Gurps Infinite Worlds

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Author :
Publisher : Steve Jackson Games
ISBN 13 : 9781556348136
Total Pages : 244 pages
Book Rating : 4.34/5 ( download)

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Book Synopsis Gurps Infinite Worlds by : Kenneth Hite

Download or read book Gurps Infinite Worlds written by Kenneth Hite and published by Steve Jackson Games. This book was released on 2017-02-16 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Infinite Worlds . . . Infinite Adventure! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and it wants to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and gives dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It offers detailed advice on the unique challenges of running this type of campaign, and on designing and playing characters who regularly cross between settings. It also provides a wide variety of suitable threats and hazards - from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. And it gives guidelines for building alternate worlds from the perspectives of the setting, the story, and the rules. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure.

GURPS Time Travel

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Author :
Publisher : Steve Jackson Games
ISBN 13 : 9781556341151
Total Pages : 0 pages
Book Rating : 4.56/5 ( download)

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Book Synopsis GURPS Time Travel by : Steve Jackson

Download or read book GURPS Time Travel written by Steve Jackson and published by Steve Jackson Games. This book was released on 1991-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- By GURPS system designer Steve Jackson, and World Fantasy Award winner John M. Ford. -- Winner of the Origins Award for Best Roleplaying Supplement.

GURPS Alternate Earths 2

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Author :
Publisher : Steve Jackson Games
ISBN 13 : 9781556343995
Total Pages : 0 pages
Book Rating : 4.9X/5 ( download)

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Book Synopsis GURPS Alternate Earths 2 by : Kenneth Hite

Download or read book GURPS Alternate Earths 2 written by Kenneth Hite and published by Steve Jackson Games. This book was released on 1999-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Guidebook to creating and playing in one of six parallel Earths. Includes maps, histories, character types and everything you need for an alternate Earth campaign.

Gurps Fantasy

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Author :
Publisher : Steve Jackson Games
ISBN 13 : 9781556345197
Total Pages : 0 pages
Book Rating : 4.94/5 ( download)

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Book Synopsis Gurps Fantasy by : Steve Jackson Games

Download or read book Gurps Fantasy written by Steve Jackson Games and published by Steve Jackson Games. This book was released on 2004-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.

Gurps Basic Set: Campaigns

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Author :
Publisher : GURPS: Generic Universal Role
ISBN 13 : 9781556347306
Total Pages : 0 pages
Book Rating : 4.08/5 ( download)

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Book Synopsis Gurps Basic Set: Campaigns by : David L. Pulver

Download or read book Gurps Basic Set: Campaigns written by David L. Pulver and published by GURPS: Generic Universal Role. This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "GURPS is the most flexible roleplaying system ever created. With just this book, you can adventure in any world you can imagine"--Cover

Gurps Infinite Worlds

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Author :
Publisher : Steve Jackson Games
ISBN 13 : 9781556347344
Total Pages : 0 pages
Book Rating : 4.40/5 ( download)

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Book Synopsis Gurps Infinite Worlds by : Gurps

Download or read book Gurps Infinite Worlds written by Gurps and published by Steve Jackson Games. This book was released on 2005-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.

Crisis on Infinite Earths (1985-) #1

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Author :
Publisher : DC
ISBN 13 :
Total Pages : 36 pages
Book Rating : 4.01/5 ( download)

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Book Synopsis Crisis on Infinite Earths (1985-) #1 by : Marv Wolfman

Download or read book Crisis on Infinite Earths (1985-) #1 written by Marv Wolfman and published by DC. This book was released on with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Literally all the greatest DC Universe heroes from across time and space join forces to stop a being more powerful than any they've ever faced! But with existence crumbling around them, this may be a fight that no one walks away from. Don't miss theclassic story that altered the DCU forever!

Gurps Banestorm

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Author :
Publisher : Steve Jackson Games
ISBN 13 : 9781556348259
Total Pages : 244 pages
Book Rating : 4.58/5 ( download)

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Book Synopsis Gurps Banestorm by : Phil Masters

Download or read book Gurps Banestorm written by Phil Masters and published by Steve Jackson Games. This book was released on 2018-02-05 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!

GURPS MAGIC

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Author :
Publisher : Steve Jackson Games
ISBN 13 : 9781556348112
Total Pages : 244 pages
Book Rating : 4.18/5 ( download)

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Book Synopsis GURPS MAGIC by : Steve Jackson

Download or read book GURPS MAGIC written by Steve Jackson and published by Steve Jackson Games. This book was released on 2016-11-28 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now available in softcover, this GURPS Fourth Edition book combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic! Within these pages, crackling with mystic energies, you'll find: The core magic system for GURPS, expanding on the material presented in the Basic Set . . . rules for learning magic, casting spells, enchanting magic items, and more! Complete alchemy rules . . . creating magical elixirs, using them, and even researching new ones . . . with an extensive list of known elixirs and their powers. Alternatives to the core magic system, including complete rules for improvised magic and rune magic. There are also guidelines for the GM who wants to change how magic works in particular worlds in a multi-world campaign. Plus special material from the GURPS Magic Items series and Wizards. This is a powerful book, indeed. Use it wisely.

How to Be a Gurps GM

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Author :
Publisher : Steve Jackson Games
ISBN 13 : 9781556348082
Total Pages : 76 pages
Book Rating : 4.88/5 ( download)

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Book Synopsis How to Be a Gurps GM by : Warren "Mook" Wilson

Download or read book How to Be a Gurps GM written by Warren "Mook" Wilson and published by Steve Jackson Games. This book was released on 2017-07-24 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Student's Guide to Ultimate Power GURPS! A game with infinite possibilities. Even those familiar with this award-winning system may not feel they've mastered the fundamentals . . . and those just starting with this game may feel lost amid the possibilities. You want help. You could use a guide. You need How to Be a GURPS GM. For the player, this supplement offers insight into how to create the perfect character to fit your vision, plus three examples of character creation and two new fantasy templates. The chapter dedicated to customizing combat and using various options can be particularly helpful for new and veteran players in making aggressive altercations even more exciting. For the Game Master, the supplement discusses everything needed to run a campaign: how to prepare the game setting, assist the players with the creation of their heroes, create challenging and engaging encounters, and design and run the first adventure. The included overview of the Fourth Edition line, plus recommended resource lists for eight popular genres, can help the GM decide which supplements will be most helpful to craft a new campaign. This supplement also provides canonical insight from Sean "Dr. Kromm" Punch, who draws on decades of experience answering questions and providing clarifications as the GURPS Line Editor. Throughout, it follows a group of example players new to GURPS, from when their GM first opens the Basic Set through the starting session of their inaugural adventure. How to Be a GURPS GM is an invaluable aid for getting started with GURPS, bridging the previously perilous step between reading the Basic Set and participating in your first game. Half of power is knowing how to use it. With How to Be a GURPS GM, you'll be on your way to unleashing the full potential of GURPS like never before!