Esport Play

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501359320
Total Pages : 208 pages
Book Rating : 4.23/5 ( download)

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Book Synopsis Esport Play by : Veli-Matti Karhulahti

Download or read book Esport Play written by Veli-Matti Karhulahti and published by Bloomsbury Publishing USA. This book was released on 2020-06-11 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Weaving the author's own lived experience with theoretical insights from the fields of game studies, psychology, and anthropology, Esport Play probes and advances current gaming topics such as addiction, skill development, and toxicity. With a focus on League of Legends – one of the flagship esports of our time – Karhulahti explicates what esport play is: documenting and identifying competitive play as a present-day means to satisfy basic human needs. Ultimately, the book presents a theory of psycholudic development that explains and organizes the development of player-play relationships that may last for years.

No Game for Boys to Play

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Publisher : UNC Press Books
ISBN 13 : 1469653710
Total Pages : 297 pages
Book Rating : 4.16/5 ( download)

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Book Synopsis No Game for Boys to Play by : Kathleen Bachynski

Download or read book No Game for Boys to Play written by Kathleen Bachynski and published by UNC Press Books. This book was released on 2019-11-25 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the untimely deaths of young athletes to chronic disease among retired players, roiling debates over tackle football have profound implications for more than one million American boys—some as young as five years old—who play the sport every year. In this book, Kathleen Bachynski offers the first history of youth tackle football and debates over its safety. In the postwar United States, high school football was celebrated as a "moral" sport for young boys, one that promised and celebrated the creation of the honorable male citizen. Even so, Bachynski shows that throughout the twentieth century, coaches, sports equipment manufacturers, and even doctors were more concerned with "saving the game" than young boys' safety—even though injuries ranged from concussions and broken bones to paralysis and death. By exploring sport, masculinity, and citizenship, Bachynski uncovers the cultural priorities other than child health that made a collision sport the most popular high school game for American boys. These deep-rooted beliefs continue to shape the safety debate and the possible future of youth tackle football.

Raising the Stakes

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Publisher : MIT Press
ISBN 13 : 0262527588
Total Pages : 333 pages
Book Rating : 4.83/5 ( download)

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Book Synopsis Raising the Stakes by : T. L. Taylor

Download or read book Raising the Stakes written by T. L. Taylor and published by MIT Press. This book was released on 2015-01-30 with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt: How a form of play becomes a sport: players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play. Competitive video and computer game play is nothing new: the documentary King of Kong memorably portrays a Donkey Kong player's attempts to achieve the all-time highest score; the television show Starcade (1982–1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer through network play. A new development in the world of digital gaming, however, is the emergence of professional computer game play, complete with star players, team owners, tournaments, sponsorships, and spectators. In Raising the Stakes, T. L. Taylor explores the emerging scene of professional computer gaming and the accompanying efforts to make a sport out of this form of play. In the course of her explorations, Taylor travels to tournaments, including the World Cyber Games Grand Finals (which considers itself the computer gaming equivalent of the Olympics), and interviews participants from players to broadcasters. She examines pro-gaming, with its highly paid players, play-by-play broadcasts, and mass audience; discusses whether or not e-sports should even be considered sports; traces the player's path from amateur to professional (and how a hobby becomes work); and describes the importance of leagues, teams, owners, organizers, referees, sponsors, and fans in shaping the structure and culture of pro-gaming. Taylor connects professional computer gaming to broader issues: our notions of play, work, and sport; the nature of spectatorship; the influence of money on sports. And she examines the ongoing struggle over the gendered construction of play through the lens of male-dominated pro-gaming. Ultimately, the evolution of professional computer gaming illuminates the contemporary struggle to convert playful passions into serious play.

Esports For Dummies

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Publisher : John Wiley & Sons
ISBN 13 : 1119650593
Total Pages : 310 pages
Book Rating : 4.91/5 ( download)

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Book Synopsis Esports For Dummies by : Phill Alexander

Download or read book Esports For Dummies written by Phill Alexander and published by John Wiley & Sons. This book was released on 2020-04-28 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the path to the big leagues It's time to prove all those people who said “video games are a waste of time” wrong. Esports has rewarded top gamers with prize money, glory, and even college scholarships. Want to get in on the action? This book puts you on the path to get your share of the growing world of esports. It helps you figure out the gear you need to be competitive, the games that drive esports, how to break into competitive play, and how to use online platforms to get attention. Written by the esports program director at the first Division I university to field an esports team, this book defines and demystifies the complex world of competitive video gaming. Get the gear for your first esports battles Gain recognition for your skills online or in tournaments Discover the path to earning scholarships in esports Build your online identity Get the insider tips you need to make your name in the esports universe.

Out of Play

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Publisher : State University of New York Press
ISBN 13 : 0791479781
Total Pages : 244 pages
Book Rating : 4.80/5 ( download)

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Book Synopsis Out of Play by : Michael A. Messner

Download or read book Out of Play written by Michael A. Messner and published by State University of New York Press. This book was released on 2010-03-25 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2008 CHOICE Outstanding Academic Title From beer ads in the Sports Illustrated swimsuit issue to four-year-old boys and girls playing soccer; from male athletes' sexual violence against women to homophobia and racism in sport, Out of Play analyzes connections between gender and sport from the 1980s to the present. The book illuminates a wide range of contemporary issues in popular culture, children's sports, and women's and men's college and professional sports. Each chapter is preceded by a short introduction that lays out the context in which the piece was written. Drawing on his own memories as a former athlete, informal observations of his children's sports activities, and more formal research such as life-history interviews with athletes and content analyses of sports media, Michael A. Messner presents a multifaceted picture of gender constructed through an array of personalities, institutions, cultural symbols, and everyday interactions.

Eat. Sweat. Play

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Publisher : Macmillan
ISBN 13 : 1743549725
Total Pages : 288 pages
Book Rating : 4.28/5 ( download)

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Book Synopsis Eat. Sweat. Play by : Anna Kessel

Download or read book Eat. Sweat. Play written by Anna Kessel and published by Macmillan. This book was released on 2016-05-31 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: What does it mean to be a sporty woman in the 21st century? From the launch of Net-A-Sporter, serving up sports clothing for fashionistas, to the introduction of #plankie as the new Instagram selfie for yoga bunnies; exercise for women has finally gone mainstream. But if sweating has never been so hot for female celebrities, then why are there still so many obstacles for girls and women when it comes to sport? Why do girls still hate school sports lessons? Why is sport consistently defined as male territory, with TV cameras replicating the male gaze as they search out the most beautiful women in the crowd? Will women ever flock to watch football, rugby and boxing in their millions? Or turn up to the park with friends for a Sunday morning kickabout? How long do we have to wait to see the first multi-millionaire female footballer or basketball player? Eat. Sweat. Play is an engaging and inspirational work by sports writer Anna Kessel. PRAISE FOR EAT. SWEAT. PLAY "Anna Kessel's book should inspire a whole generation of women. It ought to be on the school curriculum." Hadley Freeman "Fascinating, compelling and thought-provoking" The Pool "A piercing call to arms, [Anna] argues that if women and girls embrace being active, it will lead to a sea change for women's bodies, self-image and outlook. It is brilliant." The Stylist

Understanding Esports

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Publisher : Rowman & Littlefield
ISBN 13 : 1498589812
Total Pages : 251 pages
Book Rating : 4.19/5 ( download)

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Book Synopsis Understanding Esports by : Ryan Rogers

Download or read book Understanding Esports written by Ryan Rogers and published by Rowman & Littlefield. This book was released on 2019-09-18 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Esports: An Introduction to the Global Phenomenon places professional Esports, a rapidly growing industry, in both the cultural and athletic landscape. This book explores how the rise of professional gaming has shaped—and been shaped by—media trends, interpersonal communication, and what it means to be classified as an athlete. Ryan Rogers has assembled contributors from a variety of backgrounds and experiences in order to provide a broad view of the history, experience, and impact of professional gaming. Scholars of media studies, communication, sports, and cultural studies will find this book especially useful.

How To Be a Professional Gamer

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Publisher : Random House
ISBN 13 : 1473538440
Total Pages : 256 pages
Book Rating : 4.43/5 ( download)

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Book Synopsis How To Be a Professional Gamer by : Fnatic

Download or read book How To Be a Professional Gamer written by Fnatic and published by Random House. This book was released on 2016-10-06 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: It’s time to become a Legend. Watched by millions and contested by the best professional gamers in the world, League of Legends is more than a game. Since the very beginnning of eSports, Fnatic have been competing at the highest level. In 2011, they won the World Championships and in 2015 they achieved the impossible: an entire regular season undefeated. In How to be a Professional Gamer, they take you inside the elite world of the sport, and into the world of competitive gaming. Sharing their knowledge, expertise, and strategies, it’s only a matter of time before you’re a world champion, too. Including tips on game strategy, teamwork and mental strength, How to be a Professional Gamer is both a guide for how to improve as a regular gamer, and the story of Fnatic and how they’ve conquered the world of eSports. Are you ready?

Play-by-Play

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Publisher : JHU Press
ISBN 13 : 0801876923
Total Pages : 315 pages
Book Rating : 4.29/5 ( download)

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Book Synopsis Play-by-Play by : Ronald A. Smith

Download or read book Play-by-Play written by Ronald A. Smith and published by JHU Press. This book was released on 2003-05-22 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: Noted sports historian writes on the relationship of the media to college athletics. Chosen as an Outstanding Academic Title for 2003 by Choice Magazine The phenomenal popularity of college athletics owes as much to media coverage of games as it does to drum-beating alumni and frantic undergraduates. Play-by-play broadcasts of big college games began in the 1920s via radio, a medium that left much to the listener's imagination and stoked interest in college football. After World War II, the rise of television brought with it network-NCAA deals that reeked of money and fostered bitter jealousies between have and have-not institutions. In Play-by-Play: Radio, Television, and Big-Time College Sport noted author and sports insider Ronald A. Smith examines the troubled relationship between higher education and the broadcasting industry, the effects of TV revenue on college athletics (notably football), and the odds of achieving meaningful reform. Beginning with the early days of radio, Smith describes the first bowl game broadcasts, the media image of Notre Dame and coach Knute Rockne, and the threat broadcasting seemed to pose to college football attendance. He explores the beginnings of television, the growth of networks, the NCAA decision to control football telecasts, the place of advertising, the role of TV announcers, and the threat of NCAA "Robin Hoods" and the College Football Association to NCAA television control. Taking readers behind the scenes, he explains the culture of the college athletic department and reveals the many ways in which broadcasting dollars make friends in the right places. Play-by-Play is an eye-opening look at the political infighting invariably produced by the deadly combination of university administrators, athletic czars, and huge revenue.

Online Battle Arena Esports

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Author :
Publisher : Wide World of Esports
ISBN 13 : 1543573541
Total Pages : 33 pages
Book Rating : 4.41/5 ( download)

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Book Synopsis Online Battle Arena Esports by : Daniel Montgomery Cole Mauleón

Download or read book Online Battle Arena Esports written by Daniel Montgomery Cole Mauleón and published by Wide World of Esports. This book was released on 2019-08 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Explores the history, format, training, and controversies involved in modern multiplayer online battle arena esport tournaments"--