Game Design Secrets

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118416465
Total Pages : 336 pages
Book Rating : 4.64/5 ( download)

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Book Synopsis Game Design Secrets by : Wagner James Au

Download or read book Game Design Secrets written by Wagner James Au and published by John Wiley & Sons. This book was released on 2012-09-19 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design great Facebook, iOS, and Web games and learn from the experts what makes a game a hit! This invaluable resource shows how to put into action the proven design and marketing techniques from the industry's best game designers, who all started on a small scale. The book walks novice and experienced game designers through the step-by-step process of conceptualizing, designing, launching, and managing a winning game on platforms including Facebook, iOS, and the Web. The book is filled with examples that highlight key design features, explain how to market your game, and illustrate how to turn your design into a money-making venture. Provides an overview of the most popular game platforms and shows how to design games for each Contains the basic principles of game design that will help promote growth and potential to generate revenue Includes interviews with top independent game developers who reveal their success secrets Offers an analysis of future trends that can open (or close) opportunities for game designers Game Design Secrets provides aspiring game designers a process for planning, designing, marketing, and ultimately making money from new games.

Game Design

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Author :
Publisher : Bradygames
ISBN 13 :
Total Pages : 478 pages
Book Rating : 4.76/5 ( download)

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Book Synopsis Game Design by : Marc Saltzman

Download or read book Game Design written by Marc Saltzman and published by Bradygames. This book was released on 2000 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt: BradyGames-Game Design: Secrets of the Sages-2nd Edition Features. More information about the console gaming market. How multiplayer gameplay is affecting the industry. More game and design theory, with inspirations and insights from the experts. Updated content on the newest, hottest games.

Inside Electronic Game Design

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Author :
Publisher : Prima Lifestyles
ISBN 13 :
Total Pages : 300 pages
Book Rating : 4.37/5 ( download)

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Book Synopsis Inside Electronic Game Design by : Arnie Katz

Download or read book Inside Electronic Game Design written by Arnie Katz and published by Prima Lifestyles. This book was released on 1996 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inside Electronic Game Design opens the secret world inhabited by designers of computer, multimedia, and video games. Leading game designers are spotlighted and give insights into the concepts and dynamics of game making. Would-be game designers will learn how to professionally pursue a career in this booming industry.

Cinematic Game Secrets for Creative Directors and Producers

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136138544
Total Pages : 233 pages
Book Rating : 4.46/5 ( download)

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Book Synopsis Cinematic Game Secrets for Creative Directors and Producers by : Rich Newman

Download or read book Cinematic Game Secrets for Creative Directors and Producers written by Rich Newman and published by Taylor & Francis. This book was released on 2013-07-18 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn from TRUE GAME LEGENDS: Will Wright - Sims creator, Harvey Smith - Deus Ex-fame, and Warren Spector - founder of Origin Games...as they share their secrets on applying age-old cinematic film techniques to the greatest games of our time.

100 Principles of Game Design

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Publisher : New Riders
ISBN 13 : 0133362744
Total Pages : 492 pages
Book Rating : 4.49/5 ( download)

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Book Synopsis 100 Principles of Game Design by : DESPAIN

Download or read book 100 Principles of Game Design written by DESPAIN and published by New Riders. This book was released on 2012-12-18 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game designers spend their lives solving extraordinary problems and facing mind-bending paradoxes. It’s their job to make a meticulous plan for “spontaneous fun” players will want to experience over and over again. Pressure is heaped on with demands for innovation and blockbuster status. So designers find themselves facing an abyss of problems, pressure, and possibilities, armed only with their brains and an assortment of design principles they picked up over years of experience. For the first time, 100 Principles of Game Design gathers some of the best of these big ideas into one toolkit. Seasoned designers will be glad they don’t have to hold it all in their heads anymore, and beginning design students can use the book to learn the tools of the trade. When the going gets tough, everyone can turn to this book for guidance, inspiration, or just to remind them of what works. Collected from every popular school of thought in game design, these core principles are organized by theme: innovation, creation, balancing, and troubleshooting. • Includes advances from the world’s leading authorities on game design, some explained by the creators themselves • A reference book of finite, individual principles for easy access, providing a jumping off point for further research • Principles originating in fields as diverse as architecture, psychiatry, and economics, but shown here as they apply to game design • Richly designed with illustrations and photos, making each principle easy to understand and memorable • Timeless approach includes feedback loops, game mechanics, prototyping, economies of scale, user-centered design, and much more Professional designers and instructors at one of the world’s leading game design institutions lay out the building blocks of diverse knowledge required to design even the simplest of games.

BioWare: Stories and Secrets from 25 Years of Game Development

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Author :
Publisher : Dark Horse Comics
ISBN 13 : 1506718809
Total Pages : 332 pages
Book Rating : 4.04/5 ( download)

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Book Synopsis BioWare: Stories and Secrets from 25 Years of Game Development by : Bioware

Download or read book BioWare: Stories and Secrets from 25 Years of Game Development written by Bioware and published by Dark Horse Comics. This book was released on 2020-12-15 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the BioWare's isometric role-playing roots to its intense space operas and living worlds, chart the legendary game studio's first 25 years in this massive retrospective. BioWare - Stories and Secrets from 25 Years of Game Development puts you in the room during key moments in BioWare's history, with never-before-seen art and photos anchored by candid stories from developers past and present. See what it took to make games in those wild early days. Pore over details of secret, cancelled projects. Discover the genesis of beloved characters and games. Presented and designed by Dark Horse Books, this tribute to BioWare's legacy is a must-have for any fan of the best stories you can play.

Game Thinking

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Publisher : Gamethinking.IO
ISBN 13 : 9780999788547
Total Pages : 214 pages
Book Rating : 4.4X/5 ( download)

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Book Synopsis Game Thinking by : Amy Jo Kim

Download or read book Game Thinking written by Amy Jo Kim and published by Gamethinking.IO. This book was released on 2018-05-25 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.

Advanced Game Design

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Publisher : Addison-Wesley Professional
ISBN 13 : 0134669452
Total Pages : 624 pages
Book Rating : 4.58/5 ( download)

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Book Synopsis Advanced Game Design by : Michael Sellers

Download or read book Advanced Game Design written by Michael Sellers and published by Addison-Wesley Professional. This book was released on 2017-10-30 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Advanced Game Design, pioneering game designer and instructor Michael Sellers situates game design practices in a strong theoretical framework of systems thinking, enabling designers to think more deeply and clearly about their work, so they can produce better, more engaging games for any device or platform. Sellers offers a deep unifying framework in which practical game design best practices and proven systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it. Drawing on 20+ years of experience designing games, launching game studios, and teaching game design, Sellers explains: What games are, and how systems thinking can help you think about them more clearly How to systematically promote engagement, interactivity, and fun What you can learn from MDA and other game design frameworks How to create gameplay and core loops How to design the entire player experience, and how to build game mechanics that work together to create that experience How to capture your game’s “big idea” and Unique Selling Proposition How to establish high-level and background design and translate it into detailed design How to build, playtest, and iterate early prototypes How to build your game design career in a field that keeps changing at breakneck speed

A Playful Production Process

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Author :
Publisher : MIT Press
ISBN 13 : 0262045516
Total Pages : 409 pages
Book Rating : 4.13/5 ( download)

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Book Synopsis A Playful Production Process by : Richard Lemarchand

Download or read book A Playful Production Process written by Richard Lemarchand and published by MIT Press. This book was released on 2021-10-12 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.

Game Design Perspectives

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Author :
Publisher : Cengage Learning
ISBN 13 : 9781584500902
Total Pages : 410 pages
Book Rating : 4.05/5 ( download)

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Book Synopsis Game Design Perspectives by : François Dominic Laramée

Download or read book Game Design Perspectives written by François Dominic Laramée and published by Cengage Learning. This book was released on 2002 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Compiles articles by computer game designers sharing their experiences with game design, including discussion of topics such as documentation, user interfaces, quality management, platforms, and storytelling.