Games At Work

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470262001
Total Pages : 254 pages
Book Rating : 4.09/5 ( download)

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Book Synopsis Games At Work by : Mauricio Goldstein

Download or read book Games At Work written by Mauricio Goldstein and published by John Wiley & Sons. This book was released on 2009-04-20 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: AS LONG AS PEOPLE HAVE WORKED together, they have engaged in political games. Motivated by short-term gains—promotions, funding for a project, budget increases, status with the boss—people misuse their time and energy. Today, when many organizations are fighting for their lives and scarce resources there is increased stress and anxiety, and employees are engaging in games more intensely than ever before. Organizational experts Mauricio Goldstein and Philip Read argue that office games—those manipulative behaviors that distract employees from achieving their mission—are both conscious and unconscious. They can and should be effectively minimized. In Games at Work, the authors offer tools to diagnose the most common games that people play and outline a three-step process to effectively deal with them. Some of the games they explore include: GOTCHA: identifying and communicating others' mistakes in an effort to win points from higher-ups GOSSIP: engaging in the classic rumor mill to gain political advantage SANDBAGGING: purposely low-balling sales forecasts as a negotiating ploy GRAY ZONE: deliberately fostering ambiguity or lack of clarity about who should do what to avoid accountability Filled with real-world, entertaining examples of games in action, Games at Work is an invaluable resource for managers and all professionals who want to substitute straight talk for games in their organizations and boost productivity, commitment, innovation, and—ultimately—the bottom line.

Play at Work

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Author :
Publisher : Penguin
ISBN 13 : 1101623020
Total Pages : 256 pages
Book Rating : 4.22/5 ( download)

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Book Synopsis Play at Work by : Adam L. Penenberg

Download or read book Play at Work written by Adam L. Penenberg and published by Penguin. This book was released on 2013-10-03 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do games hold the secret to better productivity? If you’ve ever found yourself engrossed in Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing something more productive, you know how easily games hold our attention. Hardcore gamers have spent the equivalent of 5.93 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds. A colossal waste of time? Perhaps. But what if we could tap into all the energy, engagement, and brainpower that people are already expending and use it for more creative and valuable pursuits? Harnessing the power of games sounds like a New-Age fantasy, or at least a fad that’s only for hip start-ups run by millennials in Silicon Valley. But according to Adam L. Penenberg, the use of smart game design in the workplace and beyond is taking hold in every sector of the economy, and the companies that apply it are witnessing unprecedented results. “Gamification” isn’t just for consumers chasing reward points anymore. It’s transforming, well, just about everything. Penenberg explores how, by understanding the way successful games are designed, we can apply them to become more efficient, come up with new ideas, and achieve even the most daunting goals. He shows how game mechanics are being applied to make employees happier and more motivated, improve worker safety, create better products, and improve customer service. For example, Microsoft has transformed an essential but mind-numbing task—debugging software—into a game by having employees compete and collaborate to find more glitches in less time. Meanwhile, Local Motors, an independent automaker based in Arizona, crowdsources designs from car enthusiasts all over the world by having them compete for money and recognition within the community. As a result, the company was able to bring a cutting-edge vehicle to market in less time and at far less cost than the Big Three automakers. These are just two examples of companies that have tapped the characteristics that make games so addictive and satisfying. Penenberg also takes us inside organizations that have introduced play at work to train surgeons, aid in physical therapy, translate the Internet, solve vexing scientific riddles, and digitize books from the nineteenth century. Drawing on the latest brain science as well as his firsthand reporting from these cutting-edge companies, Penenberg offers a powerful solution for businesses and organizations of all stripes and sizes.

Gamers at Work

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Author :
Publisher : Apress
ISBN 13 : 1430233524
Total Pages : 345 pages
Book Rating : 4.27/5 ( download)

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Book Synopsis Gamers at Work by : Morgan Ramsay

Download or read book Gamers at Work written by Morgan Ramsay and published by Apress. This book was released on 2012-06-08 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Gamers at Work is a critical resource for new and experienced business leaders—for anyone who feels unprepared for the demanding and seemingly insurmountable trials ahead of them." —Peter Molyneux OBE, founder, Lionhead Studios "Gamers at Work explores every imaginable subtlety of the video-game industry through the fascinating stories of those who took the risks and reaped the rewards." —Hal Halpin, president, Entertainment Consumers Association "This is the sort of book that can tear the most hardcore gamers away from their PCs, Macs, or consoles for a few hours of rewarding reading." —North County Times "Gamers at Work is truly an invaluable resource that's well worth adding to your personal library." —Wii Love It There are few companies in the video-game industry that have withstood the test of time; most startups exit as quickly as they enter. In Gamers at Work: Stories Behind the Games People Play, the countless challenges of building successful video-game developers and publishers in this unstable industry are explored through interviews containing entertaining stories, humorous anecdotes, and lessons learned the hard way. Gamers at Work presents an inside look at how 18 industry leaders play the odds, seize opportunities, and transform small businesses into great businesses. Here, in Gamers at Work, you will find their stories replete with their personal struggles, corporate intrigue, and insights into strategy, leadership, and management. Gamers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business As an added bonus, check out Online Game Pioneers at Work, published in 2015, for even more incredible stories from leaders in the mobile space. Featured Entrepreneurs: Trip Hawkins, Electronic Arts (Madden NFL) Nolan Bushnell, Atari (Pong) Wild Bill Stealey, MicroProse Software (Sid Meier's Civilization) Tony Goodman, Ensemble Studios (Age of Empires) Feargus Urquhart, Obsidian Entertainment (Star Wars: Knights of the Old Republic II) Tim Cain, Troika Games (Arcanum, Vampire: the Masquerade—Bloodlines) Warren Spector, Junction Point Studios (Disney Epic Mickey) Doug & Gary Carlston, Broderbund Software (Prince of Persia, Carmen Sandiego) Don Daglow, Stormfront Studios (Neverwinter Nights, Tony La Russa Baseball) John Smedley, Verant Interactive (EverQuest, PlanetSide) Ken Williams, Sierra On-Line (King's Quest, Leisure Suit Larry) Lorne Lanning, Oddworld Inhabitants (Oddworld) Chris Ulm, Appy Entertainment (FaceFighter, Trucks & Skulls) Tobi Saulnier, 1st Playable (Kung Zhu, Yogi Bear) Christopher Weaver, Bethesda Softworks (The Elder Scrolls) Jason Rubin, Naughty Dog (Crash Bandicoot, Uncharted) Ted Price, Insomniac Games (Spyro, Resistance) Other books in the Apress At Work Series: Coders at Work, Seibel, 978-1-4302-1948-4 Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9 CIOs at Work, Yourdon, 978-1-4302-3554-5 CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4 Founders at Work, Livingston, 978-1-4302-1078-8 European Founders at Work, Santos, 978-1-4302-3906-2 Women Leaders at Work, Ghaffari, 978-1-4302-3729-7 Advertisers at Work, Tuten, 978-1-4302-3828-7

Games At Work

Download Games At Work PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470458836
Total Pages : 254 pages
Book Rating : 4.39/5 ( download)

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Book Synopsis Games At Work by : Mauricio Goldstein

Download or read book Games At Work written by Mauricio Goldstein and published by John Wiley & Sons. This book was released on 2009-03-30 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: AS LONG AS PEOPLE HAVE WORKED together, they have engaged in political games. Motivated by short-term gains promotions, funding for a project, budget increases, status with the boss people misuse their time and energy. Today, when many organizations are fighting for their lives and scarce resources there is increased stress and anxiety, and employees are engaging in games more intensely than ever before. Organizational experts Mauricio Goldstein and Philip Read argue that office games those manipulative behaviors that distract employees from achieving their mission are both conscious and unconscious. They can and should be effectively minimized. In Games at Work, the authors offer tools to diagnose the most common games that people play and outline a three-step process to effectively deal with them. Some of the games they explore include: GOTCHA: identifying and communicating others' mistakes in an effort to win points from higher-ups GOSSIP: engaging in the classic rumor mill to gain political advantage SANDBAGGING: purposely low-balling sales forecasts as a negotiating ploy GRAY ZONE: deliberately fostering ambiguity or lack of clarity about who should do what to avoid accountability Filled with real-world, entertaining examples of games in action, Games at Work is an invaluable resource for managers and all professionals who want to substitute straight talk for games in their organizations and boost productivity, commitment, innovation, and ultimately the bottom line.

The Gamification of Work

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1786301237
Total Pages : 212 pages
Book Rating : 4.39/5 ( download)

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Book Synopsis The Gamification of Work by : Emmanuelle Savignac

Download or read book The Gamification of Work written by Emmanuelle Savignac and published by John Wiley & Sons. This book was released on 2017-02-21 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named “gamification”. In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicit functions (learning, experimentation…) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace.

Count Me in

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Publisher : Playmeo Pty Limited
ISBN 13 : 9780934387309
Total Pages : 262 pages
Book Rating : 4.03/5 ( download)

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Book Synopsis Count Me in by : Mark Collard

Download or read book Count Me in written by Mark Collard and published by Playmeo Pty Limited. This book was released on 2021-08 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This publication contains ice-breakers, energisers, interactive games and team events - in total more then 140 activities, each accompanied with at least one variation. A veritable treasure chest of programming ideas, perfect for any group of people, especially if there are a lot of them.

How Con Games Work

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Publisher :
ISBN 13 : 9780806510149
Total Pages : 260 pages
Book Rating : 4.45/5 ( download)

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Book Synopsis How Con Games Work by : M. Allen Henderson

Download or read book How Con Games Work written by M. Allen Henderson and published by . This book was released on 1995 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Don't learn about the con artist the hard way: With "How Con Games Work, " spot him and his tricks before he can relieve you of your cash!

The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 0071743669
Total Pages : 240 pages
Book Rating : 4.62/5 ( download)

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Book Synopsis The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration by : Mary Scannell

Download or read book The Big Book of Conflict Resolution Games: Quick, Effective Activities to Improve Communication, Trust and Collaboration written by Mary Scannell and published by McGraw Hill Professional. This book was released on 2010-05-28 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make workplace conflict resolution a game that EVERYBODY wins! Recent studies show that typical managers devote more than a quarter of their time to resolving coworker disputes. The Big Book of Conflict-Resolution Games offers a wealth of activities and exercises for groups of any size that let you manage your business (instead of managing personalities). Part of the acclaimed, bestselling Big Books series, this guide offers step-by-step directions and customizable tools that empower you to heal rifts arising from ineffective communication, cultural/personality clashes, and other specific problem areas—before they affect your organization's bottom line. Let The Big Book of Conflict-Resolution Games help you to: Build trust Foster morale Improve processes Overcome diversity issues And more Dozens of physical and verbal activities help create a safe environment for teams to explore several common forms of conflict—and their resolution. Inexpensive, easy-to-implement, and proved effective at Fortune 500 corporations and mom-and-pop businesses alike, the exercises in The Big Book of Conflict-Resolution Games delivers everything you need to make your workplace more efficient, effective, and engaged.

All Work and Some Play

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Author :
Publisher :
ISBN 13 :
Total Pages : 103 pages
Book Rating : 4.66/5 ( download)

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Book Synopsis All Work and Some Play by : Kristen Toohill

Download or read book All Work and Some Play written by Kristen Toohill and published by . This book was released on 2020-03-07 with total page 103 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wouldn't it be great to develop high-impact, transferable soft skills by playing fun games at work? Wouldn't it be even better if those games helped future-proof your career against artificial intelligence? We know developing soft skills is not easy; the 'soft stuff' is often, in reality, the hardest part of our work. But scientific data and experience suggest that playing games is one of the most effective ways to develop valuable, uniquely human skills. In this science-based book, you will learn about the 21st-century human skills your team needs to flourish in a world of advancing AI, and how each of those skills can be taught by playing games. You'll discover:* An in-depth exploration of each of the skills: communication, collaboration, critical thinking, and creativity/innovation* Several specific game suggestions to develop each 21st-century skill* Real-life stories about the powerful impact of playing games at work* A step-by-step guide to facilitating game sessions for best resultsWe will show that playing games doesn't just improve your soft skills. Play can also boost employee engagement, work relationships, personal happiness, and business results. It's your turn; game on!

People Games at Work

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781537139968
Total Pages : 56 pages
Book Rating : 4.67/5 ( download)

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Book Synopsis People Games at Work by : Min Liu

Download or read book People Games at Work written by Min Liu and published by Createspace Independent Publishing Platform. This book was released on 2016-08-18 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: FROM THE AUTHOR OF AMAZON #1 CATEGORY BESTSELLER "PEOPLE GAMES: THE TEN MOST COMMON MIND GAMES AND POWER PLAYS PEOPLE PLAY"... These days, getting ahead in the workplace and keeping your job is hard enough as it is, but power plays and mind games in the workplace and workplace bullying can downright make going to work unbearable. Most people are in the dark about how to address these insidious maneuvers and deal with unsavory characters at work. However, it doesn't have to be this way for you anymore... INTRODUCING "PEOPLE GAMES AT WORK: POWER PLAYS, MIND GAMES, AND WORKPLACE BULLYING": If you are sick and tired of workplace bullying and/or being taken advantage of at work by manipulative people, PEOPLE GAMES AT WORK will enlighten you on: (1) HOW TO SPOT the most common power plays and mind games that are played in the workplace, such as gossip/disinformation and threats/putdowns, and how to prevent such power plays and mind games from occurring in the first place; (2) A SIX-STEP method for dealing with power plays, mind games, and workplace bullying; (3) The FIVE main strategies for combating workplace bullying (and which ones work best and which ones completely fail to achieve results); and (4) An EASY THREE-PART FORMULA for developing verbal responses to workplace bullying that stop workplace bullies in their tracks. Get back your self-confidence, self-esteem, and thrive again at work. Banish your tormenters at work for good. And, make work pleasant and pleasurable once again! ***LIMITED TIME ONLY: SPECIAL BONUS INCLUDED ("THE DEFINITIVE GUIDE TO UPWARD INFLUENCE TACTICS", A $49.99 VALUE AND NOT AVAILABLE FOR SALE ANYWHERE ELSE)!! THIS GUIDE WILL TEACH YOU THE METHODS SAVVY PEOPLE UTILIZE TO IMPRESS UPPER MANAGEMENT. DON'T MISS IT!