Games and Gaming in Medieval Literature

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Author :
Publisher : Springer
ISBN 13 : 1137497521
Total Pages : 241 pages
Book Rating : 4.29/5 ( download)

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Book Synopsis Games and Gaming in Medieval Literature by : Serina Patterson

Download or read book Games and Gaming in Medieval Literature written by Serina Patterson and published by Springer. This book was released on 2015-07-29 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household.

Digital Gaming Re-imagines the Middle Ages

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Author :
Publisher : Routledge
ISBN 13 : 1136221824
Total Pages : 330 pages
Book Rating : 4.28/5 ( download)

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Book Synopsis Digital Gaming Re-imagines the Middle Ages by : Daniel T. Kline

Download or read book Digital Gaming Re-imagines the Middle Ages written by Daniel T. Kline and published by Routledge. This book was released on 2013-09-11 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming—where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms—creates cultural palimpsests, multiply-layered trans-temporal artifacts. Digital Gaming Re-imagines the Middle Ages demonstrates that the medieval is more than just a stockpile of historically static facts but is a living, subversive presence in contemporary culture.

Games and Visual Culture in the Middle Ages and the Renaissance

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Author :
Publisher :
ISBN 13 : 9782503588728
Total Pages : 356 pages
Book Rating : 4.27/5 ( download)

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Book Synopsis Games and Visual Culture in the Middle Ages and the Renaissance by : Vanina Kopp

Download or read book Games and Visual Culture in the Middle Ages and the Renaissance written by Vanina Kopp and published by . This book was released on 2021-01-14 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: During the Middle Ages and the Renaissance, games were not an idle pastime, but were in fact important tools for exploring, transmitting, enhancing, subverting, and challenging social practices and their rules. Their study, through both visual and material sources, offers a unique insight into medieval and early modern gaming culture, shedding light not only on why, where, when, with whom and in what conditions and circumstances people played games, but also on the variety of interpretations that they had of games and play. Representations of games, and of artefacts associated with games, also often served to communicate complex ideas on topics that ranged from war to love, and from politics to theology.00This volume offers a particular focus onto the type of games that required little or no physical exertion and that, consequently, all people could enjoy, regardless of age, gender, status, occupation, or religion. The representations and artefacts discussed here by contributors, who come from varied disciplines including history, literary studies, art history, and archaeology, cover a wide geographical and chronological range, from Spain to Scandinavia to the Ottoman Turkey and from the early medieval period to the seventeenth century and beyond. Far from offering the ?last word? on the subject, it is hoped that this volume will encourage further studies.

Games and Gaming in Medieval Literature

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Author :
Publisher : Springer
ISBN 13 : 1137497521
Total Pages : 241 pages
Book Rating : 4.29/5 ( download)

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Book Synopsis Games and Gaming in Medieval Literature by : Serina Patterson

Download or read book Games and Gaming in Medieval Literature written by Serina Patterson and published by Springer. This book was released on 2015-07-29 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from the twelfth to the sixteenth centuries, and cover England, France, Denmark, Poland, and Spain, re-examining medieval games in diverse social settings such as the church, court, and household.

The Philosophers' Game

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Author :
Publisher : University of Michigan Press
ISBN 13 : 9780472112289
Total Pages : 222 pages
Book Rating : 4.87/5 ( download)

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Book Synopsis The Philosophers' Game by : Ann Elizabeth Moyer

Download or read book The Philosophers' Game written by Ann Elizabeth Moyer and published by University of Michigan Press. This book was released on 2001 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of the history of a mathematical board game played in medieval and Renaissance Europe

Game and Play of the Chesse

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Publisher : Good Press
ISBN 13 :
Total Pages : 210 pages
Book Rating : 4.47/5 ( download)

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Book Synopsis Game and Play of the Chesse by : William Caxton

Download or read book Game and Play of the Chesse written by William Caxton and published by Good Press. This book was released on 2023-08-12 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Game and Play of the Chesse" by William Caxton, De Cessolis active 1288-1322 Jacobus. Published by Good Press. Good Press publishes a wide range of titles that encompasses every genre. From well-known classics & literary fiction and non-fiction to forgotten−or yet undiscovered gems−of world literature, we issue the books that need to be read. Each Good Press edition has been meticulously edited and formatted to boost readability for all e-readers and devices. Our goal is to produce eBooks that are user-friendly and accessible to everyone in a high-quality digital format.

Teaching Games and Game Studies in the Literature Classroom

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Publisher : Bloomsbury Publishing
ISBN 13 : 1350269735
Total Pages : 257 pages
Book Rating : 4.36/5 ( download)

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Book Synopsis Teaching Games and Game Studies in the Literature Classroom by : Tison Pugh

Download or read book Teaching Games and Game Studies in the Literature Classroom written by Tison Pugh and published by Bloomsbury Publishing. This book was released on 2022-09-22 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels to video games and from poems to board games, into their curricula. Across the globe, video games and interactive media have already been granted their own departments at numerous larger institutions and will increasingly fall under the purview of language and literature departments at smaller schools. This volume considers fundamental ways in which literature can be construed as a game and the benefits of such an approach. The contributors outline pedagogical strategies for integrating the study of video games with the study of literature and consider the intersections of identity and ideology as they relate to literature and ludology. They also address the benefits (and liabilities) of making the process of learning itself a game, an approach that is quickly gaining currency and increasing interest. Every chapter is grounded in theory but focuses on practical applications to develop students' critical thinking skills and intercultural competence through both digital and analog gameful approaches.

Rerolling Boardgames

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Publisher : McFarland
ISBN 13 : 147667079X
Total Pages : 228 pages
Book Rating : 4.99/5 ( download)

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Book Synopsis Rerolling Boardgames by : Douglas Brown

Download or read book Rerolling Boardgames written by Douglas Brown and published by McFarland. This book was released on 2020-08-27 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames' complex history as both beautiful physical artifacts and special places within cultural experiences of play.

Ancient Games

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Publisher : Ancient Series
ISBN 13 : 9781912497348
Total Pages : 61 pages
Book Rating : 4.44/5 ( download)

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Book Synopsis Ancient Games by : Iris Volant

Download or read book Ancient Games written by Iris Volant and published by Ancient Series. This book was released on 2020-03-25 with total page 61 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the birth of the Olympics to the deadly sports of the Mayans, find out the history of the games that have kept people amused for thousands of years in this beautifully illustrated and informative guide. Find out about how people such as the Vikings entertained themselves, and how sumo wrestlers win their matches, with fascinating facts and detailed pictures.

The Cambridge Companion to Medievalism

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Publisher : Cambridge University Press
ISBN 13 : 110708671X
Total Pages : 257 pages
Book Rating : 4.15/5 ( download)

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Book Synopsis The Cambridge Companion to Medievalism by : Louise D'Arcens

Download or read book The Cambridge Companion to Medievalism written by Louise D'Arcens and published by Cambridge University Press. This book was released on 2016-03-10 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to medievalism offering a balance of accessibility and sophistication, with comprehensive overviews as well as detailed case studies.