Legal Battles that Shaped the Computer Industry

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 0313002126
Total Pages : 265 pages
Book Rating : 4.20/5 ( download)

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Book Synopsis Legal Battles that Shaped the Computer Industry by : Lawrence D. Graham

Download or read book Legal Battles that Shaped the Computer Industry written by Lawrence D. Graham and published by Bloomsbury Publishing USA. This book was released on 1999-08-30 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: A few lawsuits have changed the entire shape of the computer industry as nearly every aspect of computers has come under litigation. These courtroom battles have confused not only computer and legal amateurs, but lawyers, juries, and judges too. The result has been illogical legal opinions, reversals on appeal, and an environment in which the outcome of key legal battles is not only unpredictable but could change the industry's direction yet again. Graham surveys the past and shows how it points to the future. He illustrates how the absence of statutes specifically protecting software has frequently forced courts to simultaneously create and apply the law. Graham covers the whole spectrum of computer hardware and software, addressing the litigation that affected each part of the product chain. In 23 chapters he cuts through the legalese while still offering enough substance to introduce lawyers unfamiliar with intellectual property law to the evolving legal landscape of this dynamic and contentious industry. No prior legal background is required to understand Graham's presentation, however. The result is a comprehensive and fascinating study of this newest of new century industries, and a book that will guide —and caution!— anyone now in it or who expects to be a part of it tomorrow. Graham shows how the course of litigation in the computer industry has substantially paralleled the growth of the industry itself. Yet, while computer law has been an active field, it is also an unpredictable one. The law governing computers was particularly sketchy prior to 1976, Graham explains, when it was unclear whether programmers had any legal rights to the software they developed. In l976 Congress modified the statutes to specify that software was indeed eligible but unfortunately offered little guidance to the courts on how to apply copyright laws to software. With each lawsuit the courts added to the sketchy foundation of copyright laws, developing the law as they went along. Graham shows that because the courts have so often made the law as they applied it, many computer-related lawsuits had an especially profound impact on the industry. By outlining this history of the development of computer law and its effect on the computer industry, Graham provides a broad outline of the state of computer law today, and a fascinating look at the industry itself.

Softwars

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Author :
Publisher : Praeger
ISBN 13 :
Total Pages : 344 pages
Book Rating : 4.60/5 ( download)

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Book Synopsis Softwars by : Anthony L. Clapes

Download or read book Softwars written by Anthony L. Clapes and published by Praeger. This book was released on 1993-01-26 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: No other book to date has provided either as lucid a description of the major litigation involving software protection or as cogent an analysis of the economic and strategic consequences of that litigation.

Cybersins and Digital Good Deeds

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Publisher : CRC Press
ISBN 13 : 9780789029546
Total Pages : 212 pages
Book Rating : 4.45/5 ( download)

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Book Synopsis Cybersins and Digital Good Deeds by : James Van Roekel

Download or read book Cybersins and Digital Good Deeds written by James Van Roekel and published by CRC Press. This book was released on 2006-11-01 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: The A-to-Z source on cyberethics—the responsible use of technology! What is safe and responsible behavior for using the Internet? Cybersins and Digital Good Deeds: A Book About Technology and Ethics provides a comprehensive look at the innovative—and sometimes unscrupulous—world of rapidly evolving technology and the people who use it. This encyclopedic source helps even the most technology-challenged understand various facets relating to the use and misuse of technology in today’s society. Topics are organized A-to-Z for easy reference, with selections chosen because of historical importance, present relevance, and the likelihood of future impact. Privacy, security, censorship, and much, much more are discussed in detail to reveal the ethical complexities of each issue. Harmful and illegal cyber behavior can manifest quickly in several ways in today’s digital world. Keeping up with the shifts and advances in technology, its applications, and how it affects you can be difficult. Cybersins and Digital Good Deeds reviews the latest trends in computer technology and the impact it has on the way we live. This extensive book provides easy-to-understand explanations of tech terms, while clearly examining the current ethical issues surrounding different aspects of technology and its use in positive or destructive actions. Discussions include issues concerning general use, business, entertainment, multimedia development, and education. The broad range of ethical topics in Cybersins and Digital Good Deeds includes: advertising in school the Americans with Disabilities Act (ADA) and its impact upon technology in schools blogging and free speech bride scams video voyeurism censorship and filtering cheating in school using technology Child Online Protection Act Child Pornography Prevention Act (CPPA) computer addiction crackers, lamers, and phreaks cyberbullying cyberchondriacs disinhibition domain hijacking Online auction fraud elder care and technology Google Bombing identity theft pornography media and cognitive development movie duplication sharing audio files online gambling pyramid schemes the Patriot Act phishing podcasting Project Gutenberg RFID tracking spyware technolust Trojan horses and viruses much, much more! Cybersins and Digital Good Deeds is a perfect at-your-fingertips source for questions you may have on the jargon and the ethical use or misuse of technology. This book is perfect for business people; high school, public, and academic librarians; library science professors, education professors, students, or anyone needing clarification of issues related to technology and information ethics.

The History of Mathematical Tables

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Publisher : OUP Oxford
ISBN 13 : 019154521X
Total Pages : 372 pages
Book Rating : 4.14/5 ( download)

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Book Synopsis The History of Mathematical Tables by : Martin Campbell-Kelly

Download or read book The History of Mathematical Tables written by Martin Campbell-Kelly and published by OUP Oxford. This book was released on 2003-10-02 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: The oldest known mathematical table was found in the ancient Sumerian city of Shuruppag in southern Iraq. Since then, tables have been an important feature of mathematical activity; table making and printed tabular matter are important precursors to modern computing and information processing. This book contains a series of articles summarising the technical, institutional and intellectual history of mathematical tables from earliest times until the late twentieth century. It covers mathematical tables (the most important computing aid for several hundred years until the 1960s), data tables (eg. Census tables), professional tables (eg. insurance tables), and spreadsheets - the most recent tabular innovation. The book is presented in a scholarly yet accessible way, making appropriate use of text boxes and illustrations. Each chapter has a frontispiece featuring a table along with a small illustration of the source where the table was first displayed. Most chapters have sidebars telling a short "story" or history relating to the chapter. The aim of this edited volume is to capture the history of tables through eleven chapters written by subject specialists. The contributors describe the various information processing techniques and artefacts whose unifying concept is "the mathematical table".

From Airline Reservations to Sonic the Hedgehog

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Publisher : MIT Press
ISBN 13 : 0262250276
Total Pages : 389 pages
Book Rating : 4.76/5 ( download)

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Book Synopsis From Airline Reservations to Sonic the Hedgehog by : Martin Campbell-Kelly

Download or read book From Airline Reservations to Sonic the Hedgehog written by Martin Campbell-Kelly and published by MIT Press. This book was released on 2004-02-27 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: A business history of the software industry from the days of custom programming to the age of mass-market software and video games. From its first glimmerings in the 1950s, the software industry has evolved to become the fourth largest industrial sector of the US economy. Starting with a handful of software contractors who produced specialized programs for the few existing machines, the industry grew to include producers of corporate software packages and then makers of mass-market products and recreational software. This book tells the story of each of these types of firm, focusing on the products they developed, the business models they followed, and the markets they served. By describing the breadth of this industry, Martin Campbell-Kelly corrects the popular misconception that one firm is at the center of the software universe. He also tells the story of lucrative software products such as IBM's CICS and SAP's R/3, which, though little known to the general public, lie at the heart of today's information infrastructure.With its wealth of industry data and its thoughtful judgments, this book will become a starting point for all future investigations of this fundamental component of computer history.

Secrets of Video Game Consoles

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Author :
Publisher : White Owl
ISBN 13 : 1399070924
Total Pages : 266 pages
Book Rating : 4.28/5 ( download)

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Book Synopsis Secrets of Video Game Consoles by : Michael Hart

Download or read book Secrets of Video Game Consoles written by Michael Hart and published by White Owl. This book was released on 2022-12-29 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: Did you know the Nintendo Wii had a medical condition named after it? Or that the Sega Saturn almost had the Nintendo 64's graphics chip? Did you realize the Atari Jaguar contained five different processors? Are you aware that a fake website about beekeeping was used to promote an Xbox game? Learn about all of this and more in this unique trivia book about the history of video game consoles that gives you the complete stories in detail! These facts cover a wide range of subjects, such as which console introduced certain technology and features, esoteric hardware oddities, marketing fails and successes, stories behind key games, how certain indispensable people shaped the whole industry, development history, court cases, peculiar events, weird relationships between companies and technical explanations. Plenty of these would be obscure facts that you may not know, but even if you are familiar with them, do you know the full story? 31 video game consoles stretching from 1972 to 2017 are covered, containing more than 235 in-depth facts, numerous other pieces of trivia and over 350 images to create a single package unlike any other that gamers of all ages will find interesting! If you want to fill your head with plenty of knowledge about your favorite video game consoles to amaze your friends with, then this book is for you!

Wikibook of Health Informatics

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Author :
Publisher : PediaPress
ISBN 13 :
Total Pages : 661 pages
Book Rating : 4./5 ( download)

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Book Synopsis Wikibook of Health Informatics by :

Download or read book Wikibook of Health Informatics written by and published by PediaPress. This book was released on with total page 661 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Public Information Management and E-Government

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Publisher : IGI Global
ISBN 13 : 1466630043
Total Pages : 230 pages
Book Rating : 4.48/5 ( download)

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Book Synopsis Public Information Management and E-Government by : Mary Maureen Brown

Download or read book Public Information Management and E-Government written by Mary Maureen Brown and published by IGI Global. This book was released on 2013-01-01 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recently, the public sector has given an increasing amount of national and international attention to electronic government systems. Therefore, it is inevitable that the theoretical implications and intersections between information technology and governmental matters are more widely discussed. Public Information Management and E-Government: Policy and Issues offers a fresh, comprehensive dialogue on issues that occur between the public management and information technology domains. With its focus on political issues and their effects on the larger public sector, this book is valuable for administrators, researchers, students, and educators who wish to gain foundational and theoretical knowledge on e-government policies.

IBM

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Publisher : MIT Press
ISBN 13 : 0262039443
Total Pages : 747 pages
Book Rating : 4.44/5 ( download)

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Book Synopsis IBM by : James W. Cortada

Download or read book IBM written by James W. Cortada and published by MIT Press. This book was released on 2019-03-05 with total page 747 pages. Available in PDF, EPUB and Kindle. Book excerpt: A history of one of the most influential American companies of the last century. For decades, IBM shaped the way the world did business. IBM products were in every large organization, and IBM corporate culture established a management style that was imitated by companies around the globe. It was “Big Blue, ” an icon. And yet over the years, IBM has gone through both failure and success, surviving flatlining revenue and forced reinvention. The company almost went out of business in the early 1990s, then came back strong with new business strategies and an emphasis on artificial intelligence. In this authoritative, monumental history, James Cortada tells the story of one of the most influential American companies of the last century. Cortada, a historian who worked at IBM for many years, describes IBM's technology breakthroughs, including the development of the punch card (used for automatic tabulation in the 1890 census), the calculation and printing of the first Social Security checks in the 1930s, the introduction of the PC to a mass audience in the 1980s, and the company's shift in focus from hardware to software. He discusses IBM's business culture and its orientation toward employees and customers; its global expansion; regulatory and legal issues, including antitrust litigation; and the track records of its CEOs. The secret to IBM's unequalled longevity in the information technology market, Cortada shows, is its capacity to adapt to changing circumstances and technologies.

Encyclopedia of Video Games [3 volumes]

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 1173 pages
Book Rating : 4.20/5 ( download)

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Book Synopsis Encyclopedia of Video Games [3 volumes] by : Mark J. P. Wolf

Download or read book Encyclopedia of Video Games [3 volumes] written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1173 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.