Lost in Fortnite

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Publisher :
ISBN 13 : 9781731125903
Total Pages : 145 pages
Book Rating : 4.09/5 ( download)

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Book Synopsis Lost in Fortnite by : Robert Reddig

Download or read book Lost in Fortnite written by Robert Reddig and published by . This book was released on 2018-11-22 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: Age Range: 7-13 | Fortnite Chapter Book Kids who love Fortnite and playing video games will become hooked on reading about Patrick's humorous and action packed adventures inside of his favorite video game, Fortnite. Follow Patrick's adventures inside of Fortnite! Patrick is a relatable 6th grader with average problems. All of this changes after a series of unexpected events pulls him inside of his favorite video game, Fortnite. Follow his humorous and action packed journey as he tries to achieve Battle Royale victory with the support of his dad and friends! Will he survive? Why is he inside of the game? How does he get back home? Packed with cliffhangers in every chapter, readers will be hooked on Patrick's adventures. Patrick's experiences ultimately teach him the value of family, the importance of courage, and that not everyone is always as they seem... This is the perfect Fortnite chapter book for a reluctant reader with a love for video games. The mixture of humor and high stakes action are sure to keep all readers on the edge of their seat. Fans of the chapter books, Trapped in a Video Game, Fortnite Tale, Diary of an 8-Bit Warrior, Diary of a Minecraft Zombie, Diary of a 6th Grade Ninja, and Diary of a Wimpy Kid, will love Lost in Fortnite.

A History of Competitive Gaming

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Publisher : Routledge
ISBN 13 : 100058853X
Total Pages : 320 pages
Book Rating : 4.38/5 ( download)

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Book Synopsis A History of Competitive Gaming by : Lu Zhouxiang

Download or read book A History of Competitive Gaming written by Lu Zhouxiang and published by Routledge. This book was released on 2022-05-13 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.

Fortnite

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Publisher : St. Martin's Griffin
ISBN 13 : 1250317231
Total Pages : 208 pages
Book Rating : 4.30/5 ( download)

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Book Synopsis Fortnite by : Grant Turner

Download or read book Fortnite written by Grant Turner and published by St. Martin's Griffin. This book was released on 2018-07-31 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: The only how-to and strategy guide you need to be the last player standing in the hottest video game on earth! Are you ready to take your game to the next level and dominate your opponents? Ready to learn how to destroy your fellow gamers and win the ultimate Battle Royale? If so, you're ready for Fortnite: The Ultimate Unauthorized Guide. Starting with simple instructions on how to download and install the game on all platforms (Nintendo, PlayStation, Xbox and PC--and now on your mobile device!), Fortnite: The Ultimate Unauthorized Guide divulges all the essential information needed to navigate through the Fortnite world like a pro. Whether playing Battle Royale or Save the Earth mode, readers will learn how and where to unearth the best items, discover essential combat strategies and weapons use, identify ideal landing zones and build the perfect fort or base. Also included are maneuvering tactics and even advice on how to manage resources and cash, buying the coolest skin and flashing the best dance moves. With secret cheats, hacks, unlockables, and much more, this is an essential guide to everything Fortnite!

An Unofficial Joke Book for Fortniters: Sidesplitting Jokes and Shenanigans from Salty Springs

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1510748083
Total Pages : 160 pages
Book Rating : 4.88/5 ( download)

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Book Synopsis An Unofficial Joke Book for Fortniters: Sidesplitting Jokes and Shenanigans from Salty Springs by : Brian Boone

Download or read book An Unofficial Joke Book for Fortniters: Sidesplitting Jokes and Shenanigans from Salty Springs written by Brian Boone and published by Simon and Schuster. This book was released on 2019-05-14 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jump out of the Battle Bus and jump into more than eight hundred side-splitting jokes! Jump out of the Battle Bus and jump into more than eight hundred side-splitting jokes! Jokes for Fortniters is an all-new, laugh-out-loud book of jokes for you and your squad. From Battle Royale puns and wordplay to funny one-liners that will have you dancing, this hysterical book has the cleverest jokes about Fortnite and game play. Cackle your way to victory with the funniest, craziest, and silliest jokes you can fire off to everyone on the island! Inside you will find funny gags such as: What do a door and a new Fortnite player have in common? They both get “knocked” a lot. What happens after you drink too much Slurp Juice? You burp juice! What kind of pop should Fortniters never drink? Shield pop! Where do Fortniters sleep? In a nite fort! For kids ages eight and up, this is the perfect book for at home, at school, or any battle royale! You’ll enjoy telling these silly jokes to your friends and family. Get extra laughs from silly illustrations throughout!

Trapped in a Video Game: The Complete Series

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Publisher : Andrews McMeel Publishing
ISBN 13 : 1524862932
Total Pages : 720 pages
Book Rating : 4.30/5 ( download)

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Book Synopsis Trapped in a Video Game: The Complete Series by : Dustin Brady

Download or read book Trapped in a Video Game: The Complete Series written by Dustin Brady and published by Andrews McMeel Publishing. This book was released on 2020-04-01 with total page 720 pages. Available in PDF, EPUB and Kindle. Book excerpt: Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.

The Transmedia Construction of the Black Panther

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Publisher : Rowman & Littlefield
ISBN 13 : 1793631840
Total Pages : 297 pages
Book Rating : 4.48/5 ( download)

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Book Synopsis The Transmedia Construction of the Black Panther by : Bryan J. Carr

Download or read book The Transmedia Construction of the Black Panther written by Bryan J. Carr and published by Rowman & Littlefield. This book was released on 2022-04-25 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the Black Panther character’s multimedia legacy against the backdrop of contemporary sociopolitical reality. The author critically analyzes the character’s role as a counter-narrative to regressive attitudes toward Africa and Black identity, as well as how he represents consolidated media reality.

Lost. Life is a Story - story.one

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Publisher : BoD – Books on Demand
ISBN 13 : 3710856124
Total Pages : 73 pages
Book Rating : 4.29/5 ( download)

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Book Synopsis Lost. Life is a Story - story.one by : Timo Müller

Download or read book Lost. Life is a Story - story.one written by Timo Müller and published by BoD – Books on Demand. This book was released on 2023-08-13 with total page 73 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lost. Eine Anleitung sich fallen zu lassen. Verschiedene Figuren und Handlungsstränge werden euch begegnen. Und doch scheint manchmal die Antwort auf viele Fragen fern. Denn wer es verstehen möchte, muss sich erlauben, sich der Geschichte hinzugeben. Lost.

Ninja: Get Good

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Publisher : Clarkson Potter
ISBN 13 : 198482676X
Total Pages : 160 pages
Book Rating : 4.63/5 ( download)

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Book Synopsis Ninja: Get Good by : Tyler "Ninja" Blevins

Download or read book Ninja: Get Good written by Tyler "Ninja" Blevins and published by Clarkson Potter. This book was released on 2019-08-20 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: From one of the leading Fortnite gamers in the world comes your game plan for outclassing the rest at playing video games. “Get the right gear, practice the right way, and get into the right headspace and you too can Get Good.”—Time Packed with illustrations, photographs, anecdotes, and insider tips, this complete compendium includes everything Tyler "Ninja" Blevins wishes he knew before he got serious about gaming. Here's how to: • Build a gaming PC • Practice with purpose • Develop strategy • Improve your game sense • Pull together the right team • Stream with skill • Form a community online • And much more Video games come and go, but Ninja's lessons are timeless. Pay attention to them and you'll find that you're never really starting over when the next big game launches. Who knows—you may even beat him one day. As he says, that's up to you. Praise for Ninja: Get Good “If you’re a casual gamer looking to refine your gaming skills or equipment, or someone considering getting into esports, then livestreamer and gaming guru Tyler ‘Ninja’ Blevins’ book could be the perfect guide.”—Los Angeles Times “It’s perfect for young kids just getting into gaming after watching streamers, like Ninja, and their parents who may not know much about gaming and streaming . . . It’s an all-in-one checklist of everything you need to start up on a streaming life. This book breaks down complex and sometimes obscure concepts in gaming that many non-gamer parents may not know about or the kids know about instinctually but can't put into words.”—GameCrate

The Game Production Toolbox

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Author :
Publisher : CRC Press
ISBN 13 : 0429801785
Total Pages : 296 pages
Book Rating : 4.85/5 ( download)

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Book Synopsis The Game Production Toolbox by : Heather Maxwell Chandler

Download or read book The Game Production Toolbox written by Heather Maxwell Chandler and published by CRC Press. This book was released on 2020-04-07 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Production Toolbox focuses on the nuts and bolts of producing interactive content and how you can organize and support the creative, technical, and business efforts that are all part of interactive game development. This book isn’t going to tell you how to design a game or what technologies to use. Instead it provides techniques for and insights into managing, from concept to release, all the pieces that must come together in order to get a game into the hands of a player. Readers will learn about each phase of game production: prototyping, defining the requirements, assembling the team, making the game, and releasing to the players. Interviews from professional game developers give a behind-the-scenes look at what it takes to make a game. Key Features A framework for how to get an interactive game from concept to release, including information on financing and pitching to publishers and investors. Techniques for working with the game development team to get effective prototypes and documentation to prove out game concept and mechanics. Concrete information on how to plan and execute the different aspects of game production, such as audio, localization, testing, and software ratings. Advice from industry experts on managing teams, project management, communicating effectively, and keeping everyone happy. Information about working effectively with marketing, PR, and other people that are involved with the publishing and release process.

Young People and Social Media: Contemporary Children’s Digital Culture

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Author :
Publisher : Vernon Press
ISBN 13 : 1648893201
Total Pages : 455 pages
Book Rating : 4.09/5 ( download)

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Book Synopsis Young People and Social Media: Contemporary Children’s Digital Culture by : Steve Gennaro

Download or read book Young People and Social Media: Contemporary Children’s Digital Culture written by Steve Gennaro and published by Vernon Press. This book was released on 2021-10-05 with total page 455 pages. Available in PDF, EPUB and Kindle. Book excerpt: ‘Young People and Social Media: Contemporary Children’s Digital Culture’ explores the practices, relationships, consequences, benefits, and outcomes of children’s experiences with, on, and through social media by bringing together a vast array of different ideas about childhood, youth, and young people’s lives. These ideas are drawn from scholars working in a variety of disciplines, and rather than just describing the social construction of childhood or an understanding of children’s lives, this collection seeks to encapsulate not only how young people exist on social media but also how their physical lives are impacted by their presence on social media. One of the aims of this volume in exploring youth interaction with social media is to unpack the structuring of digital technologies in terms of how young people access the technology to use it as a means of communication, a platform for identification, and a tool for participation in their larger social world. During longstanding and continued experience in the broad field of youth and digital culture, we have come to realize that not only is the subject matter increasing in importance at an immeasurable rate, but the amount of textbooks and/or edited collections has lagged behind considerably. There is a lack of sources that fully encapsulate the canon of texts for the discipline or the rich diversity and complexity of overlapping subject areas that create the fertile ground for studying young people’s lives and culture. The editors hope that this text will occupy some of that void and act as a catalyst for future interdisciplinary collections. ‘Young People and Social Media: Contemporary Children’s Digital Culture’ will appeal to undergraduate students studying Child and Youth Studies and—given the interdisciplinary nature of the collection— scholars, researchers and students at all levels working in anthropology, psychology, sociology, communication studies, cultural studies, media studies, education, and human rights, among others. Practitioners in these fields will also find this collection of particular interest.