Discoveries in Gaming and Computer-mediated Simulations

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Publisher : IGI Global
ISBN 13 : 9781609605650
Total Pages : 0 pages
Book Rating : 4.59/5 ( download)

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Book Synopsis Discoveries in Gaming and Computer-mediated Simulations by : Richard Eugene Ferdig

Download or read book Discoveries in Gaming and Computer-mediated Simulations written by Richard Eugene Ferdig and published by IGI Global. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book explores and promotes a deep conceptual and empirical understanding of the roles of electronic games and computer-mediated simulations across multiple disciplines, building a significant bridge between research and practice on electronic gaming and simulations"--Provided by publisher.

Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends

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Publisher : IGI Global
ISBN 13 : 1466600306
Total Pages : 389 pages
Book Rating : 4.00/5 ( download)

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Book Synopsis Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends by : Ferdig, Richard E.

Download or read book Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends written by Ferdig, Richard E. and published by IGI Global. This book was released on 2012-01-31 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming has long been a means for humans to share knowledge, learn new concepts, and escape the constraints of reality. Interdisciplinary Advancements in Gaming, Simulations and Virtual Environments: Emerging Trends investigates the role of games and computer-mediated simulations in a variety of environments, including education, government, and business. Exploring psychological, social, and cultural implications of games and simulations, as well as policies related to their design and development, this reference aims to support the work of researchers in this growing field, as well as bridge the gap between theory and practice in the application of electronic games to everyday situations.

Gender Considerations and Influence in the Digital Media and Gaming Industry

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Publisher : IGI Global
ISBN 13 : 1466661437
Total Pages : 357 pages
Book Rating : 4.31/5 ( download)

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Book Synopsis Gender Considerations and Influence in the Digital Media and Gaming Industry by : Prescott, Julie

Download or read book Gender Considerations and Influence in the Digital Media and Gaming Industry written by Prescott, Julie and published by IGI Global. This book was released on 2014-06-30 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: Occupational segregation is an important issue and can be detrimental to women. There is a strong need for more women in science, engineering, and information technology, which are traditionally male dominated fields. Female representation in the computer gaming industry is a potential way to increase the presence of women in other computer-related fields. Gender Considerations and Influence in the Digital Media and Gaming Industry provides a collection of high-quality empirical studies and personal experiences of women working in male-dominated fields with a particular focus on the media and gaming industries. Providing insight on best methods for attracting and retaining women in these fields, this volume is a valuable reference for executives and members of professional bodies who wish to encourage women in their career progression.

International Journal of Gaming and Computer-Mediated Simulations, Vol 4 ISS 2

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Publisher : IGI Publishing
ISBN 13 : 9781466612242
Total Pages : 100 pages
Book Rating : 4.4X/5 ( download)

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Book Synopsis International Journal of Gaming and Computer-Mediated Simulations, Vol 4 ISS 2 by : Richard E. Ferdig

Download or read book International Journal of Gaming and Computer-Mediated Simulations, Vol 4 ISS 2 written by Richard E. Ferdig and published by IGI Publishing. This book was released on 2012-05-15 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Gender Divide and the Computer Game Industry

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Publisher : IGI Global
ISBN 13 : 1466645350
Total Pages : 321 pages
Book Rating : 4.56/5 ( download)

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Book Synopsis Gender Divide and the Computer Game Industry by : Prescott, Julie

Download or read book Gender Divide and the Computer Game Industry written by Prescott, Julie and published by IGI Global. This book was released on 2013-09-30 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book takes a look at the games industry from a gendered perspective and highlights the variety of ways in which women remain underrepresented in this industry"--Provided by publisher.

Transforming Gaming and Computer Simulation Technologies across Industries

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Publisher : IGI Global
ISBN 13 : 1522518185
Total Pages : 297 pages
Book Rating : 4.81/5 ( download)

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Book Synopsis Transforming Gaming and Computer Simulation Technologies across Industries by : Dubbels, Brock

Download or read book Transforming Gaming and Computer Simulation Technologies across Industries written by Dubbels, Brock and published by IGI Global. This book was released on 2016-11-23 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, digital technologies have become more ubiquitous and integrated into everyday life. While once reserved mostly for personal uses, video games and similar innovations are now implemented across a variety of fields. Transforming Gaming and Computer Simulation Technologies across Industries is a pivotal reference source for the latest research on emerging simulation technologies and gaming innovations to enhance industry performance and dependency. Featuring extensive coverage across a range of relevant perspectives and topics, such as user research, player identification, and multi-user virtual environments, this book is ideally designed for engineers, professionals, practitioners, upper-level students, and academics seeking current research on gaming and computer simulation technologies across different industries.

Simulation and Game-Based Learning in Emergency and Disaster Management

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Publisher : IGI Global
ISBN 13 : 1799840883
Total Pages : 290 pages
Book Rating : 4.86/5 ( download)

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Book Synopsis Simulation and Game-Based Learning in Emergency and Disaster Management by : Drumhiller, Nicole K.

Download or read book Simulation and Game-Based Learning in Emergency and Disaster Management written by Drumhiller, Nicole K. and published by IGI Global. This book was released on 2021-04-02 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Simulation and game-based learning are essential applications in a learning environment as they provide learners an opportunity to apply the course material in real-life scenarios. Introducing real-life learning allows the learner to make critical decisions at different points within the simulation providing constructive education that leads to a cognitive understanding of the material. The use of simulations provides the learner with the ability to cognitively store and recall learning in real-life experiences. Therefore, it is crucial to not only provide course material but to have students apply what they have learned in simulations that replicate real-life scenarios. These learned skills are essential for students to be marketable and thrive in a career field where decision making, problem solving, and critical thinking are job requirements. Simulation and Game-Based Learning in Emergency and Disaster Management is a cutting-edge research book that examines the best practices and holistic development when it comes to simulation learning within emergency and disaster management as well as global security. Drawing upon the neuroscience of learning, classroom instruction can be enhanced to incorporate active-experiential learning activities that positively impact a learner with long-term information retention. Each simulation project is carried out in different environments, with different goals in mind, and developed under various constraints. For these reasons, this book will provide insight into the simulation planning and development process, provide examples of online simulations and game-based learning activities, and provide insight on simulation development and implementation that can be used across disciplines in educational and training settings. As such, it is ideal for academicians, instructional designers, curriculum designers, education professionals, researchers, and students.

Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds

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Publisher : IGI Global
ISBN 13 : 1466640197
Total Pages : 361 pages
Book Rating : 4.91/5 ( download)

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Book Synopsis Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds by : Ferdig, Richard E.

Download or read book Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds written by Ferdig, Richard E. and published by IGI Global. This book was released on 2013-05-31 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games and simulations have emerged as new and effective tools for educational learning by providing interactivity and integration with online resources that are typically unavailable with traditional educational resources. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds presents developments and evaluations of games and computer-mediated simulations in order to showcase a better understanding of the role of electronic games in multiple studies. This book is useful for researchers, practitioners, and policymakers to gain a deeper comprehension of the relationship between research and practice of electronic gaming and simulations in the educational environment.

Video Games and Creativity

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Publisher : Academic Press
ISBN 13 : 0128017058
Total Pages : 330 pages
Book Rating : 4.50/5 ( download)

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Book Synopsis Video Games and Creativity by :

Download or read book Video Games and Creativity written by and published by Academic Press. This book was released on 2015-08-03 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity? Is there a place for video games in the classroom? What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. Summarizes research relating to creativity and video games Incorporates creativity research on both game design and game play Discusses physical design, game mechanics, coding, and more Investigates how video games may encourage creative problem solving Highlights applications of video games for educational purposes

Gender Considerations in Online Consumption Behavior and Internet Use

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Publisher : IGI Global
ISBN 13 : 1522500111
Total Pages : 297 pages
Book Rating : 4.17/5 ( download)

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Book Synopsis Gender Considerations in Online Consumption Behavior and Internet Use by : English, Rebecca

Download or read book Gender Considerations in Online Consumption Behavior and Internet Use written by English, Rebecca and published by IGI Global. This book was released on 2016-03-30 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of social media and blogging websites has become more prevalent especially among young women; this trend suggests that gender has the potential to coincide with one’s actions and engagement online. Despite this notable trend, there is still a dearth of research on how women use the internet and how it affects their health, families, and interpersonal relationships. Gender Considerations in Online Consumption Behavior and Internet Use considers the use of online technologies through the lens of gender. From blogs dedicated to motherhood and infertility, to the Movember men’s health movement, gender identity is expressed in a communitive way online. This book provides empirical evidence on gender-specific internet usage and the feminine online experience. It is a valuable resource for students, academicians, researchers, technology developers, and government officials.