Computer Games As Landscape Art

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Author :
Publisher : Palgrave Macmillan
ISBN 13 : 9783031376337
Total Pages : 0 pages
Book Rating : 4.31/5 ( download)

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Book Synopsis Computer Games As Landscape Art by : Peter Nelson

Download or read book Computer Games As Landscape Art written by Peter Nelson and published by Palgrave Macmillan. This book was released on 2023-10-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book proposes that computer games are the paradigmatic form of contemporary landscape and offers a synthesis of art history, geography, game studies and play. Like paint on canvas, the game engine is taken as the underlying medium, and using the Valve Source Engine as the primary case study, it analyses landscapes according to the technical, economic and cultural features this medium affords. It presents the single-player first-person shooter (Half-Life 2) as a Promethean safari, examines how the economics of gambling and product placement shaped the eSports landscapes of Counter-Strike and reveals how sandboxes such as Garry’s Mod visualise the radical landscape of Web 2.0. This book explores how our relationship to the environment is changing, how we express this through computer games and how we can move beyond examining artistic influences on games to examining how historical connections flow through games and the history of landscape images.

Computer Games As Landscape Art

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Author :
Publisher : Springer Nature
ISBN 13 : 303137634X
Total Pages : 207 pages
Book Rating : 4.44/5 ( download)

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Book Synopsis Computer Games As Landscape Art by : Peter Nelson

Download or read book Computer Games As Landscape Art written by Peter Nelson and published by Springer Nature. This book was released on 2023-10-02 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book proposes that computer games are the paradigmatic form of contemporary landscape and offers a synthesis of art history, geography, game studies and play. Like paint on canvas, the game engine is taken as the underlying medium, and using the Valve Source Engine as the primary case study, it analyses landscapes according to the technical, economic and cultural features this medium affords. It presents the single-player first-person shooter (Half-Life 2) as a Promethean safari, examines how the economics of gambling and product placement shaped the eSports landscapes of Counter-Strike and reveals how sandboxes such as Garry’s Mod visualise the radical landscape of Web 2.0. This book explores how our relationship to the environment is changing, how we express this through computer games and how we can move beyond examining artistic influences on games to examining how historical connections flow through games and the history of landscape images.

Game Art

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Publisher :
ISBN 13 :
Total Pages : 204 pages
Book Rating : 4.19/5 ( download)

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Book Synopsis Game Art by : Dave Morris

Download or read book Game Art written by Dave Morris and published by . This book was released on 2003 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete overview from history and application to projects and ideas to 500+ examples of today's hottest games.

Making Videogames

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Publisher : National Geographic Books
ISBN 13 : 050002314X
Total Pages : 0 pages
Book Rating : 4.43/5 ( download)

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Book Synopsis Making Videogames by : Duncan Harris

Download or read book Making Videogames written by Duncan Harris and published by National Geographic Books. This book was released on 2022-06-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An in-depth visual guide presenting the detailed creative journeys behind the development of the world’s leading videogames. Making Videogames is an extraordinary snapshot of modern interactive entertainment, with insight from pioneers about the most important games in the industry. Illustrated with some of the most arresting in-game images ever seen in print, this book explores the unique alchemy of a technical and artistic endeavor striking a captivating balance between insider insight and accessibility. Across twelve chapters, each focusing on a specific game from AAA blockbusters such as Control and Half-Life: Alyx to cult breakthrough games including No Man’s Sky and Return of the Obra Dinn, this volume documents the incredible craft of videogame worldbuilding. These chapters present masterful visual storytelling via the world’s most popular, but seldom fully understood, entertainment medium. Demonstrating the magic and method behind each studio’s work, the book includes enlightening text by Alex Wiltshire complementing specially created imagery “photographed” in-engine by screen capture artist Duncan Harris. A book for die-hard videogame fanatics, aspiring designer-creatives, video game developers, and the visually curious alike, Making Videogames will showcase the boundless creativity of this thrilling industry.

Drawing Basics and Video Game Art

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Publisher : Watson-Guptill
ISBN 13 : 0823098478
Total Pages : 242 pages
Book Rating : 4.77/5 ( download)

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Book Synopsis Drawing Basics and Video Game Art by : Chris Solarski

Download or read book Drawing Basics and Video Game Art written by Chris Solarski and published by Watson-Guptill. This book was released on 2012-09-18 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book supports my own 30-year crusade to demonstrate that games are an art form that undeniably rivals traditional arts. It gives detailed explanations of game art techniques and their importance, while also highlighting their dependence on artistic aspects of game design and programming.” — John Romero, co-founder of id Software and CEO of Loot Drop, Inc. "Solarski’s methodology here is to show us the artistic techniques that every artist should know, and then he transposes them to the realm of video games to show how they should be used to create a far more artful gaming experience ... if I were an artist planning to do video game work, I’d have a copy of this on my shelf." — Marc Mason, Comics Waiting Room Video games are not a revolution in art history, but an evolution. Whether the medium is paper or canvas—or a computer screen—the artist’s challenge is to make something without depth seem like a window into a living, breathing world. Video game art is no different. Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, enabling developers to create more expressive and varied emotional experiences in games. Artist game designer Chris Solarski gives readers a comprehensive introduction to basic and advanced drawing and design skills—light, value, color, anatomy, concept development—as well as detailed instruction for using these methods to design complex characters, worlds, and gameplay experiences. Artwork by the likes of Michelangelo, Titian, and Rubens are studied alongside AAA games like BioShock, Journey, the Mario series, and Portal 2, to demonstrate perpetual theories of depth, composition, movement, artistic anatomy, and expression. Although Drawing Basics and Video Game Art is primarily a practical reference for artists and designers working in the video games industry, it’s equally accessible for those interested to learn about gaming’s future, and potential as an artistic medium. Also available as an eBook

Perceiving Play

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Publisher : Peter Lang
ISBN 13 : 9780820497006
Total Pages : 188 pages
Book Rating : 4.02/5 ( download)

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Book Synopsis Perceiving Play by : Torill Elvira Mortensen

Download or read book Perceiving Play written by Torill Elvira Mortensen and published by Peter Lang. This book was released on 2009 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Computer games are increasingly prevalent, and cause both curiosity and concern in the general public, so understanding these games and play is important. Game researchers need to work quickly to document, report, and analyse the effect on our modern society as an increasing amount of people make new and drastically different choices in how they spend their time. Perceiving Play: The Art and Study of Computer Games looks at the directions and findings of this research, and examines how game research integrates the studies of social science, ethnography, textual analysis and criticism, economy, law, and technology." --Book Jacket.

Videogames and Art

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Author :
Publisher : Intellect Books
ISBN 13 :
Total Pages : 296 pages
Book Rating : 4.45/5 ( download)

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Book Synopsis Videogames and Art by : Andy Clarke

Download or read book Videogames and Art written by Andy Clarke and published by Intellect Books. This book was released on 2007 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a flourishing division of scholarly study. The collection provides both an overview of the field, positioning it within a social and commercial context with reference to other forms of digital and pictorial art, and to the mainstream videogames industry.

Landscape Theory

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Publisher : Routledge
ISBN 13 : 1135902259
Total Pages : 377 pages
Book Rating : 4.54/5 ( download)

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Book Synopsis Landscape Theory by : Rachel DeLue

Download or read book Landscape Theory written by Rachel DeLue and published by Routledge. This book was released on 2010-10-28 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artistic representations of landscape are studied widely in areas ranging from art history to geography to sociology. This book brings together more than fifty scholars from many disciplines to establish new ways of thinking about landscape in art.

Drawing and Painting Fantasy Landscapes and Cityscapes

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Publisher :
ISBN 13 : 9782940361960
Total Pages : 0 pages
Book Rating : 4.67/5 ( download)

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Book Synopsis Drawing and Painting Fantasy Landscapes and Cityscapes by : Rob Alexander

Download or read book Drawing and Painting Fantasy Landscapes and Cityscapes written by Rob Alexander and published by . This book was released on 2007-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

How to Create Fantasy Art for Video Games

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Publisher : B.E.S. Publishing
ISBN 13 : 9780764145049
Total Pages : 0 pages
Book Rating : 4.45/5 ( download)

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Book Synopsis How to Create Fantasy Art for Video Games by : Bill Stoneham

Download or read book How to Create Fantasy Art for Video Games written by Bill Stoneham and published by B.E.S. Publishing. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical compendium of techniques for drawing, painting, and computer graphics, with emphasis on the art skills used throughout the games industry.