High Performance Computing for Computer Graphics and Visualisation

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Publisher : Springer Science & Business Media
ISBN 13 : 1447110110
Total Pages : 292 pages
Book Rating : 4.18/5 ( download)

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Book Synopsis High Performance Computing for Computer Graphics and Visualisation by : Min Chen

Download or read book High Performance Computing for Computer Graphics and Visualisation written by Min Chen and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains mainly a selection of papers that were presented at the International Workshop on High Performance Computing/or Computer Graphics and Visualisation, held in Swansea, United Kingdom on 3-4 July 1995. The workshop was sponsored by the HEFCWI Initiative on ·Parallel Computing - Foundations and Applications·, and it has provided the international computer graphics community with a platform for: • assessing and reviewing the impact of the development of high performance computing on the progress of computer graphics and visualisation; • presenting the current use of high performance computing architecture and software tools in computer graphics and visualisation, and the development of parallel graphics algorithms; • identifying potential high performance computing applications in computer graphics and visualisation, and encouraging members of the graphics community to think about their problems from the perspective of parallelism. The book is divided into six sections. The first section, which acts as the introduction of the book, gives an overview of the current state of the art It contains a comprehensive survey, by Whitman, of parallel algorithms for computer graphics and visualisation; and a discussion, by Hansen, on the past, present and future high performance computing applications in computer graphics and visualisation. The second section is focused on the design and implementation of high performance architecture, software tools and algorithms for surface rendering.

High Performance Visualization

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Publisher : CRC Press
ISBN 13 : 1439875723
Total Pages : 514 pages
Book Rating : 4.28/5 ( download)

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Book Synopsis High Performance Visualization by : E. Wes Bethel

Download or read book High Performance Visualization written by E. Wes Bethel and published by CRC Press. This book was released on 2012-10-25 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visualization and analysis tools, techniques, and algorithms have undergone a rapid evolution in recent decades to accommodate explosive growth in data size and complexity and to exploit emerging multi- and many-core computational platforms. High Performance Visualization: Enabling Extreme-Scale Scientific Insight focuses on the subset of scientific visualization concerned with algorithm design, implementation, and optimization for use on today’s largest computational platforms. The book collects some of the most seminal work in the field, including algorithms and implementations running at the highest levels of concurrency and used by scientific researchers worldwide. After introducing the fundamental concepts of parallel visualization, the book explores approaches to accelerate visualization and analysis operations on high performance computing platforms. Looking to the future and anticipating changes to computational platforms in the transition from the petascale to exascale regime, it presents the main research challenges and describes several contemporary, high performance visualization implementations. Reflecting major concepts in high performance visualization, this book unifies a large and diverse body of computer science research, development, and practical applications. It describes the state of the art at the intersection of scientific visualization, large data, and high performance computing trends, giving readers the foundation to apply the concepts and carry out future research in this area.

Visualization in Scientific Computing

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Publisher : Springer Science & Business Media
ISBN 13 : 3642779026
Total Pages : 222 pages
Book Rating : 4.22/5 ( download)

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Book Synopsis Visualization in Scientific Computing by : Michel Grave

Download or read book Visualization in Scientific Computing written by Michel Grave and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visualization in scientific computing is getting more and more attention from many people. Especially in relation with the fast increase of com puting power, graphic tools are required in many cases for interpreting and presenting the results of various simulations, or for analyzing physical phenomena. The Eurographics Working Group on Visualization in Scientific Com puting has therefore organized a first workshop at Electricite de France (Clamart) in cooperation with ONERA (Chatillon). A wide range of pa pers were selected in order to cover most of the topics of interest for the members of the group, for this first edition, and 26 of them were presented in two days. Subsequently 18 papers were selected for this volume. 1'he presentations were organized in eight small sessions, in addition to discussions in small subgroups. The first two sessions were dedicated to the specific needs for visualization in computational sciences: the need for graphics support in large computing centres and high performance net works, needs of research and education in universities and academic cen tres, and the need for effective and efficient ways of integrating numerical computations or experimental data and graphics. Three of those papers are in Part I of this book. The third session discussed the importance and difficulties of using stan dards in visualization software, and was related to the fourth session where some reference models and distributed graphics systems were discussed. Part II has five papers from these sessions.

High-performance Computing and Application in Computer Graphics, Image Processing and Computer Vision

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Publisher :
ISBN 13 :
Total Pages : 188 pages
Book Rating : 4.00/5 ( download)

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Book Synopsis High-performance Computing and Application in Computer Graphics, Image Processing and Computer Vision by :

Download or read book High-performance Computing and Application in Computer Graphics, Image Processing and Computer Vision written by and published by . This book was released on 1998 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt:

OpenGL – Build high performance graphics

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Publisher : Packt Publishing Ltd
ISBN 13 : 1788296893
Total Pages : 982 pages
Book Rating : 4.92/5 ( download)

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Book Synopsis OpenGL – Build high performance graphics by : Muhammad Mobeen Movania

Download or read book OpenGL – Build high performance graphics written by Muhammad Mobeen Movania and published by Packt Publishing Ltd. This book was released on 2017-05-29 with total page 982 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain proficiency with OpenGL and build compelling graphics for your games and applications About This Book Get to grips with a wide range of techniques for implementing shadows using shadow maps, shadow volumes, and more Explore interactive, real-time visualizations of large 2D and 3D datasets or models, including the use of more advanced techniques such as stereoscopic 3D rendering Create stunning visuals on the latest platforms including mobile phones and state-of-the-art wearable computing devices Who This Book Is For The course is appropriate for anyone who wants to develop the skills and techniques essential for working with OpenGL to develop compelling 2D and 3D graphics. What You Will Learn Off-screen rendering and environment mapping techniques to render mirrors Shadow mapping techniques, including variance shadow mapping Implement a particle system using shaders Utilize noise in shaders Make use of compute shaders for physics, animation, and general computing Create interactive applications using GLFW to handle user inputs and the Android Sensor framework to detect gestures and motions on mobile devices Use OpenGL primitives to plot 2-D datasets (such as time series) dynamically Render complex 3D volumetric datasets with techniques such as data slicers and multiple viewpoint projection In Detail OpenGL is a fully functional, cross-platform API widely adopted across the industry for 2D and 3D graphics development. It is mainly used for game development and applications, but is equally popular in a vast variety of additional sectors. This practical course will help you gain proficiency with OpenGL and build compelling graphics for your games and applications. OpenGL Development Cookbook – This is your go-to guide to learn graphical programming techniques and implement 3D animations with OpenGL. This straight-talking Cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL. Full of practical techniques for implementing amazing computer graphics and visualizations using OpenGL. OpenGL 4.0 Shading Language Cookbook, Second Edition – With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute. OpenGL Shading Language 4 Cookbook is a practical guide that takes you from the fundamentals of programming with modern GLSL and OpenGL, through to advanced techniques. OpenGL Data Visualization Cookbook - This easy-to-follow, comprehensive Cookbook shows readers how to create a variety of real-time, interactive data visualization tools. Each topic is explained in a step-by-step format. A range of hot topics is included, including stereoscopic 3D rendering and data visualization on mobile/wearable platforms. By the end of this guide, you will be equipped with the essential skills to develop a wide range of impressive OpenGL-based applications for your unique data visualization needs. This Learning Path combines some of the best that Packt has to offer in one complete, curated package. It includes content from the following Packt products, OpenGL Development Cookbook by Muhammad Mobeen Movania, OpenGL 4.0 Shading Language Cookbook, Second Edition by David Wolff, OpenGL Data Visualization Cookbook by Raymond C. H. Lo, William C. Y. Lo Style and approach Full of easy-to-follow hands-on tutorials, this course teaches you to develop a wide range of impressive OpenGL-based applications in a step-by-step format.

High-performance Computing and Application in Computer Graphics, Image Processing and Computer Vision

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Publisher :
ISBN 13 :
Total Pages : 174 pages
Book Rating : 4.90/5 ( download)

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Book Synopsis High-performance Computing and Application in Computer Graphics, Image Processing and Computer Vision by : Hamid R. Arabnia

Download or read book High-performance Computing and Application in Computer Graphics, Image Processing and Computer Vision written by Hamid R. Arabnia and published by . This book was released on 1998 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Visualization in Scientific Computing

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Publisher :
ISBN 13 :
Total Pages : 314 pages
Book Rating : 4.46/5 ( download)

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Book Synopsis Visualization in Scientific Computing by : Gregory M. Nielson

Download or read book Visualization in Scientific Computing written by Gregory M. Nielson and published by . This book was released on 1990 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this text is to provide a reference source to scientists, engineers, and students who are new to scientific visualization or who are interested in expanding their knowledge in this subject. If used properly, it can also serve as an introduction and tutorial.

Visualization Methods in High Performance Computing and Flow Simulation

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Publisher : VSP
ISBN 13 : 9789067642149
Total Pages : 200 pages
Book Rating : 4.42/5 ( download)

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Book Synopsis Visualization Methods in High Performance Computing and Flow Simulation by : W. Borchers

Download or read book Visualization Methods in High Performance Computing and Flow Simulation written by W. Borchers and published by VSP. This book was released on 1996-12 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: The developments of new algorithms in applied mathematics, of new concepts in computer sciences, and of new hardware in computer technology have led to an immense output of data streams describing the solutions of important physical or technological problems. In order to understand and to explore the results of calculations, new visualization methods have been developed. These novel methods are indispensable for mathematicians and engineers working with problems such as flow theory or elasticity. These proceedings contain selected contributions from the DFG-workshop on visualization, held at the University of Paderborn, January 18--20, 1994, and will be of interest to researchers in the above mentioned fields.

In Situ Visualization for Computational Science

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Publisher : Springer Nature
ISBN 13 : 3030816273
Total Pages : 464 pages
Book Rating : 4.78/5 ( download)

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Book Synopsis In Situ Visualization for Computational Science by : Hank Childs

Download or read book In Situ Visualization for Computational Science written by Hank Childs and published by Springer Nature. This book was released on 2022-05-04 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an overview of the emerging field of in situ visualization, i.e. visualizing simulation data as it is generated. In situ visualization is a processing paradigm in response to recent trends in the development of high-performance computers. It has great promise in its ability to access increased temporal resolution and leverage extensive computational power. However, the paradigm also is widely viewed as limiting when it comes to exploration-oriented use cases. Furthermore, it will require visualization systems to become increasingly complex and constrained in usage. As research efforts on in situ visualization are growing, the state of the art and best practices are rapidly maturing. Specifically, this book contains chapters that reflect state-of-the-art research results and best practices in the area of in situ visualization. Our target audience are researchers and practitioners from the areas of mathematics computational science, high-performance computing, and computer science that work on or with in situ techniques, or desire to do so in future.

Using High Performance Computers in Distributed Interactive Visualization Applications at CEWES.

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Publisher :
ISBN 13 :
Total Pages : 6 pages
Book Rating : 4.66/5 ( download)

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Book Synopsis Using High Performance Computers in Distributed Interactive Visualization Applications at CEWES. by :

Download or read book Using High Performance Computers in Distributed Interactive Visualization Applications at CEWES. written by and published by . This book was released on 1997 with total page 6 pages. Available in PDF, EPUB and Kindle. Book excerpt: Traditionally, when one considers how visualizations are created in the realm of high performance computing (HPC), the most common model has two distinct phases. Phase one, in which the data is generated and where the role of the supercomputer is simply that of a data firehose spewing forth oceans of data. In phase two, this usually massive amount of data is then transferred to a graphics workstation where an appropriate visualization application is run to produce renderings that will allow for the exploration of the information. Often there are two major problems encountered in this model. First, the data must usually be limited to accommodate the smaller workstation memories (RAM and disk). Second, in many cases the time needed to compute the visual images is unworkably long, making interaction with the visualization impossible. In the model described above the supercomputer is not part of the visualization application at all. Recent technological developments in high speed networks and communication protocols have served to bring high performance computers out of the shadows and into the spotlight with the other components of visualization applications. Tapping the computational power of supercomputers for visualization algorithms and exploiting the high-speed network's ability to move large chunks of data rapidly to and from high performance graphics workstations enables the creation of an environment where distributive, interactive and collaborative visualization applications are possible.