Connection Games

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Publisher : A K PETERS
ISBN 13 : 9781138427549
Total Pages : pages
Book Rating : 4.43/5 ( download)

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Book Synopsis Connection Games by : CAMERON. BROWNE

Download or read book Connection Games written by CAMERON. BROWNE and published by A K PETERS. This book was released on 2018-04 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive study of the connection game genre, Connection Games provides a survey of known connection games while exploring common themes and strategies. This book aims to impose some structure on this increasingly large family of games, and to define exactly what constitutes a connection game. Key games are examined in detail and complete rules for over 200 connection games and variants are provided. A connection game is a board game in which players vie to develop or complete a specific type of connection with their pieces. This might involve forming a path between two or more goals, completing a closed loop, or gathering all pieces together into a single connected group.

Mudcrack Y & Poly-Y

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Publisher :
ISBN 13 :
Total Pages : 208 pages
Book Rating : 4.00/5 ( download)

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Book Synopsis Mudcrack Y & Poly-Y by : Craige Schensted

Download or read book Mudcrack Y & Poly-Y written by Craige Schensted and published by . This book was released on 1975 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Connected Gaming

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Publisher : MIT Press
ISBN 13 : 0262551551
Total Pages : 221 pages
Book Rating : 4.57/5 ( download)

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Book Synopsis Connected Gaming by : Yasmin B. Kafai

Download or read book Connected Gaming written by Yasmin B. Kafai and published by MIT Press. This book was released on 2024-03-19 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: How making and sharing video games offer educational benefits for coding, collaboration, and creativity. Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the move from “computational thinking” toward “computational participation.” Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of “modding” and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.

Connection Games

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Author :
Publisher : CRC Press
ISBN 13 : 1000065332
Total Pages : 414 pages
Book Rating : 4.36/5 ( download)

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Book Synopsis Connection Games by : Cameron Browne

Download or read book Connection Games written by Cameron Browne and published by CRC Press. This book was released on 2018-04-04 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive study of the connection game genre, Connection Games provides a survey of known connection games while exploring common themes and strategies. This book aims to impose some structure on this increasingly large family of games, and to define exactly what constitutes a connection game. Key games are examined in detail and complete rul

Games and Mathematics

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Publisher : Cambridge University Press
ISBN 13 : 1107024609
Total Pages : 257 pages
Book Rating : 4.01/5 ( download)

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Book Synopsis Games and Mathematics by : David G. Wells

Download or read book Games and Mathematics written by David G. Wells and published by Cambridge University Press. This book was released on 2012-10-18 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: A unique book providing a tour through the fascinating connections between mathematics and games.

Resonant Games

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Publisher : MIT Press
ISBN 13 : 0262037807
Total Pages : 267 pages
Book Rating : 4.08/5 ( download)

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Book Synopsis Resonant Games by : Eric Klopfer

Download or read book Resonant Games written by Eric Klopfer and published by MIT Press. This book was released on 2018-07-17 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives. Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. Resonant Games describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade. Each of the games—which range from Vanished, an alternate reality game for middle schoolers promoting STEM careers, to Ubiquitous Bio, a series of casual mobile games for high school biology students—has a different story, but all spring from these fundamental assumptions: honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context—most often the public school classroom, but also beyond the classroom.

The Father-Daughter Talk

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Publisher :
ISBN 13 : 9781939779199
Total Pages : 160 pages
Book Rating : 4.97/5 ( download)

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Book Synopsis The Father-Daughter Talk by : R. C. Blakes

Download or read book The Father-Daughter Talk written by R. C. Blakes and published by . This book was released on 2014-06-30 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the father of three daughters, the author became extremely concerned about the rapid and constant erosion of female dignity in our society -- video vixens, sex tapes, multiple sex partners, etc. Research shows that girls with an unstable father figure are more likely to have an unplanned pregnancy, low self-esteem, be a school dropout, and become involved in drugs and alcohol. This book should be read by every father, as a no-holds-barred guide to having a heart-to-heart life-changing talk with their daughters. It should also be placed into the hands of every young woman -- even if there is no father figure present in her life. This candid advice will help her become assertive, proactive, productive, and creative as she grows into adulthood.

Coalition and Connection in Games

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Publisher : Elsevier
ISBN 13 : 1483154084
Total Pages : 165 pages
Book Rating : 4.84/5 ( download)

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Book Synopsis Coalition and Connection in Games by : Silviu Guiasu

Download or read book Coalition and Connection in Games written by Silviu Guiasu and published by Elsevier. This book was released on 2014-05-18 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: Coalition and Connection in Games: Problems of Modern Game Theory using Methods Belonging to Systems Theory and Information Theory focuses on coalition formation and on connections occurring in games, noting the use of mathematical models in the evaluation of processes involved in games. The book first takes a look at the process of strategy in playing games in which the conditional choices of players are noted. The sequence of decisions during the playing of games and observance of the rules are emphasized. The text also ponders on the mathematical tool of game theory in which the differences in the playing of games is seen as influenced by the number of players involved. The manuscript reviews how the von Neumann-Morgenstern theory is used in measuring the conditions on how games are played. The theory points out that games with more than two players call for the introduction of concepts and an instrument in comparison with two-person zero-sum games. The text also underscores the tendency of players to obtain a large share of the payoff, whether playing by themselves or participating in coalitions. The book is a fine reference for readers interested in the analysis of game theories.

Families at Play

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Publisher : MIT Press
ISBN 13 : 0262552639
Total Pages : 213 pages
Book Rating : 4.39/5 ( download)

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Book Synopsis Families at Play by : Sinem Siyahhan

Download or read book Families at Play written by Sinem Siyahhan and published by MIT Press. This book was released on 2024-07-02 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: How family video game play promotes intergenerational communication, connection, and learning. Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together. Like smartphones, Skype, and social media, games help families stay connected. Siyahhan and Gee offer examples: One family treats video game playing as a regular and valued activity, and bonds over Halo. A father tries to pass on his enthusiasm for Star Wars by playing Lego Star Wars with his young son. Families express their feelings and share their experiences and understanding of the world through playing video games like The Sims, Civilization, and Minecraft. Some video games are designed specifically to support family conversations around such real-world issues and sensitive topics as bullying and peer pressure. Siyahhan and Gee draw on a decade of research to look at how learning and teaching take place when families play video games together. With video games, they argue, the parents are not necessarily the teachers and experts; all family members can be both teachers and learners. They suggest video games can help families form, develop, and sustain their learning culture as well as develop skills that are valued in the twenty-first century workplace. Educators and game designers should take note.

The Ecology of Games

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Author :
Publisher : MIT Press
ISBN 13 : 0262195755
Total Pages : 10 pages
Book Rating : 4.51/5 ( download)

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Book Synopsis The Ecology of Games by : Katie Salen Tekinbaş

Download or read book The Ecology of Games written by Katie Salen Tekinbaş and published by MIT Press. This book was released on 2008 with total page 10 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of games as systems in which young people participate as gamers, producers, and learners.In the many studies of games and young people's use of them, little has been written about an overall "ecology" of gaming, game design and play--mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world. This volume looks at games as systems in which young users participate, as gamers, producers, and learners. The Ecology of Games (edited by Rules of Play author Katie Salen) aims to expand upon and add nuance to the debate over the value of games--which so far has been vociferous but overly polemical and surprisingly shallow. Game play is credited with fostering new forms of social organization and new ways of thinking and interacting; the contributors work to situate this within a dynamic media ecology that has the participatory nature of gaming at its core. They look at the ways in which youth are empowered through their participation in the creation, uptake, and revision of games; emergent gaming literacies, including modding, world-building, and learning how to navigate a complex system; and how games act as points of departure for other forms of knowledge, literacy, and social organization.ContributorsIan Bogost, Anna Everett, James Paul Gee, Mizuko Ito, Barry Joseph, Laurie McCarthy, Jane McGonigal, Cory Ondrejka, Amit Pitaru, Tom Satwicz, Kurt Squire, Reed Stevens, S. Craig Watkins