Creative Growth Games

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Author :
Publisher : Perigee Trade
ISBN 13 :
Total Pages : 218 pages
Book Rating : 4.15/5 ( download)

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Book Synopsis Creative Growth Games by : Eugene Raudsepp

Download or read book Creative Growth Games written by Eugene Raudsepp and published by Perigee Trade. This book was released on 1980 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt:

More Creative Growth Games

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Author :
Publisher : Perigee Trade
ISBN 13 : 9780399504563
Total Pages : 201 pages
Book Rating : 4.67/5 ( download)

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Book Synopsis More Creative Growth Games by : Eugene Raudsepp

Download or read book More Creative Growth Games written by Eugene Raudsepp and published by Perigee Trade. This book was released on 1980 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents seventy-five all-new games designed to exercise different attributes of creative problem solving and to expand the imagination, featuring brain teasers, pictorial games, and fantasy games

The Artist's Soul

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Author :
Publisher : Tarcher
ISBN 13 :
Total Pages : 540 pages
Book Rating : 4.20/5 ( download)

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Book Synopsis The Artist's Soul by : Linda Coons

Download or read book The Artist's Soul written by Linda Coons and published by Tarcher. This book was released on 2000 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: A 365-day sourcebook for anyone undertaking creative self-expression.

Creativity, Inc. (The Expanded Edition)

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Publisher : Random House
ISBN 13 : 0593594657
Total Pages : 366 pages
Book Rating : 4.50/5 ( download)

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Book Synopsis Creativity, Inc. (The Expanded Edition) by : Ed Catmull

Download or read book Creativity, Inc. (The Expanded Edition) written by Ed Catmull and published by Random House. This book was released on 2023-09-28 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.

Games for Everyone

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Publisher : Pembroke Publishers Limited
ISBN 13 : 9780921217039
Total Pages : 164 pages
Book Rating : 4.3X/5 ( download)

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Book Synopsis Games for Everyone by : David Booth

Download or read book Games for Everyone written by David Booth and published by Pembroke Publishers Limited. This book was released on 1986 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: 200 fascinating games to thrill, surprise, and amaze kids of all ages. Includes old favourites and new, imaginative games that will help students compete, cooperate, communicate, and have fun.

One Up

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Publisher : Columbia University Press
ISBN 13 : 0231552211
Total Pages : 317 pages
Book Rating : 4.19/5 ( download)

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Book Synopsis One Up by : Joost van Dreunen

Download or read book One Up written by Joost van Dreunen and published by Columbia University Press. This book was released on 2020-10-06 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: What explains the massive worldwide success of video games such as Fortnite, Minecraft, and Pokémon Go? Game companies and their popularity are poorly understood and often ignored from the standpoint of traditional business strategy. Yet this industry generates billions in revenue by thinking creatively about digital distribution, free-to-play content, and phenomena like e-sports and live streaming. What lessons can we draw from its major successes and failures about the future of entertainment? One Up offers a pioneering empirical analysis of innovation and strategy in the video game industry to explain how it has evolved from a fringe activity to become a mainstream form of entertainment. Joost van Dreunen, a widely recognized industry expert with over twenty years of experience, analyzes how game makers, publishers, and platform holders have tackled strategic challenges to make the video game industry what it is today. Using more than three decades of rigorously compiled industry data, he demonstrates that video game companies flourish when they bring the same level of creativity to business strategy that they bring to game design. Filled with case studies of companies such as Activision Blizzard, Apple, Electronic Arts, Epic Games, Microsoft, Nexon, Sony, Take-Two Interactive, Tencent, and Valve, this book forces us to rethink common misconceptions around the emergence of digital and mobile gaming. One Up is required reading for investors, creatives, managers, and anyone looking to learn about the major drivers of change and growth in contemporary entertainment.

Growth Games for the Creative Manager

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Author :
Publisher : Perigee Trade
ISBN 13 : 9780399512810
Total Pages : 222 pages
Book Rating : 4.10/5 ( download)

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Book Synopsis Growth Games for the Creative Manager by : Eugene Raudsepp

Download or read book Growth Games for the Creative Manager written by Eugene Raudsepp and published by Perigee Trade. This book was released on 1987-01-01 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: Guide for business people on how to improve and expand creativity in the workplace, including the ability to solve problems, to respond to new challenges, and to improve productivity

Creative Problem Solving

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 0313388482
Total Pages : 209 pages
Book Rating : 4.84/5 ( download)

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Book Synopsis Creative Problem Solving by : Arthur B Van Gundy

Download or read book Creative Problem Solving written by Arthur B Van Gundy and published by Bloomsbury Publishing USA. This book was released on 1987-01-19 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creative problem solving (CPS) is a six-step process designed to help people systematically resolve nonroutine, ambiguous types of problems. Because most organizational problems tend to be nonroutine, skill in using CPS process can confer a significant competitive advantage. Creative Problem Solving gives training managers the information they need to develop and teach a course on CPS. VanGundy provides an overview of the process, elements of the creative climate needed to foster CPS and innovative thinking, creative thinking exercises designed to illustrate specific CPS principles, and easy-to-follow descriptions of proven idea-generated methods.

Creative Thinking And Problem Solving

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Author :
Publisher : CRC Press
ISBN 13 : 1351088106
Total Pages : 265 pages
Book Rating : 4.07/5 ( download)

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Book Synopsis Creative Thinking And Problem Solving by : John Fabian

Download or read book Creative Thinking And Problem Solving written by John Fabian and published by CRC Press. This book was released on 2018-01-10 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical new book for scientists, engineers, project leaders, and others working in the technical fields. The book adds depth, "how-to", and success to your creative thinking and problem solving. This book will allow you to sharpen your creative edge, giving you better problem solving skills. Whether you are a scientist working on breakthrough research, an engineer on the forefront of product development, or a project manager forging teams to reach and exceed goals, this new book gives you the fundamentals and advanced techniques of creative thinking to break new ground and reach higher levels of excellence.

From Diversion to Subversion

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Author :
Publisher : Penn State Press
ISBN 13 : 9780271037035
Total Pages : 240 pages
Book Rating : 4.32/5 ( download)

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Book Synopsis From Diversion to Subversion by : David Getsy

Download or read book From Diversion to Subversion written by David Getsy and published by Penn State Press. This book was released on 2011 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Examines the wide-ranging influence of games and play on the development of modern art in the twentieth century"--Provided by publisher.