Global Animation Theory

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501337130
Total Pages : 289 pages
Book Rating : 4.30/5 ( download)

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Book Synopsis Global Animation Theory by : Franziska Bruckner

Download or read book Global Animation Theory written by Franziska Bruckner and published by Bloomsbury Publishing USA. This book was released on 2018-11-01 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: Scanning historical and current trends in animation through different perspectives including art history, film, media and cultural studies is a prominent facet of today's theoretical and historical approaches in this rapidly evolving field. Global Animation Theory offers detailed and diverse insights into the methodologies of contemporary animation studies, as well as the topics relevant for today's study of animation. The contact between practical and theoretical approaches to animation at Animafest Scanner, is closely connected to host of this event, the World Festival of Animated Film Animafest Zagreb. It has given way to academic writing that is very open to practical aspects of animation, with several contributors being established not only as animation scholars, but also as artists. This anthology presents, alongside an introduction by the editors and a preface by well known animation scholar Giannalberto Bendazzi, 15 selected essays from the first three Animafest Scanner editions. They explore various significant aspects of animation studies, some of them still unknown to the English speaking communities.

Global Animation Theory

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501337157
Total Pages : 289 pages
Book Rating : 4.54/5 ( download)

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Book Synopsis Global Animation Theory by : Franziska Bruckner

Download or read book Global Animation Theory written by Franziska Bruckner and published by Bloomsbury Publishing USA. This book was released on 2018-11-01 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is open access and available on www.bloomsburycollections.com. It is funded by Knowledge Unlatched. Scanning historical and current trends in animation through different perspectives including art history, film, media and cultural studies is a prominent facet of today's theoretical and historical approaches in this rapidly evolving field. Global Animation Theory offers detailed and diverse insights into the methodologies of contemporary animation studies, as well as the topics relevant for today's study of animation. The contact between practical and theoretical approaches to animation at Animafest Scanner, is closely connected to host of this event, the World Festival of Animated Film Animafest Zagreb. It has given way to academic writing that is very open to practical aspects of animation, with several contributors being established not only as animation scholars, but also as artists. This anthology presents, alongside an introduction by the editors and a preface by well known animation scholar Giannalberto Bendazzi, 15 selected essays from the first three Animafest Scanner editions. They explore various significant aspects of animation studies, some of them still unknown to the English speaking communities.

Animating Film Theory

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Author :
Publisher : Duke University Press
ISBN 13 : 0822376814
Total Pages : 396 pages
Book Rating : 4.11/5 ( download)

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Book Synopsis Animating Film Theory by : Karen Redrobe

Download or read book Animating Film Theory written by Karen Redrobe and published by Duke University Press. This book was released on 2014-03-21 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animating Film Theory provides an enriched understanding of the relationship between two of the most unwieldy and unstable organizing concepts in cinema and media studies: animation and film theory. For the most part, animation has been excluded from the purview of film theory. The contributors to this collection consider the reasons for this marginalization while also bringing attention to key historical contributions across a wide range of animation practices, geographic and linguistic terrains, and historical periods. They delve deep into questions of how animation might best be understood, as well as how it relates to concepts such as the still, the moving image, the frame, animism, and utopia. The contributors take on the kinds of theoretical questions that have remained underexplored because, as Karen Beckman argues, scholars of cinema and media studies have allowed themselves to be constrained by too narrow a sense of what cinema is. This collection reanimates and expands film studies by taking the concept of animation seriously. Contributors. Karen Beckman, Suzanne Buchan, Scott Bukatman, Alan Cholodenko, Yuriko Furuhata, Alexander R. Galloway, Oliver Gaycken, Bishnupriya Ghosh, Tom Gunning, Andrew R. Johnston, Hervé Joubert-Laurencin, Gertrud Koch, Thomas LaMarre, Christopher P. Lehman, Esther Leslie, John MacKay, Mihaela Mihailova, Marc Steinberg, Tess Takahashi

Animation in Context

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Publisher : Bloomsbury Publishing
ISBN 13 : 1350033898
Total Pages : 248 pages
Book Rating : 4.94/5 ( download)

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Book Synopsis Animation in Context by : Mark Collington

Download or read book Animation in Context written by Mark Collington and published by Bloomsbury Publishing. This book was released on 2017-02-09 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animation in Context is an illustrated introduction to cultural theory, contextual research and critical analysis. By making academic language more accessible, it empowers animators with the confidence and enthusiasm to engage with theory as a fun, integral, and applied part of the creative process. Interviews with contemporary industry professionals and academics, student case studies and a range of practical research exercises, combine to encourage a more versatile approach to animation practice – from creating storyboards to set designs and soundtracks; as well as developing virals, 3D zoetropes and projection mapping visuals. Mark Collington focuses on a core selection of theoretical approaches that shape animation narrative, supported by a broader set of shared theoretical principles from the worlds of art, design, film and media studies. This discussion is underpinned by cross-disciplinary thinking on a range of topics including genre, humour, montage and propaganda. These are applied to the analysis of a range of animated films and projects from Disney and Animé, to independent artist-filmmakers such as Wendy Tilby, Amanda Forbis and Jerzy Kucia. These ideas are also applied to other uses of animation such as advertising, sitcom, gaming and animated documentary.

Computer Animation

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Publisher : Springer Science & Business Media
ISBN 13 : 4431681051
Total Pages : 254 pages
Book Rating : 4.52/5 ( download)

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Book Synopsis Computer Animation by : Nadia Magnenat-Thalmann

Download or read book Computer Animation written by Nadia Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Science Workbench is a monograph series which will provide you with an in-depth working knowledge of current developments in computer technology. Every volume in this series will deal with a topic of importance in computer science and elaborate on how you yourself can build systems related to the main theme. You will be able to develop a variety of systems, including computer software tools, computer gra phics, computer animation, database management systems, and compu ter-aided design and manufacturing systems. Computer Science Work bench represents an important new contribution in the field of practical computer technology. TOSIYASU L. KUNII Preface to the Second Edition Computer graphics is growing very rapidly; only computer animation grows faster. The first edition of the book Computer Animation: Theory and Practice was released in 1985. Four years later, computer animation has exploded. Conferences on computer animation have appeared and the topic is recognized in well-known journals as a leading theme. Computer-generated film festivals now exist in each country and several thousands of films are produced each year. From a commercial point of view, the computer animation market has grown considerably. TV logos are computer-made and more and more simulations use the technique of computer animation. What is the most fascinating is certainly the development of computer animation from a research point-of-view.

Understanding Animation

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Publisher : Routledge
ISBN 13 : 1136158731
Total Pages : 276 pages
Book Rating : 4.35/5 ( download)

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Book Synopsis Understanding Animation by : Paul Wells

Download or read book Understanding Animation written by Paul Wells and published by Routledge. This book was released on 2013-11-15 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Published in 1998. Understanding Animation is a comprehensive introduction to animated film, from cartoons to computer animation. Paul Wells' insightful account of a critically neglected but increasingly popular medium: * explains the defining characteristics of animation as a cinematic form * outlines different models and methods which can be used to interpret and evaluate animated films * traces the development of animated film around the world, from Betty Boop to Wallace and Gromit. Part history, part theory, and part celebration, Understanding Animation includes: * notes towards a theory of animation * an explanation of animation's narrative strategies * an analyis of how comic events are constructed * a discussion of representation, focusing on gender and race * primary research on animation and audiences. Paul Wells' argument is illustrated with case studies, including Daffy Duck in Chuck Jones' Duck Amuck, Jan Svankmajer's Jabberwocky, Tex Avery's Little Rural Riding Hood and King Size Canary ', and Nick Park's Creature Comforts. Understanding Animation demonstrates that the animated film has much to tell us about ourselves, the cultures we live in, and our view of art and society.

Animation in China

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Publisher : Routledge
ISBN 13 : 1317382161
Total Pages : 272 pages
Book Rating : 4.64/5 ( download)

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Book Synopsis Animation in China by : Sean Macdonald

Download or read book Animation in China written by Sean Macdonald and published by Routledge. This book was released on 2015-11-06 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: By the turn of the 21st century, animation production has grown to thousands of hours a year in the People’s Republic of China (PRC). Despite this, and unlike American blockbuster productions and the diverse genres of Japanese anime, much animation from the PRC remains relatively unknown. This book is an historical and theoretical study of animation in the PRC. Although the Wan Brothers produced the first feature length animated film in 1941, the industry as we know it today truly began in the 1950s at the Shanghai Animation Film Studio (SAFS), which remained the sole animation studio until the 1980s. Considering animation in China as a convergence of the institutions of education, fine arts, literature, popular culture, and film, the book takes comparative approaches that link SAFS animation to contemporary cultural production including American and Japanese animation, Pop Art, and mass media theory. Through readings of classic films such as Princess Iron Fan, Uproar in Heaven, Princess Peacock, and Nezha Conquers the Dragon King, this study represents a revisionist history of animation in the PRC as a form of "postmodernism with Chinese characteristics." As a theoretical exploration of animation in the People’s Republic of China, this book will appeal greatly to students and scholars of animation, film studies, Chinese studies, cultural studies, political and cultural theory.

Anime's Identity

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Publisher : U of Minnesota Press
ISBN 13 : 1452966060
Total Pages : 380 pages
Book Rating : 4.69/5 ( download)

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Book Synopsis Anime's Identity by : Stevie Suan

Download or read book Anime's Identity written by Stevie Suan and published by U of Minnesota Press. This book was released on 2021-11-09 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: A formal approach to anime rethinks globalization and transnationality under neoliberalism Anime has become synonymous with Japanese culture, but its global reach raises a perplexing question—what happens when anime is produced outside of Japan? Who actually makes anime, and how can this help us rethink notions of cultural production? In Anime’s Identity, Stevie Suan examines how anime’s recognizable media-form—no matter where it is produced—reflects the problematics of globalization. The result is an incisive look at not only anime but also the tensions of transnationality. Far from valorizing the individualistic “originality” so often touted in national creative industries, anime reveals an alternate type of creativity based in repetition and variation. In exploring this alternative creativity and its accompanying aesthetics, Suan examines anime from fresh angles, including considerations of how anime operates like a brand of media, the intricacies of anime production occurring across national borders, inquiries into the selfhood involved in anime’s character acting, and analyses of various anime works that present differing modes of transnationality. Anime’s Identity deftly merges theories from media studies and performance studies, introducing innovative formal concepts that connect anime to questions of dislocation on a global scale, creating a transformative new lens for analyzing popular media.

Advanced Animation and Rendering Techniques

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Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 516 pages
Book Rating : 4.5U/5 ( download)

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Book Synopsis Advanced Animation and Rendering Techniques by : Alan H. Watt

Download or read book Advanced Animation and Rendering Techniques written by Alan H. Watt and published by Addison-Wesley Professional. This book was released on 1992 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exposition of state-of-the-art techniques in rendering and animation. This book provides a unique synthesis of techniques and theory. Each technique is illustrated with a series of full-color frames showing the development of the example.

Puppets, Gods, and Brands

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Publisher : University of Hawaii Press
ISBN 13 : 0824881168
Total Pages : 297 pages
Book Rating : 4.60/5 ( download)

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Book Synopsis Puppets, Gods, and Brands by : Teri J. Silvio

Download or read book Puppets, Gods, and Brands written by Teri J. Silvio and published by University of Hawaii Press. This book was released on 2019-09-30 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: The early twenty-first century has seen an explosion of animation. Cartoon characters are everywhere—in cinema, television, and video games and as brand logos. There are new technological objects that seem to have lives of their own—from Facebook algorithms that suggest products for us to buy to robots that respond to human facial expressions. The ubiquity of animation is not a trivial side-effect of the development of digital technologies and the globalization of media markets. Rather, it points to a paradigm shift. In the last century, performance became a key term in academic and popular discourse: The idea that we construct identities through our gestures and speech proved extremely useful for thinking about many aspects of social life. The present volume proposes an anthropological concept of animation as a contrast and complement to performance: The idea that we construct social others by projecting parts of ourselves out into the world might prove useful for thinking about such topics as climate crisis, corporate branding, and social media. Like performance, animation can serve as a platform for comparisons of different cultures and historical eras. Teri Silvio presents an anthropology of animation through a detailed ethnographic account of how characters, objects, and abstract concepts are invested with lives, personalities, and powers—and how people interact with them—in contemporary Taiwan. The practices analyzed include the worship of wooden statues of Buddhist and Daoist deities and the recent craze for cute vinyl versions of these deities, as well as a wildly popular video fantasy series performed by puppets. She reveals that animation is, like performance, a concept that works differently in different contexts, and that animation practices are deeply informed by local traditions of thinking about the relationships between body and soul, spiritual power and the material world. The case of Taiwan, where Chinese traditions merge with Japanese and American popular culture, uncovers alternatives to seeing animation as either an expression of animism or as “playing God.” Looking at the contemporary world through the lens of animation will help us rethink relationships between global and local, identity and otherness, human and non-human.