Basics of Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 1040052819
Total Pages : 341 pages
Book Rating : 4.15/5 ( download)

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Book Synopsis Basics of Game Design by : Michael Moore

Download or read book Basics of Game Design written by Michael Moore and published by CRC Press. This book was released on 2016-04-19 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t

Game Development 101

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Author :
Publisher : Clever Fox Publishing
ISBN 13 :
Total Pages : 330 pages
Book Rating : 4./5 ( download)

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Book Synopsis Game Development 101 by : Nikhil Malankar

Download or read book Game Development 101 written by Nikhil Malankar and published by Clever Fox Publishing. This book was released on 2022-03-19 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ever been fascinated by the game development industry and wanted to have a job in this field? This book serves as a perfect starting point for you as it answers the most commonly asked questions that you might have related to this field. This book is a simple compilation of the most commonly asked questions on my YouTube channel. I came to realise that although I have created tons of videos on my YouTube channel yet there have been instances wherein I have been asked the same questions that have already been covered on my channel. Therefore I thought it would be great to actually combine all the questions into a single book so that all the information is readily available and easily accessible in terms of chapters. My hope with this book is that it helps you know how this industry works and if you are an aspiring game developer then this book may help you to figure out a path for you. I have made sure not to sugar-coat things anywhere and it may feel at times that some parts of the book may seem discouraging for aspiring game developers, however, it is surely a tough industry to make your name in and if it is not presented in the way that it actually is then I would be doing a great disservice to the readers. I can assure you one thing though is that after you read this book you will surely get a proper clarity on how to get into this industry, survive and flourish as the paths presented in this book are proven and tested and I have shared all of these from my personal experiences being in this space.

Game Dev 101: A Step-by-Step Guide to Building Your Own Gaming App

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Author :
Publisher : DigitalSphere Creations
ISBN 13 :
Total Pages : 43 pages
Book Rating : 4./5 ( download)

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Book Synopsis Game Dev 101: A Step-by-Step Guide to Building Your Own Gaming App by : Fredric Cardin

Download or read book Game Dev 101: A Step-by-Step Guide to Building Your Own Gaming App written by Fredric Cardin and published by DigitalSphere Creations. This book was released on with total page 43 pages. Available in PDF, EPUB and Kindle. Book excerpt: Embark on your game development journey with "Game Dev 101: A Step-by-Step Guide to Building Your Own Gaming App"! This comprehensive ebook is designed for aspiring game developers and enthusiasts who dream of creating their own gaming app but don't know where to start. Inside this guide, you will discover: Fundamentals of Game Development: Understand the basics of game design, programming, and the essential tools needed to create your first game. Step-by-Step Instructions: Follow detailed tutorials that take you from concept to a fully functional game app, with easy-to-follow examples and clear explanations. Hands-On Projects: Engage with practical projects that help you apply what you’ve learned and build your skills progressively. Industry Insights: Gain valuable insights from experienced game developers and learn best practices for game development and design. Resources and Tools: Access a curated list of resources, software, and tools that will support you in your game development journey. Whether you’re a beginner with no coding experience or someone looking to refine your game development skills, "Game Dev 101" is your ultimate guide to building your own gaming app. Start creating your dream game today and bring your creative visions to life! Get your copy now and begin your adventure in the exciting world of game development!

Basics of Game Design

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Author :
Publisher : CRC Press
ISBN 13 : 1439867763
Total Pages : 378 pages
Book Rating : 4.61/5 ( download)

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Book Synopsis Basics of Game Design by : Michael Moore

Download or read book Basics of Game Design written by Michael Moore and published by CRC Press. This book was released on 2016-04-19 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design t

Killer Game Programming in Java

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596552904
Total Pages : 1000 pages
Book Rating : 4.09/5 ( download)

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Book Synopsis Killer Game Programming in Java by : Andrew Davison

Download or read book Killer Game Programming in Java written by Andrew Davison and published by "O'Reilly Media, Inc.". This book was released on 2005-05-20 with total page 1000 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Beginning Android 4 Games Development

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Author :
Publisher : Apress
ISBN 13 : 1430239883
Total Pages : 685 pages
Book Rating : 4.88/5 ( download)

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Book Synopsis Beginning Android 4 Games Development by : Mario Zechner

Download or read book Beginning Android 4 Games Development written by Mario Zechner and published by Apress. This book was released on 2012-01-25 with total page 685 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Android 4 Games Development offers everything you need to join the ranks of successful Android game developers. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game that works on Android 4.0 and earlier devices. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project. The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics: The fundamentals of Android game development targeting Android 1.5-4.0+ devices The Android platform basics to apply those fundamentals in the context of making a game The design of 2D and 3D games and their successful implementation on the Android platform

Practical Game Design

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1787122166
Total Pages : 464 pages
Book Rating : 4.61/5 ( download)

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Book Synopsis Practical Game Design by : Adam Kramarzewski

Download or read book Practical Game Design written by Adam Kramarzewski and published by Packt Publishing Ltd. This book was released on 2018-04-19 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design accessible and creative games across genres, platforms, and development realities Key Features Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Book Description If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting. What you will learn Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful business models and prepare your games for live operations Master the principles behind level design, worldbuilding and storytelling Improve the quality of a game by playtesting and polishing it Who this book is for Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.

The Basics of Game Design

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Author :
Publisher :
ISBN 13 : 1543571670
Total Pages : 33 pages
Book Rating : 4.77/5 ( download)

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Book Synopsis The Basics of Game Design by : Heather E. Schwartz

Download or read book The Basics of Game Design written by Heather E. Schwartz and published by . This book was released on 2019-08 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: Skyrim with its in-depth world building and talented design didn't just happen overnight. It took years of planning and hard work. But every game designer started where you are now. Find out how you can get started to make successful game design.

Apple Game Frameworks and Technologies

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Publisher : Pragmatic Bookshelf
ISBN 13 : 9781680507843
Total Pages : 500 pages
Book Rating : 4.42/5 ( download)

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Book Synopsis Apple Game Frameworks and Technologies by : Tammy Coron

Download or read book Apple Game Frameworks and Technologies written by Tammy Coron and published by Pragmatic Bookshelf. This book was released on 2021-05-11 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (tm). Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer

Basic Computer Games

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Author :
Publisher :
ISBN 13 :
Total Pages : 185 pages
Book Rating : 4.06/5 ( download)

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Book Synopsis Basic Computer Games by : David H. Ahl

Download or read book Basic Computer Games written by David H. Ahl and published by . This book was released on 1981 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: