhere else. The book concentrates on teaching Cocoa development first, and then takes that knowledge and teaches in-depth, advanced Mac OS X development through detailed examples. Topics covered include: writing applications in Cocoa, supporting plug-in architectures, using shell scripts as startup items, understanding property lists, writing screen savers, implementing preference panes and storing global user preferences, custom color pickers, components, core and non-core services, foundations, frameworks, bundles, tools, applications and more. Source code in Objective-C, Perl, Java, shell script, and other languages are included as appropriate. These solutions are necessary when developing Mac OS X software, but many times are overlooked due to their complexities and lack of documentation and examples. The project-oriented approach of Mac OS X Advanced Development Techniques lends itself perfectly to those developers who need to learn a specific aspect of this new OS. Stand-alone examples allow them to strike a specific topic with surgical precision. Each chapter will be filled with snippets of deep, technical information that is difficult or impossible to find anywhere else.

Learning Swift

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491987529
Total Pages : 378 pages
Book Rating : 4.20/5 ( download)

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Book Synopsis Learning Swift by : Jonathon Manning

Download or read book Learning Swift written by Jonathon Manning and published by "O'Reilly Media, Inc.". This book was released on 2018-03-27 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get valuable hands-on experience with Swift, the open source programming language developed by Apple. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with the latest version of Swift by developing a working iOS app from start to finish. You’ll begin with Swift programming basics—including guidelines for making your code "Swifty"—and learn how to work with Xcode and its built-in Interface Builder. Then you’ll dive step-by-step into building and customizing a basic app for taking, editing, and deleting selfies. You’ll also tune and test the app for performance and manage the app’s presence in the App Store. Divided into four parts, this book includes: Swift 4 basics: Learn Swift’s basic building blocks and the features of object-oriented development Building the Selfiegram app: Build model objects and the UI for your selfie app and add location support, user settings, and notifications Polishing Selfiegram: Create a theme and support for sharing and add custom views, image overlays, and localization Beyond app development: Debug and performance test with Xcode, automate chores with Fastlane, and user-test the app with TestFlight

Swift Development with Cocoa

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491909706
Total Pages : 472 pages
Book Rating : 4.06/5 ( download)

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Book Synopsis Swift Development with Cocoa by : Jonathon Manning

Download or read book Swift Development with Cocoa written by Jonathon Manning and published by "O'Reilly Media, Inc.". This book was released on 2014-12-10 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you’re an experienced programmer who’s never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch. Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You’ll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You’ll also work with several exercises to help you practice as you learn. Learn the OS X and iOS application lifecycle Use storyboards to design adaptive interfaces Explore graphics systems, including the built-in 2D and 3D game frameworks Display video and audio with AVFoundation Store data locally with the file system, or on the network with iCloud Display lists or collections of data with table views and collection views Build apps that let users create, edit, and work with documents Use MapKit, Core Location, and Core Motion to interact with the world

iPhone Open Application Development

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596554184
Total Pages : 272 pages
Book Rating : 4.87/5 ( download)

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Book Synopsis iPhone Open Application Development by : Jonathan Zdziarski

Download or read book iPhone Open Application Development written by Jonathan Zdziarski and published by "O'Reilly Media, Inc.". This book was released on 2008-10-14 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Great for beginners -- even if you don't know object-oriented programming, you can learn from examples on the 'Net and be on your way very soon. You will be able to confidently build apps that rival the ones included by Apple itself."-- Josh Content, iPhone Developer Developers everywhere are eager to create applications for the iPhone, and many of them prefer the open source, community-developed tool chain to Apple's own toolkit. In this new edition of iPhone Open Application Development, author Jonathan Zdziarski covers the latest version of the open toolkit -- now updated for Apple's iPhone 2.x software and iPhone 3G -- and explains in clear language how to create applications using Objective-C and the iPhone API. Zdziarski, who cracked the iPhone code and built the first fully-functional application with the open toolkit, includes detailed recipes and complete examples for graphics and audio programming, games programming with the CoreSurfaces and CoreImage interfaces, working with iTunes, and using sensors. With the open toolkit and this book, you can build iPhone applications that: Display status bars, preference tables, and other standard elements of the iPhone user interface Play pre-recorded files or program-generated sounds Read and write plain text files and HTML files, including pages from the Web, and control display elements, such as scrollbars Read and respond to changes in orientation when the user turns the phone around And more. The first edition of this book developed an instant following and became the center of a movement. The second edition of iPhone Open Application Development will make this open source toolkit an indispensable part of iPhone application development.

Building MacOS Apps with SwiftUI

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.80/5 ( download)

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Book Synopsis Building MacOS Apps with SwiftUI by : Grace Huang

Download or read book Building MacOS Apps with SwiftUI written by Grace Huang and published by Independently Published. This book was released on 2022-12-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduced in 2019, SwiftUI is a user interface toolkit that let you create applications with the power of the programming language Swift for all Apple platforms, including iOS, tvOS, watchOS, and macOS. Before the launch of SwiftUI, developers had to use platform-specific UI frameworks to develop user interfaces, for example, AppKit for macOS apps, TVUIKit for tvOS, and WatchKit for watchOS apps. SwiftUI becomes the one unified UI framework for building user interfaces for all Apple devices. This book will primarily focus on building macOS apps with SwiftUI, including both coding and releasing apps. Some details for releasing apps on different platforms (iOS, macOS, tvOS, and WatchOS) may differ, so I believe a single focus on macOS development will bring more clarity and avoid confusion. This book will also touch upon the basics of SwiftUI, which can be potentially shared for other platforms. I first published an article on Medium about my playbook for macOS app development, which enabled me to quickly turn ideas into apps, and publish them in apps. It received quite a lot of views and shares. This motivated me to write this book with practical examples, so readers who are new to macOS app development can learn, practice, and publish apps hopefully by the end of the book.

Building Applications for the Mac App Store

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118145372
Total Pages : 40 pages
Book Rating : 4.71/5 ( download)

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Book Synopsis Building Applications for the Mac App Store by : Wei-Meng Lee

Download or read book Building Applications for the Mac App Store written by Wei-Meng Lee and published by John Wiley & Sons. This book was released on 2011-07-05 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this Wrox Blox, you will learn how to obtain and access the Mac App Store from your Mac. You will also learn about the opportunities available for developers who want to venture into the Mac market. This Wrox Blox also walks you through the steps you need to perform to publish your apps in the Mac App Store. You will use the Xcode 4 development tool provided by Apple to develop a Mac OS X application, and then see how it can be published in the Mac App Store. Table of Contents Obtaining the Mac App Store on your Mac 2 Accessing the Mac App Store 2 Writing for the Mac App Store 4 Requirements to Get Started 4 Creating Mac App IDs 5 Obtaining Developer Certificates 6 Into the App Store! 9 Developing Your Application 9 Preparing iTunes Connect 13 Preparing Your Application for Submission 15 Validating Your Application before Submission 19 Testing the Installation of Your Application 21 Submitting the Application 22 Summary 23 About the Author 23

Unity IOS Essentials

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Publisher : Packt Publishing Ltd
ISBN 13 : 9781849691826
Total Pages : 0 pages
Book Rating : 4.27/5 ( download)

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Book Synopsis Unity IOS Essentials by : Robert Wiebe

Download or read book Unity IOS Essentials written by Robert Wiebe and published by Packt Publishing Ltd. This book was released on 2011-12-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: You will start by considering the essential differences between mobile and desktop game development. You will then get straight into creating unity projects that will run on the entire spectrum of iOS devices. This book is for people who want to plan, develop, and deploy Unity 3D games on iOS mobile platforms, including iPhone, iPod Touch and iPad. Anyone who has experience with the free desktop version of Unity 3D can pick up this book and learn how to take the desktop skills and optimize them to work on the mobile iOS platforms. Some of the features in this book discuss the Pro features of Unity 3D for iOS so a Pro license is required to use some of the features (notably Occlusion Culling and Beast Light mapping).

iPad Application Development For Dummies®

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118026004
Total Pages : 517 pages
Book Rating : 4.07/5 ( download)

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Book Synopsis iPad Application Development For Dummies® by : Neal Goldstein

Download or read book iPad Application Development For Dummies® written by Neal Goldstein and published by John Wiley & Sons. This book was released on 2011-01-07 with total page 517 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create apps for the hottest device on the market — the iPad! iPad application development is the new gold rush — iPad sales are booming and new apps are arriving daily. Whether you’re a serious programmer new to the iPad or a beginner who wants to get started in app development, this easy-to-follow guide will help you join the party. It begins with the basics about the SDK and becoming a registered Apple developer, looks at how an iPad application runs, and takes you through actually creating two applications step by step. The iPad is the hottest-selling device on the market, and the demand for cool iPad apps remains huge This guide is perfect for beginners who want to get started developing iPad apps as well as professional programmers new to the iPad SDK Explains how to download and use the iPad SDK and how iPad programming differs from iPhone programming Tells how to create a great user experience and explains nib files, views, view controllers, interface objects, gesture recognizers, and much, much more Turn your ideas into lucrative iPad apps with the great advice in iPad Application Development For Dummies, 2nd Edition! Note: Apple's iOS SDK tools are only accessible on Intel-powered Mac and MacBook devices.