Education in Computer Generated Environments

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Publisher : Routledge
ISBN 13 : 1136208879
Total Pages : 194 pages
Book Rating : 4.74/5 ( download)

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Book Synopsis Education in Computer Generated Environments by : Sara de Freitas

Download or read book Education in Computer Generated Environments written by Sara de Freitas and published by Routledge. This book was released on 2013-10-15 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the implications of computer-generated learning for curriculum design, epistemology, and pedagogy, exploring the ways these technologies transform the relationship between knowledge and learning, and between teachers and students. It argues that these technologies and practices have the potential to refocus on the human factors that are at the center of the learning process.

Handbook of Research on Immersive Digital Games in Educational Environments

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Publisher : IGI Global
ISBN 13 : 1522557911
Total Pages : 695 pages
Book Rating : 4.13/5 ( download)

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Book Synopsis Handbook of Research on Immersive Digital Games in Educational Environments by : Krassmann, Aliane Loureiro

Download or read book Handbook of Research on Immersive Digital Games in Educational Environments written by Krassmann, Aliane Loureiro and published by IGI Global. This book was released on 2018-08-31 with total page 695 pages. Available in PDF, EPUB and Kindle. Book excerpt: Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.

Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned

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Publisher : IGI Global
ISBN 13 : 1615207325
Total Pages : 528 pages
Book Rating : 4.29/5 ( download)

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Book Synopsis Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned by : Kaufman, David

Download or read book Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned written by Kaufman, David and published by IGI Global. This book was released on 2010-01-31 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments"--Provided by publisher.

History Education in the Digital Age

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Author :
Publisher : Springer Nature
ISBN 13 : 3031107438
Total Pages : 231 pages
Book Rating : 4.36/5 ( download)

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Book Synopsis History Education in the Digital Age by : Mario Carretero

Download or read book History Education in the Digital Age written by Mario Carretero and published by Springer Nature. This book was released on 2022-10-03 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reflects on how teachers and students use new technologies in classroom settings in order to improve the capacity of teaching and learning in history to successfully meet the challenges of the twenty-first century through a complex understanding of the relation between past and present. Key authors in the field from Europe and the Americas present a comprehensive overview of the central questions at the heart of the book. They contribute to this process of reflection by taking diverse methodological, pedagogical and conceptual approaches to analyse the ways in which digital tools could advance the development of historical comprehension in the fields of formal and informal history education in different settings as schools, museums, exhibitions, sites of memory, videogames and films. Drawing together a disciplinary diversity that approaches the topic from the viewpoints of collective memory, global history, historical thinking and historical consciousness, the book’s cutting-edge content offers interested academics and practitioners with a broad-based view on the current state of debate in this area, examined via theoretical exploration in-depth case analysis.

In Search of the Virtual Class

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Publisher : Routledge
ISBN 13 : 113480251X
Total Pages : 234 pages
Book Rating : 4.17/5 ( download)

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Book Synopsis In Search of the Virtual Class by : Lalita Rajasingham

Download or read book In Search of the Virtual Class written by Lalita Rajasingham and published by Routledge. This book was released on 2002-09-11 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Shirley zips into her skin-tight school uniform, which on the outside looks something like a ski suit. The lining of the suit in fact contains cabling that makes the suit a communication system and there are pressure pads where the suit touches skin that give a sense of touch. Next, she sits astride something that is a bit like a motorbike, except that it has no wheels and is attached firmly to the floor. Her feet fit on to something similar to a brake and accelerator and her gloved hands hold onto handlebars. She shouts, "I'm off to school, Dad". Her father, who is taking time out from his teleworking, begins to remind her that the family are going teleshopping in the virtual city later in the day, but it is too late, his daughter has already donned her school helmet. She is no longer in the real world of her real home, she is in the virtual world of her virtual school.' Is this the shape of the future of education? This book presents a vision of what will happen to education and training as information technology develops. The argument is simple. To prepare people for life in an information society they need to be taught with the technology of an information society. But what shape will that take? Can the classroom as we know it - a communications system which has been in place for four thousand years - be replaced? The authors argue that through the development of telecommunications for telelearning a genuine revolution in education is in the making. The book describes how, through the convergence of a cluster of new technologies including virtual reality, artificial intelligence, nanotechnology and the superhighways of telecommunications, a new educational paradigm will emerge in the form of a virtual class. Teachers, trainers and educators who worry about how best to prepare students for life in an ever-changing world will find much inspiration in this engagingly written and jargon-free book

Theoretical Foundations of Learning Environments

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Publisher : Routledge
ISBN 13 : 1136702598
Total Pages : 400 pages
Book Rating : 4.94/5 ( download)

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Book Synopsis Theoretical Foundations of Learning Environments by : Susan Land

Download or read book Theoretical Foundations of Learning Environments written by Susan Land and published by Routledge. This book was released on 2012-03-22 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Theoretical Foundations of Learning Environments provides students, faculty, and instructional designers with a clear, concise introduction to the major pedagogical and psychological theories and their implications for the design of new learning environments for schools, universities, or corporations. Leading experts describe the most important contemporary theories that form the foundation of the conception and design of student-centered learning environments and new applications of educational technologies. This book is well suited as a textbook for courses in instructional design, educational psychology, learning theory, curriculum theory and design, and related areas. The rise of constructivism and its associated theories represented a paradigm shift for educators and instructional designers to a view of learning as necessarily more social, conversational, and constructive than traditional transmissive views of learning. This bestselling book was the first to provide a manageable overview of the altered field, and the second edition has been fully updated to include expert introductions to Metacognition, Argumentation, and other key contemporary theories.

Virtual Environments for Corporate Education: Employee Learning and Solutions

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Publisher : IGI Global
ISBN 13 : 1615206205
Total Pages : 426 pages
Book Rating : 4.09/5 ( download)

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Book Synopsis Virtual Environments for Corporate Education: Employee Learning and Solutions by : Ritke-Jones, William

Download or read book Virtual Environments for Corporate Education: Employee Learning and Solutions written by Ritke-Jones, William and published by IGI Global. This book was released on 2010-04-30 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book should be used by human resource managers, corporate educators, instructional designers, consultants and researchers who want to discover how people use virtual realities for corporate education"--Provided by publisher.

Implementing Augmented Reality Into Immersive Virtual Learning Environments

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Publisher : IGI Global
ISBN 13 : 1799842231
Total Pages : 266 pages
Book Rating : 4.31/5 ( download)

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Book Synopsis Implementing Augmented Reality Into Immersive Virtual Learning Environments by : Russell, Donna

Download or read book Implementing Augmented Reality Into Immersive Virtual Learning Environments written by Russell, Donna and published by IGI Global. This book was released on 2020-12-18 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these transformative technologies into education. However, the transformative learning processes possible for learners can best be developed through integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the potential of AR with the most effective instructional model for immersing learners in the learning process. With current research focused heavily on blended or online learning, augmented reality fits right into the new technologies and trends that are being developed and utilized on a consistent basis. There is a need for research that provides detailed curriculum guides, templates for designing virtual worlds, evaluation processes, and immersive learning procedures that can be utilized to provide the best educational environment for student success. Implementing Augmented Reality Into Immersive Virtual Learning Environments provides current research for the integration of transformative new technologies into multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this book covers various educational settings, such as nursing education, sports coaching, language education, and more. While highlighting the benefits for virtual reality, its role in remote learning, the logistics of simulation, and branches of it such as gamification, this book is ideally intended for teachers, school administrators, teacher educators, practitioners, IT specialists, educational software developers, researchers, academicians, and students interested in integrating augmented reality in educational programs.

Unobtrusive Observations of Learning in Digital Environments

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Author :
Publisher : Springer Nature
ISBN 13 : 3031309928
Total Pages : 245 pages
Book Rating : 4.22/5 ( download)

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Book Synopsis Unobtrusive Observations of Learning in Digital Environments by : Vitomir Kovanovic

Download or read book Unobtrusive Observations of Learning in Digital Environments written by Vitomir Kovanovic and published by Springer Nature. This book was released on 2023-07-15 with total page 245 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book integrates foundational ideas from psychology, immersive digital learning environments supported by theories and methods of the learning sciences, particularly in pursuit of questions of cognition, behavior and emotion factors in digital learning experiences. New and emerging foundations of theory and analysis based on observation of digital traces are enhanced by data science, particularly machine learning, with extensions to deep learning, natural language processing and artificial intelligence brought into service to better understand higher-order thinking capacities such as self-regulation, collaborative problem-solving and social construction of knowledge. As a result, this edited volume presents a collection of indicators or measurements focusing on learning processes and related behavior, (meta-)cognition, emotion and motivation, as well as social processes. In addition, each section of the book includes an invited commentary from a related field, such as educational psychology, cognitive science, learning science, etc.

Computer Graphics

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Publisher : BoD – Books on Demand
ISBN 13 : 9535104551
Total Pages : 270 pages
Book Rating : 4.51/5 ( download)

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Book Synopsis Computer Graphics by : Nobuhiko Mukai

Download or read book Computer Graphics written by Nobuhiko Mukai and published by BoD – Books on Demand. This book was released on 2012-03-30 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.