Learn Blackberry Games Development

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Author :
Publisher : Apress
ISBN 13 : 1430227192
Total Pages : 496 pages
Book Rating : 4.99/5 ( download)

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Book Synopsis Learn Blackberry Games Development by : Carol Hamer

Download or read book Learn Blackberry Games Development written by Carol Hamer and published by Apress. This book was released on 2010-04-29 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: BlackBerry smart phones aren’t just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget report—the BlackBerry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry JavaTM Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers. The BlackBerry: not as clumsy or as random as a blaster—an elegant device, for a more civilized age. In this book, Carol and Andrew give you the professional techniques you need to use music, 2D and 3D graphics, maps, and game design patterns to build peer-to-peer games, role playing games, and more for the BlackBerry.

Learn Blackberry Games Development

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Author :
Publisher :
ISBN 13 : 9781430270010
Total Pages : 504 pages
Book Rating : 4.12/5 ( download)

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Book Synopsis Learn Blackberry Games Development by : Carol Hamer

Download or read book Learn Blackberry Games Development written by Carol Hamer and published by . This book was released on 2011-02-18 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Learning Cocos2d-x Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1783988274
Total Pages : 375 pages
Book Rating : 4.73/5 ( download)

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Book Synopsis Learning Cocos2d-x Game Development by : Siddharth Shekar

Download or read book Learning Cocos2d-x Game Development written by Siddharth Shekar and published by Packt Publishing Ltd. This book was released on 2014-09-23 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.

Advanced BlackBerry Development

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Publisher : Apress
ISBN 13 : 1430226579
Total Pages : 434 pages
Book Rating : 4.74/5 ( download)

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Book Synopsis Advanced BlackBerry Development by : Chris King

Download or read book Advanced BlackBerry Development written by Chris King and published by Apress. This book was released on 2010-02-15 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: BlackBerry devices and applications are selling by the millions. As a BlackBerry developer, you need an advanced skill set to successfully exploit the most compelling features of the platform. This book will help you develop that skill set and teach you how to create the most sophisticated BlackBerry programs possible. With Advanced BlackBerry Development, you'll learn you how to take advantage of BlackBerry media capabilities, including the camera and video playback. The book also shows you how to send and receive text and multimedia messages, use powerful cryptography libraries, and connect with the user's personal and business contacts and calendar. Not only will you be learning how to use these application programming interfaces, but you'll also be building a program that takes full advantage of them: a wireless media-sharing app. Each chapter's lessons will be applied by enhancing the app from a prototype to a fully polished program. Along the way, yo'll learn how to differentiate your product from other downloads by fully integrating with the operating system. Your app will run in the browser and within device menus, just like software that comes with the phone. Once you are comfortable with writing apps, this book will show you how to take them to the next level. You'll learn how to move from running on one phone to running on all phones, and from one country to all countries. You'll additionally learn how to support your users with updates. No other resource compares for mastering the techniques needed for expert development on this mobile platform.

Learn Unity 4 for iOS Game Development

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Author :
Publisher : Apress
ISBN 13 : 1430248769
Total Pages : 543 pages
Book Rating : 4.67/5 ( download)

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Book Synopsis Learn Unity 4 for iOS Game Development by : Philip Chu

Download or read book Learn Unity 4 for iOS Game Development written by Philip Chu and published by Apress. This book was released on 2013-08-04 with total page 543 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unity is an incredibly powerful and popular game creation tool, and Unity 4 brings even more great features, including Mechanim animation. Learn Unity 4 for iOS Game Development will show you how to use Unity with Xcode to create fun, imaginative 3D games for iPhone, iPad, and iPod touch. You'll learn how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer. You'll also learn how to incorporate the latest Game Center improvements in iOS 6 into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 4 for iOS Game Development has exactly what you need.

Kinect Open Source Programming Secrets

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0071783180
Total Pages : 337 pages
Book Rating : 4.87/5 ( download)

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Book Synopsis Kinect Open Source Programming Secrets by : Andrew Davison

Download or read book Kinect Open Source Programming Secrets written by Andrew Davison and published by McGraw Hill Professional. This book was released on 2012-05-22 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Program Kinect to do awesome things using a unique selection of open source software! The Kinect motion-sensing device for the Xbox 360 and Windows became the world's fastest-selling consumer electronics device when it was released (8 million sold in its first 60 days) and won prestigious awards, such as "Gaming Gadget of the Year." Now Kinect Open Source Programming Secrets lets YOU harness the Kinect's powerful sensing capabilities for gaming, science, multimedia projects, and a mind-boggling array of other applications on platforms running Windows, Mac OS, and Linux. Dr. Andrew Davison, a user interface programming expert, delivers exclusive coverage of how to program the Kinect sensor with the Java wrappers for OpenNI and NITE, which are APIs created by PrimeSense, the primary developers of the Kinect's technology. Beginning with the basics--depth imaging, 3D point clouds, skeletal tracking, and hand gestures--the book examines many other topics, including Kinect gaming, FAAST-style gestures that aren't part of standard NITE, motion detection using OpenCV, how to create gesture-driven GUIs, accessing the Kinect's motor and accelerometer, and other tips and techniques. Inside: Free open source APIs to let you develop amazing Kinect hacks for commercial or private use Full coverage of depth detection, camera, and infrared imaging point clouds; Kinect gaming; 3D programming; gesture-based GUIs, and more Online access to detailed code examples on the author's web site, plus bonus chapters on speech recognition, beamforming, and other exotica

Pro Java ME Apps

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Author :
Publisher : Apress
ISBN 13 : 1430233281
Total Pages : 355 pages
Book Rating : 4.82/5 ( download)

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Book Synopsis Pro Java ME Apps by : Ovidiu Iliescu

Download or read book Pro Java ME Apps written by Ovidiu Iliescu and published by Apress. This book was released on 2011-07-22 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pro Java ME Apps gives you, the developer, the know-how required for writing sophisticated Java ME applications and for taking advantage of this huge potential market. Java ME is the largest mobile software platform in the world, supported by over 80% of all phones. You'll cover what Java ME is and how it compares to other mobile software platforms, how to properly design and structure Java ME applications, how to think like an experienced Java ME developer, what common problems and pitfalls you may run into, how to optimize your code, and many other key topics. Unlike other Java ME books out there, which only teach the reader the basics of Java ME by way of a few simple examples, this book presents a broader, eagle-eye picture of a complete Java ME application and what writing one involves. From there, the book presents, explains, and helps you to implement all the essential aspects of Java ME development, from the user interface to client-server communication. As this unfolds, the decisions and reasoning behind the code are also presented. The book assumes that the reader is already familiar with Java ME and Java applications in general. Based on and geared towards real-life Java ME scenarios Guides the reader through the entire process of developing a high-quality Java ME application Explains the decisions made at each step, gives advice and examples of good practices vs. bad practices

BlackBerry Application Development For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470929480
Total Pages : 545 pages
Book Rating : 4.83/5 ( download)

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Book Synopsis BlackBerry Application Development For Dummies by : Karl G. Kowalski

Download or read book BlackBerry Application Development For Dummies written by Karl G. Kowalski and published by John Wiley & Sons. This book was released on 2010-09-07 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first introductory book to developing apps for the BlackBerry If you're eager to start developing applications for the BlackBerry, then this is the hands-on book for you! Aimed directly at novice developers, this beginner guide introduces you to the basics of the BlackBerry API and shows you how to create a user interface, store and sync data, optimize code, manage applications, connect to a network, create enterprise applications using MDS Studio, create Web content, and more. Packed with examples, this straightforward guide takes you from the beginning of the BlackBerry application cycle completely to the end. Guides you through the process of developing applications for the BlackBerry Presents an overview of the BlackBerry, including detailed explanations on the architecture and an in-depth look at the programming API Introduces MDS Studio, which is the latest tool from RIM for building enterprise applications Offers novice developers numerous reusable code examples that can be immediately used Explains how to store and sync data, optimize code, manage applications, connect to networks, and more BlackBerry Application Development For Dummies puts you well on your way to creating BlackBerry apps the fun and easy way!

Learn Corona SDK Game Development

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Author :
Publisher : Apress
ISBN 13 : 1430250682
Total Pages : 277 pages
Book Rating : 4.85/5 ( download)

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Book Synopsis Learn Corona SDK Game Development by : Frank Zammetti

Download or read book Learn Corona SDK Game Development written by Frank Zammetti and published by Apress. This book was released on 2013-04-23 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store. You'll learn Lua basics (the foundation of Corona), how to add and manipulate graphics, and how to use controls like multitouch, accelerometer, and gyroscope. You'll also learn how to use Box2D (Corona physics under the hood), and how to add sound effects and music. As you're polishing your game, you'll also learn about ads, in-app purchases, and OpenFeint and Game Center integration. Finally, you'll learn the ins and outs of getting a game into the App Store or other app marketplaces. Whether you're developing exclusively for iOS, or whether you're developing for Android or other platforms, Learn Corona SDK Game Development explains just what you need to launch your career as a mobile game developer. What you’ll learn Just enough Lua to get started with Corona How to put your Corona code together How to work with images and effects Adding music and sound Game physics and AI Working with app stores and marketplaces Who this book is for Beginning mobile game developers, with a grasp of the basics of programming, who want a complete walkthrough of the Corona app and game development tool, or iOS or Android developers who want to learn about Corona SDK. Table of ContentsPart I: Get Ready... Get Set... 1. Introducing Corona 2. Getting To Know Lua Part II: Go! 3. Application Structure 4. Title, main menu and settings screens 5. The Game, Part I: Core Game Code 6. The Game, Part II: The Main Loop 7. The Game, Part III: Player Control Input 8. The Game, Part IV: Collision Events 9. Wrapping Up Part III: The Post-Game Show 10. Odds And Ends 11. Testing And Publishing

Marmalade SDK Mobile Game Development Essentials

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1849693374
Total Pages : 503 pages
Book Rating : 4.70/5 ( download)

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Book Synopsis Marmalade SDK Mobile Game Development Essentials by : Sean Scaplehorn

Download or read book Marmalade SDK Mobile Game Development Essentials written by Sean Scaplehorn and published by Packt Publishing Ltd. This book was released on 2012-11-15 with total page 503 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical tutorial that's easy to follow with lots of tips, examples and diagrams, including a full game project that grows with each chapter, This book targets Professional and Indie game developers who want to develop games quickly and easily to run across a huge range of smartphones and tablets. You are expected to have some experience writing games using C++ on other platforms. Its aim is to show how to take your existing skills and apply them to writing games for mobile devices (including iOS and Android) by explaining the use of the Marmalade SDK, Familiarity with games and 3D graphics programming would be helpful. No knowledge of specific mobile SDKs such as iOS or Android is required.