Digital Character Animation 3

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Author :
Publisher : New Riders
ISBN 13 : 0132798190
Total Pages : 321 pages
Book Rating : 4.98/5 ( download)

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Book Synopsis Digital Character Animation 3 by : George Maestri

Download or read book Digital Character Animation 3 written by George Maestri and published by New Riders. This book was released on 2006-04-12 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators. [digital] Character Animation 3 is packed with beautiful new artwork and Maestri’s invaluable expert tips. Along with clear instruction on the theory and practice of foundation techniques such as rigging, walk-cycles, and lip-synch–the tutorials and exercises in this book let you practice what you’ve learned. Maestri also offers in-depth information on creating nuanced characters that feel “alive” and win audience empathy and attention. The book’s final chapter guides you through the entire filmmaking process, from story development through voice casting and animation directing.

Digital Character Animation 2: Advanced techniques

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Author :
Publisher : New Riders Publishing
ISBN 13 : 9780735700444
Total Pages : 226 pages
Book Rating : 4.43/5 ( download)

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Book Synopsis Digital Character Animation 2: Advanced techniques by : George Maestri

Download or read book Digital Character Animation 2: Advanced techniques written by George Maestri and published by New Riders Publishing. This book was released on 1999 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: As soon as George Maestri's classic (digital) Character Animation was released, people began asking when he was going to do on edition for trully high-end users with the most advanced skill sets. Here it is; George writes directly to CG professionals, with more non-software-specific approaches to character animation.

Advances in Computer Science and Education

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Publisher : Springer Science & Business Media
ISBN 13 : 3642279457
Total Pages : 464 pages
Book Rating : 4.54/5 ( download)

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Book Synopsis Advances in Computer Science and Education by : Anne Xie

Download or read book Advances in Computer Science and Education written by Anne Xie and published by Springer Science & Business Media. This book was released on 2012-01-25 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: CSE2011 is an integrated conference concentration its focus on computer science and education. In the proceeding, you can learn much more knowledge about computer science and education of researchers from all around the world. The main role of the proceeding is to be used as an exchange pillar for researchers who are working in the mentioned fields. In order to meet the high quality of Springer, AISC series, the organization committee has made their efforts to do the following things. Firstly, poor quality paper has been refused after reviewing course by anonymous referee experts. Secondly, periodically review meetings have been held around the reviewers about five times for exchanging reviewing suggestions. Finally, the conference organizers had several preliminary sessions before the conference. Through efforts of different people and departments, the conference will be successful and fruitful.

Maya Character Creation

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Author :
Publisher : New Riders
ISBN 13 : 0132798239
Total Pages : 385 pages
Book Rating : 4.35/5 ( download)

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Book Synopsis Maya Character Creation by : Chris Maraffi

Download or read book Maya Character Creation written by Chris Maraffi and published by New Riders. This book was released on 2003-09-11 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"! The current trend in computer graphics is greater organic realism. Many of the top-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 , and Star Wars Episode 2, all feature realistic 3D characters. There is a major need in the 3D community for educational material that demonstrates detailed techniques for achieving this organic reality. Maya is one of the main packages used on such cutting-edge films, and has an established toolset for creating believable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters. The concepts, techniques, and Maya tools used for each step in the process are presented in each chapter, followed by many hands-on exercises. NURBS, polygon, and subdivision surface modeling techniques are shown for creating the character's skin, and skeleton-based animation controls are covered in detail. You will learn how a character's skin should deform when the skeletal joints and muscles move. Advanced MEL scripted animation controls are also covered extensively.

Advanced Animation and Rendering Techniques

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 516 pages
Book Rating : 4.5U/5 ( download)

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Book Synopsis Advanced Animation and Rendering Techniques by : Alan H. Watt

Download or read book Advanced Animation and Rendering Techniques written by Alan H. Watt and published by Addison-Wesley Professional. This book was released on 1992 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exposition of state-of-the-art techniques in rendering and animation. This book provides a unique synthesis of techniques and theory. Each technique is illustrated with a series of full-color frames showing the development of the example.

Creating the Art of the Game

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Author :
Publisher : New Riders Publishing
ISBN 13 :
Total Pages : 332 pages
Book Rating : 4.20/5 ( download)

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Book Synopsis Creating the Art of the Game by : Matthew Omernick

Download or read book Creating the Art of the Game written by Matthew Omernick and published by New Riders Publishing. This book was released on 2004 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.

Digital Character Development

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Author :
Publisher : CRC Press
ISBN 13 : 9780123725615
Total Pages : 0 pages
Book Rating : 4.15/5 ( download)

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Book Synopsis Digital Character Development by : Rob O'Neill

Download or read book Digital Character Development written by Rob O'Neill and published by CRC Press. This book was released on 2008-10-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital character development consumes a large percentage of the development time of every animated film or video, and is widely viewed as the next major area of advance in computer games. This field now spans the areas of cognition, anatomy, animation, computer graphics, theater, and psychology. While advanced techniques are reported in scholarly journals and academic dissertations, only those that find an implementation in off-the-shelf software (such as Maya) are covered in books. Digital Character Development: Theory and Practice covers the foundational algorithms and research that go into the development of virtual characters. The author, a faculty member of the Pratt Institute and Parsons School of Design, as well as studio technical director of Eyebeam Art and Technology Center in New York, was technical director at PDI/Dreamworks on Shrek 2 and Madagascar and is an independent filmmaker and artist. His new textbook guides both students and professionals who need a thorough understanding of character development in order to make decisions about the creation of their own characters. This text bridges the gap between algorithm and software-agnostic applications. The book will include exercises. The manuscript will be class tested at Pratt Institute, Parsons School of Design, and others.

3ds Max 4 Media Animation

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Publisher : New Riders Publishing
ISBN 13 : 9780735710597
Total Pages : 604 pages
Book Rating : 4.97/5 ( download)

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Book Synopsis 3ds Max 4 Media Animation by : John P. Chismar

Download or read book 3ds Max 4 Media Animation written by John P. Chismar and published by New Riders Publishing. This book was released on 2001 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: Insights and ideas from an award-winning author! Expert Advice. John Chismar provides a glimpse into the way he and his team function, complete with tips and tricks to enhance reader skills. Quality tutorials. Throughout the book, Chismar presents carefully constructed exercises to demonstrate how the animations were constructed and most importantly - why they were developed using that methodology. The quality and clarity of tutorials in 3D Studio Max 3 Media Animation have been highly touted. Expect more of the same in this version! Fills a unique niche. No other book covers media animation with the detail or authority offered by John Chismar and New Riders. @SUMMARY= New Riders offers the most comprehensive coverage of 3ds max functionality of any publisher. No other book covers the start-to-finish process of developing media animations using 3ds max (the program of choice for media animators). And that is precisely what our marketplace wants! This book includes all new animations from Emmy Award Winner John Chismar. John Chismar, Senior 3d Animator at MSNBC, has been working in 3D animation since 1991 and in media animation since 1993. Using 3ds max, Chismar has garnered several awards for his work: 1997 and 1998 Emmy Awards; 3D Design magazine Big Kahuna Awards in 1998, 1999, and 2000; three Broadcast Design Association International Bronze Awards; and a 1995-96 Emmy nomination.

Digital Character Development

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Author :
Publisher : CRC Press
ISBN 13 : 1482250780
Total Pages : 324 pages
Book Rating : 4.87/5 ( download)

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Book Synopsis Digital Character Development by : Rob O'Neill

Download or read book Digital Character Development written by Rob O'Neill and published by CRC Press. This book was released on 2015-10-07 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.

Character Animation in Depth

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Author :
Publisher : Coriolis Group Books
ISBN 13 :
Total Pages : 1032 pages
Book Rating : 4.10/5 ( download)

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Book Synopsis Character Animation in Depth by : Doug Kelly

Download or read book Character Animation in Depth written by Doug Kelly and published by Coriolis Group Books. This book was released on 1998 with total page 1032 pages. Available in PDF, EPUB and Kindle. Book excerpt: Character animation is a high profile field with high salaries, high visibility tie-ins to TV and film, heavy recruiting, and few formal training requirements. This complete reference covers all key resources for character animation. Demos and sample files are contained on the CD-ROM, along with demo reel video clips and stills from major studios and individual artists.