Hybrid Animation

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136136452
Total Pages : 296 pages
Book Rating : 4.50/5 ( download)

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Book Synopsis Hybrid Animation by : Tina O'Hailey

Download or read book Hybrid Animation written by Tina O'Hailey and published by Taylor & Francis. This book was released on 2012-11-12 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project. With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processs. Enhance a poignant scene by choosing to animate the scenic background in 2D while the main character is brought to life with 3D techniques. Balance the budget demands of a project by choosing to integrate a 2D or 3D asset to save time and expense. Choose which medium Hybrid Animation, learn the systematic development of the 2D and 3D assets and the issues surrounding choices made during the creative process.

Sound for Film and Television

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Publisher : Taylor & Francis US
ISBN 13 : 9780240804538
Total Pages : 312 pages
Book Rating : 4.38/5 ( download)

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Book Synopsis Sound for Film and Television by : Tomlinson Holman

Download or read book Sound for Film and Television written by Tomlinson Holman and published by Taylor & Francis US. This book was released on 2002 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Holman covers the broad field of sound accompanying pictures, from the basics through recording, editing and mixing for theatrical films, documentaries and television shows. In each area, theory is followed by practical sections.

ArtsIT, Interactivity and Game Creation

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Author :
Publisher : Springer Nature
ISBN 13 : 3031289935
Total Pages : 642 pages
Book Rating : 4.34/5 ( download)

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Book Synopsis ArtsIT, Interactivity and Game Creation by : Anthony L. Brooks

Download or read book ArtsIT, Interactivity and Game Creation written by Anthony L. Brooks and published by Springer Nature. This book was released on 2023-04-01 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings the 11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022 which was held in Faro, Portugal, November 21-22, 2022. The 45 revised full papers presented were carefully selected from 118 submissions. The papers are thematically arranged in the following sections: Dialogues Between Geometry, Computer Graphics and the Visual Arts; Games and Gamification; Museums and the Virtual; Animation, AI, Books and Behavior; Fluency, Fashion, Emotion and Play; Movement, Film and Audio.

Prepare to Board!

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240818784
Total Pages : 362 pages
Book Rating : 4.88/5 ( download)

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Book Synopsis Prepare to Board! by : Nancy Beiman

Download or read book Prepare to Board! written by Nancy Beiman and published by Taylor & Francis. This book was released on 2013 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed with illustrations, this book explains the methods and techniques of animation preproduction, with a focus on story development and character design.

Prepare to Board! Creating Story and Characters for Animated Features and Shorts

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Author :
Publisher : CRC Press
ISBN 13 : 1351652338
Total Pages : 542 pages
Book Rating : 4.39/5 ( download)

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Book Synopsis Prepare to Board! Creating Story and Characters for Animated Features and Shorts by : Nancy Beiman

Download or read book Prepare to Board! Creating Story and Characters for Animated Features and Shorts written by Nancy Beiman and published by CRC Press. This book was released on 2017-04-07 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy Beiman, with a focus on pre-production, story development and character design. As one of the only storyboard titles on the market that explores the intersection of creative character design and storyboard development, the third edition is an invaluable resource for both beginner and intermediate artists. Key Features Adapt key techniques, tips and tricks of experienced character designers and storyboard artists with 30 years of experience to your film, television and animation projects. Save time and money with workflow solutions and avoid common mistakes and problems with troubleshooting tips. Implement creative solutions for your own projects with this invaluable resource for beginner and intermediate artists with examples of what a good storyboard and character design should look like and example of poorly designed storyboards. and tricks. Further your artistic skill development with an interactive, companion website which will includes video tutorials, examples of animatics and good and bad pitching techniques.

Hybrid Animation

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Author :
Publisher :
ISBN 13 :
Total Pages : 240 pages
Book Rating : 4.14/5 ( download)

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Book Synopsis Hybrid Animation by : Tina O'Hailey

Download or read book Hybrid Animation written by Tina O'Hailey and published by . This book was released on 2012 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artist imaginations continue to grow and stretch the boundaries of traditional animation. Successful animators adept and highly skilled in traditional animation mediums are branching out beyond traditional animation workflows and will often use multiple forms of animation in a single project. With the knowledge of 3D and 2D assets and the integration of multiple animation mediums into a single project, animators have a wealth of creative resources available for a project that is not limited to a specific animation medium, software package or workflow processs. Enhance a poignant scene by choosing to animate the scenic background in 2D while the main character is brought to life with 3D techniques. Balance the budget demands of a project by choosing to integrate a 2D or 3D asset to save time and expense. Choose which medium Hybrid Animation, learn the systematic development of the 2D and 3D assets and the issues surrounding choices made during the creative process.

Computer Animation and Simulation 2001

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3709162408
Total Pages : 205 pages
Book Rating : 4.08/5 ( download)

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Book Synopsis Computer Animation and Simulation 2001 by : Nadia Magnenat-Thalmann

Download or read book Computer Animation and Simulation 2001 written by Nadia Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2-3, 2001. The workshop is an international forum for research in computer-animation and simulation. This year, we choose to give a special focus on the modelling and animation of complex phenomena. This includes the modelling of virtual creature- from their body-parts to the control of their behavior, and the animation of natural phenomena such as water, smoke, fire and vegetation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 2 members of the international program committee and additional reviewers. Based on the reviews, 16 papers were accepted. We added to the final program an invited talk by Jos Stam. We wish to thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist.

The Flesh of Animation

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Author :
Publisher : U of Minnesota Press
ISBN 13 : 1452971161
Total Pages : 243 pages
Book Rating : 4.62/5 ( download)

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Book Synopsis The Flesh of Animation by : Sandra Annett

Download or read book The Flesh of Animation written by Sandra Annett and published by U of Minnesota Press. This book was released on 2024-04-30 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: How animation can reconnect us with bodily experiences Film and media studies scholarship has often argued that digital cinema and CGI provoke a sense of disembodiment in viewers; they are seen as merely fantastic or unreal. In her in-depth exploration of the phenomenology of animation, Sandra Annett offers a new perspective: that animated films and digital media in fact evoke vivid embodied sensations in viewers and connect them with the lifeworld of experience. Starting with the emergence of digital technologies in filmmaking in the 1980s, Annett argues that contemporary digital media is indebted to the longer history of animation. She looks at a wide range of animation—from Disney films to anime, electro swing music videos to Vocaloids—to explore how animation, through its material forms and visual styles, can evoke bodily sensations of touch, weight, and orientation in space. Each chapter discusses well-known forms of animation from the United States, France, Japan, South Korea, and China, examining how they provoke different sensations in viewers, such as floating and falling in Howl’s Moving Castle and My Beautiful Girl Mari, and how the body is mediated in films that combine animation and live action, as seen in Who Framed Roger Rabbit and Song of the South. These films set the stage for an exploration of how animation and embodiment manifest in contemporary global media, from CGI and motion capture in Disney’s “live action remakes” to new media installations by artists like Lu Yang. Leveraging an array of case studies through a new approach to film phenomenology, The Flesh of Animation offers an enlightening discussion of why animation provides a sensational experience for viewers not replicable through other media forms.

Aardman Animations

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Publisher : Bloomsbury Publishing
ISBN 13 : 1350130303
Total Pages : 332 pages
Book Rating : 4.02/5 ( download)

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Book Synopsis Aardman Animations by : Annabelle Honess Roe

Download or read book Aardman Animations written by Annabelle Honess Roe and published by Bloomsbury Publishing. This book was released on 2020-02-06 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Bristol-based animation company Aardman is best known for its most famous creations Wallace and Gromit and Shaun the Sheep. But despite the quintessentially British aesthetic and tone of its movies, this very British studio continues to enjoy international box office success with movies such as Shaun the Sheep Movie, Flushed Away and Wallace and Gromit: Curse of the Were-Rabbit. Aardman has always been closely linked with one of its key animators, Nick Park, and its stop motion, Plasticine-modelled family films, but it has more recently begun to experiment with modern digital filmmaking effects that either emulate 'Claymation' methods or form a hybrid animation style. This unique volume brings together leading film and animation scholars with children's media/animation professionals to explore the production practices behind Aardman's creativity, its history from its early shorts to contemporary hits, how its films fit within traditions of British animation, social realism and fantasy cinema, the key personalities who have formed its ethos, its representations of 'British-ness' on screen and the implications of traditional animation methods in a digital era.

ICCM 2012 Proceedings

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Author :
Publisher : Univerlagtuberlin
ISBN 13 : 3798324085
Total Pages : 355 pages
Book Rating : 4.84/5 ( download)

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Book Synopsis ICCM 2012 Proceedings by :

Download or read book ICCM 2012 Proceedings written by and published by Univerlagtuberlin. This book was released on with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: