Game Programming Starter Kit 6. 0

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Publisher : PTG Software
ISBN 13 : 9781575956732
Total Pages : 588 pages
Book Rating : 4.3X/5 ( download)

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Book Synopsis Game Programming Starter Kit 6. 0 by : Ptg Software

Download or read book Game Programming Starter Kit 6. 0 written by Ptg Software and published by PTG Software. This book was released on 2004-09-01 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- Also includes DarkBASIC SE a leading system for programming computer games. DarkBASIC SE makes game creation easy. Anyone can create their ideal game in seconds. With just one click of a mouse, you can create a game without programming or artistic knowledge. You cam practice and learn how to create run time versions of your favorite games.

Beginning C# Game Programming

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Author :
Publisher : Course Technology
ISBN 13 : 9781592005178
Total Pages : 318 pages
Book Rating : 4.79/5 ( download)

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Book Synopsis Beginning C# Game Programming by : Ron Penton

Download or read book Beginning C# Game Programming written by Ron Penton and published by Course Technology. This book was released on 2005 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guidedesigned to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics youll need to know and covers additional topics that youll find helpful along the way. Begin with a comprehensive look at programming with C#from the basics of classes to advanced topics such as polymorphism and abstraction. Then its on to DirectX 9 as you learn how to create a basic framework and a Direct3D device. Youll also cover DirectSound and DirectInput. Put your newfound knowledge to the test as you program a complete game!

Unreal Development Kit Game Programming with Unrealscript

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Publisher : Packt Publishing Ltd
ISBN 13 : 1849691932
Total Pages : 812 pages
Book Rating : 4.32/5 ( download)

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Book Synopsis Unreal Development Kit Game Programming with Unrealscript by : Rachel Cordone

Download or read book Unreal Development Kit Game Programming with Unrealscript written by Rachel Cordone and published by Packt Publishing Ltd. This book was released on 2011-12-15 with total page 812 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects.

Game Programming Patterns

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Author :
Publisher : Genever Benning
ISBN 13 : 0990582914
Total Pages : 353 pages
Book Rating : 4.15/5 ( download)

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Book Synopsis Game Programming Patterns by : Robert Nystrom

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Beginning Game Programming

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Author :
Publisher : Course Technology
ISBN 13 : 9781598638059
Total Pages : 0 pages
Book Rating : 4.5X/5 ( download)

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Book Synopsis Beginning Game Programming by : John Hattan

Download or read book Beginning Game Programming written by John Hattan and published by Course Technology. This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Features a compilation of the best articles from GameDev.net on basic game programming topics, including C++, SQL, XML, collision detection, debugging, and scripting, chosen by the editors of the site. All articles have been updated and revised for the current technology, and the book also includes brand new articles never before published.

The Game Programming Starter Series: Learn to Write Your First Maze Game

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781514353493
Total Pages : 0 pages
Book Rating : 4.90/5 ( download)

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Book Synopsis The Game Programming Starter Series: Learn to Write Your First Maze Game by : HobbyPress

Download or read book The Game Programming Starter Series: Learn to Write Your First Maze Game written by HobbyPress and published by Createspace Independent Publishing Platform. This book was released on 2015-06-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on maze game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. You need to be computer literate. You should know how to use Windows (Windows XP, Windows 7, Windows 8 ...etc). And you should have a reasonably configured computer system. A dual core processor with 2GB+ of RAM, several GBs of free drive space that hold the resource files, and an active internet connection are all necessary. TOC: LICENSE AGREEMENT 3 LIMITATION OF LIABILITY 4 ABOUT THE STARTER SERIES 5 BASIC REQUIREMENTS 6 LEARNING GOALS 7 THE TARGET PLATFORM 8 TOOLS AND RESOURCES 9 LESSON 1 - THE CONCEPT OF OBJECTS 14 LESSON 2 - THE CONCEPT OF SCREEN COORDINATES 18 LESSON 3 - ACCEPTING USER INPUT 25 LESSON 3 CON'T - ABOUT THE EVENT EDITOR 29 LESSON 3 CON'T - PROCESSING USER INPUT 33 LESSON 3 CON'T - MORE ABOUT THE EVENT EDITOR 36 LESSON 4 - THE CONCEPT OF COLLISION AND BOUNDARIES 40 WALKING THROUGH EXERCISE SET 1 46 LESSON 5 - MANIPULATING OTHER OBJECTS 55 LESSON 6 - SPRITES AND ANIMATION SEQUENCES 57 WALKING THROUGH EXERCISE SET 2 60 LESSON 7 - ADDING ENEMIES AND MOVING WALLS 61 LESSON 7 CON'T - BOUNCING BALL MOVEMENT 67 LESSON 7 CON'T - PATH MOVEMENT 69 WALKING THROUGH EXERCISE SET 3 72 ADDING SOUND EFFECTS AND MUSIC 73 WHAT IS NEXT? 74

Beginning .NET Game Programming in C#

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Author :
Publisher : Apress
ISBN 13 : 1430207213
Total Pages : 434 pages
Book Rating : 4.14/5 ( download)

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Book Synopsis Beginning .NET Game Programming in C# by : David Weller

Download or read book Beginning .NET Game Programming in C# written by David Weller and published by Apress. This book was released on 2008-01-01 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Adapted for C# by key Microsoft Insiders from a previous bestseller--Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast * Packed with code examples that are complete games, Beginning .NET Game Programming in C# includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game that did not appear in the VB .NET version.

Beginning C++ Game Programming

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1835088252
Total Pages : 649 pages
Book Rating : 4.58/5 ( download)

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Book Synopsis Beginning C++ Game Programming by : John Horton

Download or read book Beginning C++ Game Programming written by John Horton and published by Packt Publishing Ltd. This book was released on 2024-05-31 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling series. Key Features Create fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022 Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner game Discover tips to expand your finished games by thinking critically, technically, and creatively Book DescriptionAlways dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.What you will learn Set up your game project in VS 2022 and explore C++ libraries such as SFML Build games in C++ from the ground up, including graphics, physics, and input handling Implement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Implement automatically spawning objects and AI to create rich and engaging experiences Learn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgrounds Scale and reuse your game code with modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful

Beginning .NET Game Programming in VB .NET

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Author :
Publisher : Apress
ISBN 13 : 1430207248
Total Pages : 433 pages
Book Rating : 4.45/5 ( download)

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Book Synopsis Beginning .NET Game Programming in VB .NET by : David Weller

Download or read book Beginning .NET Game Programming in VB .NET written by David Weller and published by Apress. This book was released on 2004-09-20 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Adapted to VB .NET by key Microsoft Insiders --Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast. * Packed with code examples that are complete games, Beginning .NET Game Programming in VB .NET includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game.

The Game Programming Starter Series: Learn to Write Your First Shoot 'Em Up

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781514620991
Total Pages : 0 pages
Book Rating : 4.95/5 ( download)

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Book Synopsis The Game Programming Starter Series: Learn to Write Your First Shoot 'Em Up by : HobbyPRESS

Download or read book The Game Programming Starter Series: Learn to Write Your First Shoot 'Em Up written by HobbyPRESS and published by Createspace Independent Publishing Platform. This book was released on 2015-07-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Construct 2, you will learn how to make a basic "Shoot'Em Up" with this book and the free resources that come with it. Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines. This book focuses on shoot-them-up game creation. We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped. You need to be computer literate. You should know how to use Windows (Windows XP, Windows 7, Windows 8 ...etc). And you should have a reasonably configured computer system. A dual core processor with 2GB+ of RAM, several GBs of free drive space that hold the resource files, and an active internet connection are all necessary. TOC: LICENSE AGREEMENT 3 LIMITATION OF LIABILITY 4 ABOUT THE STARTER SERIES 5 BASIC REQUIREMENTS 6 LEARNING GOALS 7 THE TARGET PLATFORM 8 TOOLS AND RESOURCES 9 LESSON 1 - THE CONCEPT OF OBJECTS 12 LESSON 2 - THE CONCEPT OF ON-SCREEN COORDINATES 16 LESSON 2 CON'T - LAYOUT AND LAYERS 21 LESSON 3 - ACCEPTING USER INPUT 25 LESSON 3 CON'T - ABOUT THE EVENT SHEET 28 LESSON 3 CON'T - PROCESSING USER INPUT 30 LESSON 4 - THE CONCEPT OF COLLISION AND BOUNDARIES 37 LESSON 5 - SPAWNING NEW OBJECTS 41 LESSON 6 - USING RANDOM FUNCTION 46 LESSON 7 - CONFIGURING BULLET MOVEMENT 48 WALKING THROUGH THE SAMPLE AND EXERCISE SET 50 WHAT IS NEXT? 63