Designing Constructionist Futures

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Author :
Publisher : MIT Press
ISBN 13 : 0262539845
Total Pages : 433 pages
Book Rating : 4.45/5 ( download)

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Book Synopsis Designing Constructionist Futures by : Nathan Holbert

Download or read book Designing Constructionist Futures written by Nathan Holbert and published by MIT Press. This book was released on 2020-10-27 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: A diverse group of scholars redefine constructionism—introduced by Seymour Papert in 1980—in light of new technologies and theories. Constructionism, first introduced by Seymour Papert in 1980, is a framework for learning to understand something by making an artifact for and with other people. A core goal of constructionists is to respect learners as creators, to enable them to engage in making meaning for themselves through construction, and to do this by democratizing access to the world's most creative and powerful tools. In this volume, an international and diverse group of scholars examine, reconstruct, and evolve the constructionist paradigm in light of new technologies and theories. Taken together, their contributions show that constructionism has advanced in educational research and practice—and also that, in turn, researchers and practitioners can learn from constructionism how to foster learning in ways that respect learners' creativity and communities. The contributors examine how constructionist design can function within contexts ranging from school and home to virtual spaces; explore ways to support learners who have been under-resourced, overlooked, or oppressed; discuss learning by collaboration; and consider the implications of learning as a creative process of construction, exploring ways to support creative enterprises within the constraints of formal classrooms. Finally, leading visionaries imagine where constructionism, design, and research will go next Contributors Konstantin Aal, Dor Abrahamson, Edith K. Ackermann, Michael Ahmadi, Emma Anderson, Edward Baafi, Stephanie Benson, Laura Benton, Matthew Berland, Marina Umaschi Bers, Paulo Blikstein, Bryan McKinley Jones Brayboy, Karen Brennan, Leah Buechley, Angela Calabrese Barton, Teresa Casort, David Cavallo, Kiera Chase, Alison Clark-Wilson, Sequoia L. Dance, Joshua A. Danish, Sayamindu Dasgupta, Michael Eisenberg, Noel Enyedy, Deborah A. Fields, Andrea Forte, Gayithri Jayathirtha, Brian Gravel, Sara M. Grimes, Idit Harel, Erica R. Halverson, Nathan Holbert, Celia Hoyles, Raquel Jimenez, Yasmin B. Kafai, Ivan Kalas, Anna Keune, Susan Klimczak, Eric Klopfer, Maximilian Krüger, Chronis Kynigos, Tim Kubik, Breanne K. Litts, Benjamin Mako Hill, Amon Millner, Andrés Monroy-Hernández, Richard Noss, Seymour Papert, Kylie Peppler, Judy Perry, Mitchel Resnick, Rebecca Reynolds, Ricarose Roque, Piers Saunders, Kristin A. Searle, Kimberly M. Sheridan, Arnan Sipitakiat, R. Benjamin Shapiro, Gary S. Stager, Gunnar Stevens, Vanessa Svihla, Edna Tan, Orkan Telhan, Naomi Thompson, Nalin Tutiyaphuengprasert, Anne Weibert, Michelle Hoda Wilkerson, Volker Wulf, Uri Wilensky, Jianwei Zhang

Designing Constructionist Futures

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Author :
Publisher : MIT Press
ISBN 13 : 0262361094
Total Pages : 433 pages
Book Rating : 4.95/5 ( download)

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Book Synopsis Designing Constructionist Futures by : Nathan Holbert

Download or read book Designing Constructionist Futures written by Nathan Holbert and published by MIT Press. This book was released on 2020-10-27 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: A diverse group of scholars redefine constructionism--introduced by Seymour Papert in 1980--in light of new technologies and theories. Constructionism, first introduced by Seymour Papert in 1980, is a framework for learning to understand something by making an artifact for and with other people. A core goal of constructionists is to respect learners as creators, to enable them to engage in making meaning for themselves through construction, and to do this by democratizing access to the world's most creative and powerful tools. In this volume, an international and diverse group of scholars examine, reconstruct, and evolve the constructionist paradigm in light of new technologies and theories.

Designs for Learning Environments of the Future

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Publisher : Springer Science & Business Media
ISBN 13 : 0387882790
Total Pages : 296 pages
Book Rating : 4.96/5 ( download)

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Book Synopsis Designs for Learning Environments of the Future by : Michael Jacobson

Download or read book Designs for Learning Environments of the Future written by Michael Jacobson and published by Springer Science & Business Media. This book was released on 2010-03-10 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Few things are as certain as societal changes—and the pressing need for educators to prepare students with the knowledge and ways of thinking necessary for the challenges in a changing world. In the forward-thinking pages of Designs for Learning Environments of the Future, international teams of researchers present emerging developments and findings in learning sciences and technologies at the infrastructure, curricular, and classroom levels. Focusing on ideas about designing innovative environments for learning in areas such as biology, engineering, genetics, mathematics, and computer science, the book surveys a range of learning technologies being explored around the world—a spectrum as diverse as digital media, computer modeling, and 3D virtual worlds—and addresses challenges arising from their design and use. The editors’ holistic perspective frames these innovations as not only discrete technologies but as flexible learning environments that foster student engagement, participation, and collaboration. Contributors describe possibilities for teaching and learning in these and other cutting-edge areas: Working with hypermodels and model-based reasoning Using visual representations in teaching abstract concepts Designing strategies for learning in virtual worlds Supporting net-based collaborative teams Integrating innovative learning technologies into schools Developing personal learning communities Designs for Learning Environments of the Future will enhance the work of a wide range of professionals, including researchers and graduate students in the learning and cognitive sciences, and educators in the physical and social sciences.

Computer-Aided Architectural Design Futures (CAADFutures) 2007

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1402065272
Total Pages : 593 pages
Book Rating : 4.79/5 ( download)

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Book Synopsis Computer-Aided Architectural Design Futures (CAADFutures) 2007 by : Andy Dong

Download or read book Computer-Aided Architectural Design Futures (CAADFutures) 2007 written by Andy Dong and published by Springer Science & Business Media. This book was released on 2007-11-19 with total page 593 pages. Available in PDF, EPUB and Kindle. Book excerpt: Internationally refereed papers present the state of the art in computer-aided architectural design research. These papers reflect the theme of the 12th International Conference of CAADFutures, Integrating Technologies for Computer-Aided Design. Collectively, they provide the technological foundation for new ways of thinking about using computers to design. In addition, they address the education of designers themselves.

Future of STEM education: Multiple perspectives from researchers

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Publisher : Frontiers Media SA
ISBN 13 : 2832518656
Total Pages : 92 pages
Book Rating : 4.56/5 ( download)

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Book Synopsis Future of STEM education: Multiple perspectives from researchers by : Subramaniam Ramanathan

Download or read book Future of STEM education: Multiple perspectives from researchers written by Subramaniam Ramanathan and published by Frontiers Media SA. This book was released on 2023-03-28 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Game-Based Learning

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Publisher : MIT Press
ISBN 13 : 0262356546
Total Pages : 601 pages
Book Rating : 4.41/5 ( download)

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Book Synopsis Handbook of Game-Based Learning by : Jan L. Plass

Download or read book Handbook of Game-Based Learning written by Jan L. Plass and published by MIT Press. This book was released on 2020-02-04 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan

Speculative Pedagogies

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Publisher : Teachers College Press
ISBN 13 : 0807781983
Total Pages : 145 pages
Book Rating : 4.82/5 ( download)

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Book Synopsis Speculative Pedagogies by : Antero Garcia

Download or read book Speculative Pedagogies written by Antero Garcia and published by Teachers College Press. This book was released on 2023 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can you imagine future learning environments devoid of the systemic inequities that stifle student learning opportunities and teacher decision-making in most classrooms today? This volume offers the necessary steps—playful, participatory, historically informed—that are required to forge a pathway from the present U.S. educational landscape to a freer tomorrow. The authors use speculative approaches to teacher education and student learning to intentionally design beyond the boundaries of traditional research and practitioner resources that seek to “fix” current schooling conditions. Building from visionary organizing and artistic traditions that have captured the popular imagination, this volume suggests new forms of engagement for diverse learners. It pragmatically explores how to work toward radical new spaces of possibility for learning and teaching. Chapters include a range of learning contexts, from problem solving in complex video game settings to innovative world-building alongside young people in schools and communities. Readers will be inspired to completely rethink what is possible when it comes to justice-oriented, culturally responsive education. Book Features: A collection of over 40 contributors explore speculative education across a range of research settings.Examples of digital learning that include videogames and online collaboration.Multiple chapters that feature co-authored research and innovation with students and teachers.Innovative design and pedagogical strategies, including a chapter re-writing policy documents based on speculative imagination.

Intelligent Computing

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Publisher : Springer Nature
ISBN 13 : 3031377176
Total Pages : 1492 pages
Book Rating : 4.74/5 ( download)

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Book Synopsis Intelligent Computing by : Kohei Arai

Download or read book Intelligent Computing written by Kohei Arai and published by Springer Nature. This book was released on 2023-10-02 with total page 1492 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a collection of insightful and unique state-of the-art papers presented at the Computing Conference which took place in London on June 22–23, 2023. A total of 539 papers were received out of which 193 were selected for presenting after double-blind peer-review. The book covers a wide range of scientific topics including IoT, Artificial Intelligence, Computing, Data Science, Networking, Data security and Privacy, etc. The conference was successful in reaping the advantages of both online and offline modes. The goal of this conference is to give a platform to researchers with fundamental contributions and to be a premier venue for academic and industry practitioners to share new ideas and development experiences. We hope that readers find this book interesting and valuable. We also expect that the conference and its publications will be a trigger for further related research and technology improvements in this important subject.

Future Interaction Design

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Publisher : Springer Science & Business Media
ISBN 13 : 9781852337919
Total Pages : 232 pages
Book Rating : 4.15/5 ( download)

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Book Synopsis Future Interaction Design by : A. Pirhonen

Download or read book Future Interaction Design written by A. Pirhonen and published by Springer Science & Business Media. This book was released on 2005-01-04 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: The perspectives and techniques used in human-computer interaction design, practice and research are broadening. This book looks at emerging approaches which are likely to contribute to the discipline in near future. The emphasis is on the social, cognitive, emotional, creative and active dimensions of the human actor. The underlying idea is that human character rather than technology should determine the nature of interaction. The concept of "interaction design" covers this broader range of concerns relevant to enabling quality design. Each chapter emphasizes alternative perspectives on interaction and new concepts to help researchers and practitioners relate to alternative design approaches and opportunities. Many of these new elements can be found to be successful and established in other fields, such as information systems development and industrial design. This volume will be of considerable value to those seeking innovative and developing perspectives upon both designing and ensuring effective interaction between humans and technology.

Mindstorms

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Publisher : Basic Books
ISBN 13 : 154167510X
Total Pages : 256 pages
Book Rating : 4.00/5 ( download)

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Book Synopsis Mindstorms by : Seymour A Papert

Download or read book Mindstorms written by Seymour A Papert and published by Basic Books. This book was released on 2020-10-06 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.