Introduction to Graphical User Interfaces with Java Swing

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Author :
Publisher : Addison Wesley Longman
ISBN 13 : 9780321220707
Total Pages : 0 pages
Book Rating : 4.06/5 ( download)

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Book Synopsis Introduction to Graphical User Interfaces with Java Swing by : Paul Fischer

Download or read book Introduction to Graphical User Interfaces with Java Swing written by Paul Fischer and published by Addison Wesley Longman. This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing Graphical User Interfaces (GUIs) is a key component in developing attractive, user friendly software. This book is an introduction to programming GUIs using the Java Swing library for students who have a basic/introductory knowledge of programming in Java. Swing is gaining in popularity and is becoming the main Java library for programming GUIs. The author takes a step-by-step approach, introducing the basics of Swing to begin with and introducing increasingly more complex concepts as the reader¿s knowledge develops. The book will show the reader how to: design an interactive GUI; display graphics and text in GUIs; use the mouse to interact with the program; download and display a web page in a GUI.

Introduction to Graphical User Interfaces with Java Swing

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Author :
Publisher :
ISBN 13 :
Total Pages : 306 pages
Book Rating : 4.42/5 ( download)

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Book Synopsis Introduction to Graphical User Interfaces with Java Swing by : Paul Fischer

Download or read book Introduction to Graphical User Interfaces with Java Swing written by Paul Fischer and published by . This book was released on 2005 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Java: Graphical User Interfaces

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Author :
Publisher : Bookboon
ISBN 13 : 8776814963
Total Pages : 101 pages
Book Rating : 4.60/5 ( download)

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Book Synopsis Java: Graphical User Interfaces by :

Download or read book Java: Graphical User Interfaces written by and published by Bookboon. This book was released on with total page 101 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Professional Java User Interfaces

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470032073
Total Pages : 668 pages
Book Rating : 4.77/5 ( download)

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Book Synopsis Professional Java User Interfaces by : Mauro Marinilli

Download or read book Professional Java User Interfaces written by Mauro Marinilli and published by John Wiley & Sons. This book was released on 2006-05-01 with total page 668 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the full development life cycle for professional GUI design in Java, from cost estimation and design to coding and testing. Focuses on building high quality industrial strength software in Java Ready-to-use source code is given throughout the text based on industrial-strength projects undertaken by the author.

Building Java Programs

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Author :
Publisher : Addison-Wesley
ISBN 13 : 9780133360905
Total Pages : 0 pages
Book Rating : 4.03/5 ( download)

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Book Synopsis Building Java Programs by : Stuart Reges

Download or read book Building Java Programs written by Stuart Reges and published by Addison-Wesley. This book was released on 2014 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook is designed for use in a two-course introduction to computer science.

Java Swing

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596004087
Total Pages : 1278 pages
Book Rating : 4.88/5 ( download)

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Book Synopsis Java Swing by : Marc Loy

Download or read book Java Swing written by Marc Loy and published by "O'Reilly Media, Inc.". This book was released on 2002-11-20 with total page 1278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Swing is a fully-featured user interface development kit for Java applications. Building on the foundations of the Abstract Window Toolkit (AWT), Swing enables cross-platform applications to use any of several pluggable look-and-feels. Swing developers can take advantage of its rich, flexible features and modular components, building elegant user interfaces with very little code. This second edition of Java Swing thoroughly covers all the features available in Java 2 SDK 1.3 and 1.4. More than simply a reference, this new edition takes a practical approach. It is a book by developers for developers, with hundreds of useful examples, from beginning level to advanced, covering every component available in Swing. All these features mean that there's a lot to learn. Even setting aside its platform flexibility, Swing compares favorably with any widely available user interface toolkit--it has great depth. Swing makes it easy to do simple things but is powerful enough to create complex, intricate interfaces. Java Swing, 2nd edition includes : A new chapter on Drag and Drop Accessibility features for creating a user interface meeting the needs of all users Coverage of the improved key binding infrastructure introduced in SDK 1.3 A new chapter on JFormattedTextField and input validation Mac OS X coverage and examples Coverage of the improved focus system introduced in SDK 1.4 Pluggable Look-and-Feel coverage Coverage of the new layout manager, SpringLayout, from SDK 1.4 Properties tables that summarize important features of each component Coverage of the 1.4 Spinner component Details about using HTML in components A new appendix listing bound actions for each component A supporting web site with utilities, examples, and supplemental materials Whether you're a seasoned Java developer or just trying to find out what Java can do, you'll find Java Swing, 2nd edition an indispensable guide.

PRO JAVA CUSTM,

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Author :
Publisher : Apress
ISBN 13 : 9781861003645
Total Pages : 0 pages
Book Rating : 4.41/5 ( download)

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Book Synopsis PRO JAVA CUSTM, by : KRUTSCH

Download or read book PRO JAVA CUSTM, written by KRUTSCH and published by Apress. This book was released on 2001-08-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enterprise Java Beans (EJB) is a server-side component architecture and a central part of the J2EE platform. EJB enables the rapid development of distributed, secure and portable Java applications. This follow-up title to Professional Java Server Programming - J2EE Edition goes from design principles and theory right through to building robust real-world applications and concludes with several case studies including EJB applications and COM integration. Published to coincide with the EJB 2.0 specification this book is an in-depth guide to every aspect of this component architecture.

Java Programming Graphical User Interface (GUI)

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Author :
Publisher : Neos Thanh
ISBN 13 :
Total Pages : 129 pages
Book Rating : 4./5 ( download)

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Book Synopsis Java Programming Graphical User Interface (GUI) by : Neos Thanh

Download or read book Java Programming Graphical User Interface (GUI) written by Neos Thanh and published by Neos Thanh. This book was released on with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, I shall show you how to reuse the graphics classes provided in JDK to construct your own Graphical User Interface (GUI) applications. Writing your own graphics classes (and re-inventing the wheels) is mission impossible! These graphics classes, developed by expert programmers, are highly complex and involve many advanced design patterns. However, re-using them is not so difficult if you follow the API documentation, samples, and templates. I shall assume you have a good grasp of OOP, including inheritance and polymorphism; otherwise, read the earlier book. I will describe another important concept called nested class (or inner class) in this article. There are two sets of Java APIs for graphics programming: AWT (Abstract Windowing Toolkit) and Swing. AWT API was introduced in JDK 1.0. Most of the AWT components have become obsolete and should be replaced by newer Swing components. Swing API, a much more comprehensive set of graphics libraries that enhances the AWT, was introduced as part of Java Foundation Classes (JFC) after the release of JDK 1.1. JFC consists of Swing, Java2D, Accessibility, Internationalization, and Pluggable Look-and-Feel Support APIs. JFC has been integrated into core Java since JDK 1.2. Other than AWT/Swing Graphics APIs provided in JDK, others have also provided Graphics APIs that work with Java, such as Eclipse's Standard Widget Toolkit (SWT) (used in Eclipse), Google Web Toolkit (GWT) (used in Android), 3D Graphics API such as Java bindings for OpenGL (JOGL) and Java3D. What You Will Learn - Introduction - Programming GUI with AWT - AWT Event-Handling - Nested (Inner) Classes - Event Listener's Adapter Classes - Layout Managers and Panel - Swing - More on Swing's components - Pluggable Look and Feel - More on Layout Manager - More on Event-Handling - (Advanced) Observer Design Pattern - (Advanced) Composite Design Pattern - (Advanced) More on Nested Classes Who This Book Is For If you are a JAVA developer who wants to learn more about developing applications with Graphical and scaling them with industry-standard practices, this is the book for you.

Learn Java GUI Applications - 11th Edition

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Author :
Publisher : Biblebyte Books
ISBN 13 : 9781937161903
Total Pages : 1122 pages
Book Rating : 4.00/5 ( download)

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Book Synopsis Learn Java GUI Applications - 11th Edition by : Philip Conrod

Download or read book Learn Java GUI Applications - 11th Edition written by Philip Conrod and published by Biblebyte Books. This book was released on 2019-11-19 with total page 1122 pages. Available in PDF, EPUB and Kindle. Book excerpt: LEARN JAVA GUI APPLICATIONS is a self-study and/or instructor led tutorial teaching the basics of building a Java application with a swing graphic user interface (GUI). LEARN JAVA GUI APPLICATIONS has 9 lessons covering object-oriented programming concepts, using the NetBeans integrated development environment to create and test Java projects, building and distributing GUI applications, understanding and using the Swing control library, exception handling, sequential file access, graphics, multimedia, advanced topics such as printing, and help system authoring. The focus of LEARN JAVA GUI APPLICATIONS is to use the existing objects and capabilities of the Java Swing library to build a wide variety of useful desktop applications. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, Tic-Tac-Toe Game, Capital City Quiz, Information Tracker (with plotting), Blackjack, Line, Bar and Pie charts, a version of the first video game ever - Pong, and a Telephone Directory. LEARN JAVA GUI APPLICATIONS is presented using a combination of over 1,100 pages of color course notes and over 100 practical Java GUI examples and applications. To grasp the concepts presented in LEARN JAVA GUI APPLICATIONS, you should have had some exposure to Java programming concepts. We offer two beginning Java programming tutorials, BEGINNING JAVA and JAVA FOR KIDS that would help you gain this needed exposure. This course requires Microsoft Windows, MAC OS X or Linux. To complete this tutorial, you will need to download the Java Development Kit (JDK11) Standard Edition (SE) from Oracle's website. This tutorial also uses NetBeans 11 as the IDE (Integrated Development Environment) for building and testing Java applications which is available from Apache's website. The Java source code and all needed multimedia files are available for download from the publisher's website KidwareSoftware.com after book registration.

3D User Interfaces with Java 3D

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Publisher :
ISBN 13 :
Total Pages : 532 pages
Book Rating : 4.47/5 ( download)

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Book Synopsis 3D User Interfaces with Java 3D by : Jon Barrilleaux

Download or read book 3D User Interfaces with Java 3D written by Jon Barrilleaux and published by . This book was released on 2001 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D User Interfaces with Java 3D is a practical guide for providing next-generation applications with 3D user interfaces for manipulation of in-scene objects. Emphasis is on standalone and web-based business applications, such as for online sales and mass customization, but much of what this book offers has broad applicability to 3D user interfaces in other pursuits such as scientific visualization and gaming.