Creative Computer Graphics

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Publisher : Cambridge University Press
ISBN 13 : 0521262518
Total Pages : 160 pages
Book Rating : 4.14/5 ( download)

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Book Synopsis Creative Computer Graphics by : Annabel Jankel

Download or read book Creative Computer Graphics written by Annabel Jankel and published by Cambridge University Press. This book was released on 1984-11-15 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creative Computer Graphics presents the dynamic visual power of images created with computer technology. From the pioneering efforts in the 1950s to the current achievements of modern exponents in the US, UK, France and Japan, the book explores computer graphic images through the techniques and technology used to create them. Scientific research laboratories, video games, NASA space simulations, feature films, television advertising and industrial design are some of the areas where computer graphics has made an impact. The book traces the history, assesses the current state of the art and looks ahead to the future where computer graphic images and techniques are to become progressively more important as a means of expression and communication.

Design, Animate, and Create with Computer Graphics

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Publisher : How to Code: A Step by Step Gu
ISBN 13 : 168297166X
Total Pages : 42 pages
Book Rating : 4.66/5 ( download)

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Book Synopsis Design, Animate, and Create with Computer Graphics by : Max Wainewright

Download or read book Design, Animate, and Create with Computer Graphics written by Max Wainewright and published by How to Code: A Step by Step Gu. This book was released on 2017-08 with total page 42 pages. Available in PDF, EPUB and Kindle. Book excerpt: This resource offers more than 20 amazing projects to design, animate, and create digitally, from birthday cards to 3D cities and more. With five chapters covering bitmap painting, vector graphics, photo-editing, animations, and 3D drawing, you will be a super-designer by the end of the book!

An Introduction to Computer Graphics and Creative 3-D Environments

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Publisher : Springer Science & Business Media
ISBN 13 : 1848000413
Total Pages : 509 pages
Book Rating : 4.14/5 ( download)

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Book Synopsis An Introduction to Computer Graphics and Creative 3-D Environments by : Barry G. Blundell

Download or read book An Introduction to Computer Graphics and Creative 3-D Environments written by Barry G. Blundell and published by Springer Science & Business Media. This book was released on 2008-11-19 with total page 509 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the fundamentals of 2-D and 3-D computer graphics. Additionally, a range of emerging, creative 3-D display technologies are described, including stereoscopic systems, immersive virtual reality, volumetric, varifocal, and others. Interaction is a vital aspect of modern computer graphics, and issues concerning interaction (including haptic feedback) are discussed. Included with the book are anaglyph, stereoscopic, and Pulfrich viewing glasses. Topics covered include: - essential mathematics, - vital 2-D and 3-D graphics techniques, - key features of the graphics, - pipeline, - display and interaction techniques, - important historical milestones. Designed to be a core teaching text at the undergraduate level, accessible to students with wide-ranging backgrounds, only an elementary grounding in mathematics is assumed as key maths is provided. Regular ‘Over to You’ activities are included, and each chapter concludes with review and discussion questions.

Creative Computer Tools for Artists

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Publisher :
ISBN 13 : 9780823010394
Total Pages : 144 pages
Book Rating : 4.92/5 ( download)

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Book Synopsis Creative Computer Tools for Artists by : Jann Lawrence Pollard

Download or read book Creative Computer Tools for Artists written by Jann Lawrence Pollard and published by . This book was released on 2001 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Demonstrates scores of innovative ways to use imaging-editing software, along with scanners, digital cameras, and printers, to develop fabulous art, no matter what the medium.

Computer Graphics Techniques

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Publisher : Springer Science & Business Media
ISBN 13 : 9780387972374
Total Pages : 562 pages
Book Rating : 4.74/5 ( download)

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Book Synopsis Computer Graphics Techniques by : David F. Rogers

Download or read book Computer Graphics Techniques written by David F. Rogers and published by Springer Science & Business Media. This book was released on 2001-10-31 with total page 562 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the third paper in this chapter, Mike Pratt provides an historical intro duction to solid modeling. He presents the development of the three most freqently used techniques: cellular subdivision, constructive solid modeling and boundary representation. Although each of these techniques devel oped more or less independently, today the designer's needs dictate that a successful system allows access to all of these methods. For example, sculptured surfaces are generally represented using a boundary represen tation. However, the design of a complex vehicle generally dictates that a sculptured surface representation is most efficient for the 'skin' while constructive solid geometry representation is most efficent for the inter nal mechanism. Pratt also discusses the emerging concept of design by 'feature line'. Finally, he addresses the very important problem of data exchange between solid modeling systems and the progress that is being made towards developing an international standard. With the advent of reasonably low cost scientific workstations with rea sonable to outstanding graphics capabilities, scientists and engineers are increasingly turning to computer analysis for answers to fundamental ques tions and to computer graphics for present~tion of those answers. Although the current crop of workstations exhibit quite impressive computational ca pability, they are still not capable of solving many problems in a reasonable time frame, e. g. , executing computational fluid dynamics and finite element codes or generating complex ray traced or radiosity based images. In the sixth chapter Mike Muuss of the U. S.

Computer Graphics

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Publisher : North Light Books
ISBN 13 :
Total Pages : 168 pages
Book Rating : 4.47/5 ( download)

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Book Synopsis Computer Graphics by : Rockport Publishers

Download or read book Computer Graphics written by Rockport Publishers and published by North Light Books. This book was released on 1992 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Practical Algorithms for 3D Computer Graphics, Second Edition

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Author :
Publisher : CRC Press
ISBN 13 : 1466582529
Total Pages : 521 pages
Book Rating : 4.21/5 ( download)

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Book Synopsis Practical Algorithms for 3D Computer Graphics, Second Edition by : R. Stuart Ferguson

Download or read book Practical Algorithms for 3D Computer Graphics, Second Edition written by R. Stuart Ferguson and published by CRC Press. This book was released on 2013-12-19 with total page 521 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition New chapter on the modern approach to real-time 3D programming using OpenGL New chapter that introduces 3D graphics for mobile devices New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine.

An Introduction to Computer Graphics and Creative 3-D Environments

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Author :
Publisher : Springer
ISBN 13 : 9781848822641
Total Pages : 480 pages
Book Rating : 4.42/5 ( download)

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Book Synopsis An Introduction to Computer Graphics and Creative 3-D Environments by : Barry G. Blundell

Download or read book An Introduction to Computer Graphics and Creative 3-D Environments written by Barry G. Blundell and published by Springer. This book was released on 2011-02-12 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the fundamentals of 2-D and 3-D computer graphics. Additionally, a range of emerging, creative 3-D display technologies are described, including stereoscopic systems, immersive virtual reality, volumetric, varifocal, and others. Interaction is a vital aspect of modern computer graphics, and issues concerning interaction (including haptic feedback) are discussed. Included with the book are anaglyph, stereoscopic, and Pulfrich viewing glasses. Topics covered include: - essential mathematics, - vital 2-D and 3-D graphics techniques, - key features of the graphics, - pipeline, - display and interaction techniques, - important historical milestones. Designed to be a core teaching text at the undergraduate level, accessible to students with wide-ranging backgrounds, only an elementary grounding in mathematics is assumed as key maths is provided. Regular ‘Over to You’ activities are included, and each chapter concludes with review and discussion questions.

Computer Graphics User's Guide

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Author :
Publisher : Sams Technical Publishing
ISBN 13 :
Total Pages : 252 pages
Book Rating : 4.59/5 ( download)

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Book Synopsis Computer Graphics User's Guide by : Andrew S. Glassner

Download or read book Computer Graphics User's Guide written by Andrew S. Glassner and published by Sams Technical Publishing. This book was released on 1984 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Approaches to modeling; Geometry; Computer and mathematical concepts. Surfaces in space and lighting; Polygons and surface shading; Mapping; Fractals; Curved surfaces; Model making; Real-world rendering; Raster rendering; Animation; Production techniques; Index.

Computer Graphics — Computer Art

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Publisher : Springer Science & Business Media
ISBN 13 : 3642702597
Total Pages : 188 pages
Book Rating : 4.94/5 ( download)

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Book Synopsis Computer Graphics — Computer Art by : Herbert W. Franke

Download or read book Computer Graphics — Computer Art written by Herbert W. Franke and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten years have passed since the first edition of this book, a time sary to stress that the availability of colors further assists artistic span during which all activities connected with computers have ambitions. experienced an enormous upswing, due in particular to the ad The dynamics of display which can be achieved on the screen is vances in the field of semiconductor electronics which facilitated also of significance for the visual arts. It is a necessary condition microminiaturization. With the circuit elements becoming small for some technical applications, for example when simulating er and smaller, i. e. the transition to integrated circuits, the price dynamic processes. Although the graphics systems operating in real time were not designed for artistic purposes, they nonethe of hardware was reduced to an amazingly low level: this has de less open the most exciting aspects to the visual arts. While the finitely been an impulse of great importance to the expansion of computer technology, as well as to areas far removed from tech static computer picture was still a realization in line with the nology.