Designing Reality

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Publisher : Basic Books
ISBN 13 : 0465093485
Total Pages : 304 pages
Book Rating : 4.89/5 ( download)

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Book Synopsis Designing Reality by : Neil Gershenfeld

Download or read book Designing Reality written by Neil Gershenfeld and published by Basic Books. This book was released on 2017-11-14 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: That's the promise, and peril, of the third digital revolution, where anyone will be able to make (almost) anything Two digital revolutions -- computing and communication -- have radically transformed our economy and lives. A third digital revolution is here: fabrication. Today's 3D printers are only the start of a trend, accelerating exponentially, to turn data into objects: Neil Gershenfeld and his collaborators ultimately aim to create a universal replicator straight out of Star Trek. While digital fabrication promises us self-sufficient cities and the ability to make (almost) anything, it could also lead to massive inequality. The first two digital revolutions caught most of the world flat-footed, thanks to Designing Reality that won't be true this time.

Designing Virtual Reality Systems

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Publisher : Springer Science & Business Media
ISBN 13 : 1846282306
Total Pages : 238 pages
Book Rating : 4.00/5 ( download)

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Book Synopsis Designing Virtual Reality Systems by : Gerard Kim

Download or read book Designing Virtual Reality Systems written by Gerard Kim and published by Springer Science & Business Media. This book was released on 2007-01-04 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developing and maintaining a VR system is a very difficult task, requiring in-depth knowledge in many disciplines. The difficulty lies in the complexity of having to simultaneously consider many system goals, some of which are conflicting. This book is organized so that it follows a spiral development process for each stage, describing the problem and possible solutions for each stage. Much more hands-on than other introductory books, concrete examples and practical solutions to the technical challenges in building a VR system are provided. Part 1 covers the very basics in building a VR system and explains various technical issues in object modeling and scene organization. Part 2 deals with 3D multimodal interaction, designing for usable and natural interaction and creating realistic object simulation. Primarily written for first level graduates, advanced undergraduates and IT professionals will also find this a valuable guide.

Designing Reality

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Publisher :
ISBN 13 : 9781541617056
Total Pages : 288 pages
Book Rating : 4.53/5 ( download)

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Book Synopsis Designing Reality by : Neil A. Gershenfeld

Download or read book Designing Reality written by Neil A. Gershenfeld and published by . This book was released on 2017 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: That's the promise, and peril, of the third digital revolution, where anyone will be able to make (almost) anything Two digital revolutions--computing and communication--have radically transformed our economy and lives. A third digital revolution is here: fabrication. Today's 3D printers are only the start of a trend, accelerating exponentially, to turn data into objects: Neil Gershenfeld and his collaborators ultimately aim to create a universal replicator straight out of Star Trek. While digital fabrication promises us self-sufficient cities and the ability to make (almost) anything, it could also lead to massive inequality. The first two digital revolutions caught most of the world flat-footed, thanks to Designing Reality that won't be true this time.

Virtual Aesthetics in Architecture

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Publisher : Routledge
ISBN 13 : 1000430855
Total Pages : 282 pages
Book Rating : 4.51/5 ( download)

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Book Synopsis Virtual Aesthetics in Architecture by : Sara Eloy

Download or read book Virtual Aesthetics in Architecture written by Sara Eloy and published by Routledge. This book was released on 2021-08-30 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Aesthetics in Architecture: Designing in Mixed Realities presents a curated selection of projects and texts contributed by leading international architects and designers who are using virtual reality technologies in their design process. It triggers discussion and debate on exploring the aesthetic potential and establishing its language as an expressive medium in architectural design. Although virtual reality is not new and the technology has evolved rapidly, the aesthetic potential of the medium is still emerging and there is a great deal more to explore. The book provides a comprehensive overview of the current use of virtual reality technologies in the architectural design process. Contributions are presented in six parts, fully illustrated with over 150 images. Recent projects presented are distributed in five themes: introduction to mixed realities; space and form; context and ambiguity; materiality and movement; body and social. Each theme includes richly illustrated essays by leading academics and practitioners, including those from Zaha Hadid Architects and MVRDV, detailing their design process using data-driven methodologies. Virtual Aesthetics in Architecture expands the use of technology per se and focuses on how architecture can benefit from its aesthetic potential during the design process. A must-read for practitioners, academics, and students interested in cutting-edge digital design.

Designing Digital Space

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Publisher : John Wiley & Sons
ISBN 13 : 9780471146629
Total Pages : 356 pages
Book Rating : 4.25/5 ( download)

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Book Synopsis Designing Digital Space by : Daniela Bertol

Download or read book Designing Digital Space written by Daniela Bertol and published by John Wiley & Sons. This book was released on 1996-12-20 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Complete Guide to Virtual Reality in Architecture andDesign The first in-depth book on virtual reality (VR) aimed specificallyat architecture and design professionals, Designing Digital Spacesteers you skillfully through the learning curve of this excitingnew technology. Beginning with a historical overview of theevolution of architectural representations, this unique resourceexplains what VR is, how it is being applied today, and how itpromises to revolutionize not only the design process, but the formand function of the built environment itself. Vividly illustratinghow VR fits alongside traditional methods of architecturalrepresentation, this comprehensive guide prepares you to makeoptimum practical use of this powerful interactive tool, andembrace the new role of the architect in a virtually designedworld. Offers in-depth coverage of the virtual universe--datarepresentation and information management, static and dynamicworlds, tracking and visual display systems, control devices, andmore. Examines a wide range of current VR architectural applications,from walkthroughs, simulations, and evaluations to reconstructionsand networked environments Includes insightful essays by leading VR developers covering someof today's most innovative projects Integrates VR into the historical framework of architecturaldevelopment, with detailed sections on the past, present, andfuture Features a dazzling array of virtual world images and sequentialdisplays Explores the potential impact of digital architecture on the builtenvironment of the future

Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education

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Publisher : IGI Global
ISBN 13 : 1799850447
Total Pages : 404 pages
Book Rating : 4.41/5 ( download)

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Book Synopsis Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education by : Akcayir, Gokce

Download or read book Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education written by Akcayir, Gokce and published by IGI Global. This book was released on 2020-10-23 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, and the creation of user-friendly software that allows the development of AR/VR applications by non-experts. However, because the integration of AR and VR into education is a fairly new practice that is only in its initial stage, these processes and outcomes need to be improved. Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education is an essential research book that presents current practices and procedures from different technology-implementation stages (design, deployment, and evaluation) to help educators use AR/VR applications in their own teaching practices. The book provides comprehensive information on AR and VR applications in different educational settings from various perspectives including but not limited to mobile learning, formal/informal learning, and integration strategies with practical and/or theoretical implications. Barriers and challenges to their implementation that are currently faced by educators are also addressed. This book is ideal for academicians, instructors, curriculum designers, policymakers, instructional designers, researchers, education professionals, practitioners, and students.

The VR Book

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Publisher : Morgan & Claypool
ISBN 13 : 1970001135
Total Pages : 523 pages
Book Rating : 4.36/5 ( download)

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Book Synopsis The VR Book by : Jason Jerald

Download or read book The VR Book written by Jason Jerald and published by Morgan & Claypool. This book was released on 2015-09-01 with total page 523 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality (VR) potentially provides our minds with direct access to digital media in a way that at first seems to have no limits.However, creating compelling VR experiences is an incredibly complex challenge.When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world.When VR is done badly, not only is the system frustrating to use, but sickness can result.Reasons for bad VR are numerous; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses such issues, focusing upon the human element of VR rather than technical implementation, for if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, first implementations are rarely novel and never ideal due to the complex nature of VR and the countless possibilities. However, the VR principles discussed within enable us to intelligently experiment with the rules and iteratively design towards innovative experiences.

Designing Sound

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Publisher : MIT Press
ISBN 13 : 0262014416
Total Pages : 689 pages
Book Rating : 4.10/5 ( download)

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Book Synopsis Designing Sound by : Andy Farnell

Download or read book Designing Sound written by Andy Farnell and published by MIT Press. This book was released on 2010-08-20 with total page 689 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practitioner's guide to the basic principles of creating sound effects using easily accessed free software. Designing Sound teaches students and professional sound designers to understand and create sound effects starting from nothing. Its thesis is that any sound can be generated from first principles, guided by analysis and synthesis. The text takes a practitioner's perspective, exploring the basic principles of making ordinary, everyday sounds using an easily accessed free software. Readers use the Pure Data (Pd) language to construct sound objects, which are more flexible and useful than recordings. Sound is considered as a process, rather than as data—an approach sometimes known as “procedural audio.” Procedural sound is a living sound effect that can run as computer code and be changed in real time according to unpredictable events. Applications include video games, film, animation, and media in which sound is part of an interactive process. The book takes a practical, systematic approach to the subject, teaching by example and providing background information that offers a firm theoretical context for its pragmatic stance. [Many of the examples follow a pattern, beginning with a discussion of the nature and physics of a sound, proceeding through the development of models and the implementation of examples, to the final step of producing a Pure Data program for the desired sound. Different synthesis methods are discussed, analyzed, and refined throughout.] After mastering the techniques presented in Designing Sound, students will be able to build their own sound objects for use in interactive applications and other projects

Mindful by Design

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Publisher : Corwin Press
ISBN 13 : 1506388647
Total Pages : 269 pages
Book Rating : 4.49/5 ( download)

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Book Synopsis Mindful by Design by : Caitlin Krause

Download or read book Mindful by Design written by Caitlin Krause and published by Corwin Press. This book was released on 2019-01-07 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Mindful by Design is a guide to well-being, a practical resource, and a creative call-to-action, as Caitlin Krause helps readers to bridge the gap between prioritizing true connection and achieving it." – Leah Weiss, author of How We Work: Live Your Purpose, Reclaim Your Sanity, and Embrace the Daily Grind; Lecturer, Stanford Graduate School of Business "Krause shares valuable strategies that will help any educator, coach, manager, or learning professional bring out the best in those they serve." —Dorie Clark, adjunct professor at Duke University′s Fuqua School of Business and author, Entrepreneurial You and Stand Out "Mindful by Design is a valuable and inspiring guide, offering generous insights and practical advice for those seeking to center, strengthen, and clarify their efforts both in and outside of the classroom." —Dinty Moore, author, The Mindful Writer Take mindfulness beyond the buzzword and spark powerful learning environments! As we navigate complex changes in our professional and personal lives, Mindful by Design is a resource that provides ways to infuse meaningful connection into remote learning, so that learners, teachers, and leaders can flourish. If you′re experiencing "zoom burnout," or just looking for ways to connect more deeply and integrate SEL and mindfulness into the context of your teaching practices, this book is for you! In a busy world full of challenges and distractions, mindfulness is about increasing a sense of presence and intention in everything we do. This must-have resource explores how mindfulness can improve teaching and learning, promoting the development of future-forward skills including creativity, entrepreneurship, innovation, and communication. Readers will learn how to cultivate a personal mindfulness practice that reflects their individuality, and how to create a community of care and respect through mindfulness, inviting learners to seek more authentic interactions with the curriculum, with themselves, and with each other. Mindful by Design provides 24 detailed exercises, including step-by-step mindfulness lessons embedded into specific curriculum areas, ready to implement immediately. Filled with practical, accessible explanations and applications that are adaptive and engaging, this book demystifies mindfulness and empowers each individual to embrace a personal mindfulness practice and inspire powerful learning environments.

Multimedia and Virtual Reality

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Publisher : Psychology Press
ISBN 13 : 1135644365
Total Pages : 374 pages
Book Rating : 4.69/5 ( download)

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Book Synopsis Multimedia and Virtual Reality by : Alistair Sutcliffe

Download or read book Multimedia and Virtual Reality written by Alistair Sutcliffe and published by Psychology Press. This book was released on 2003-02-26 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some cross-referencing to software engineering. Extending Sutcliffe's views on the design process to more complex interfaces that have evolved in recent years, this book: *introduces the background to multisensory user interfaces and surveys the design issues and previous HCI research in these areas; *explains the basic psychology for design of multisensory user interfaces, including the Interactive Cognitive Subsystems cognitive model; *describes elaborations of Norman's models of action for multimedia and VR, relates these models to the ICS cognitive model, and explains how the models can be applied to predict the design features necessary for successful interaction; *provides a design process from requirements, user and domain analysis, to design of representation in media or virtual worlds and facilities for user interaction therein; *covers usability evaluation for multisensory interfaces by extending existing well-known HCI approaches of heuristic evaluation and observational usability testing; and *presents two special application areas for multisensory interfaces: educational applications and virtual prototyping for design refinement.