Comics for Film, Games, and Animation

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136145745
Total Pages : 289 pages
Book Rating : 4.42/5 ( download)

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Book Synopsis Comics for Film, Games, and Animation by : Tyler Weaver

Download or read book Comics for Film, Games, and Animation written by Tyler Weaver and published by Taylor & Francis. This book was released on 2013-05-07 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, a new market of convergence culture has developed. In this new market, one story, idea, concept, or product can be produced, distributed, appreciated, and understood by customers in a variety of different media. We are at the tipping point of this new convergence culture, and comics is a key area affected by this emerging model. In Comics for Film, Games, and Animation Tyler Weaver teaches you how to integrate comics storytelling into your own work by exploring their past, present, and future. You will explore the creation of the unique mythologies that have endured for more than seventy years, and dig into the nitty gritty of their creation, from pacing and scripting issues to collaboration. Finally, you'll gain a love and appreciation of the medium of comics, so much so that you won't be able to wait to bring that medium into your story toolbox.

Writing for Animation, Comics, and Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136144455
Total Pages : 250 pages
Book Rating : 4.55/5 ( download)

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Book Synopsis Writing for Animation, Comics, and Games by : Christy Marx

Download or read book Writing for Animation, Comics, and Games written by Christy Marx and published by Taylor & Francis. This book was released on 2012-11-12 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

Comics for Film, Games, and Animation

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136145737
Total Pages : 290 pages
Book Rating : 4.35/5 ( download)

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Book Synopsis Comics for Film, Games, and Animation by : Tyler Weaver

Download or read book Comics for Film, Games, and Animation written by Tyler Weaver and published by Taylor & Francis. This book was released on 2013-05-07 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, a new market of convergence culture has developed. In this new market, one story, idea, concept, or product can be produced, distributed, appreciated, and understood by customers in a variety of different media. We are at the tipping point of this new convergence culture, and comics is a key area affected by this emerging model. In Comics for Film, Games, and Animation Tyler Weaver teaches you how to integrate comics storytelling into your own work by exploring their past, present, and future. You will explore the creation of the unique mythologies that have endured for more than seventy years, and dig into the nitty gritty of their creation, from pacing and scripting issues to collaboration. Finally, you'll gain a love and appreciation of the medium of comics, so much so that you won't be able to wait to bring that medium into your story toolbox.

The Comic Book History of Animation: True Toon Tales of the Most Iconic Characters, Artists and Styles!

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Author :
Publisher : IDW Publishing
ISBN 13 : 1649360002
Total Pages : 132 pages
Book Rating : 4.07/5 ( download)

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Book Synopsis The Comic Book History of Animation: True Toon Tales of the Most Iconic Characters, Artists and Styles! by : Fred Van Lente

Download or read book The Comic Book History of Animation: True Toon Tales of the Most Iconic Characters, Artists and Styles! written by Fred Van Lente and published by IDW Publishing. This book was released on 2021-07-21 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the team behind The Comic Book History of Comics comes the perfect companion piece telling the story of the triumphs and tragedies of the filmmakers and beloved animated characters of the past century and a half—essential for hardcore fans of the medium and noobies alike! It's all here, from Aardman to Zoetrope, Disney to Miyazaki, Hanna-Barbera to Pixar, and everything in-between! Begin in the early 1900s with J. Stuart Blackton and the first American cartoon, Winsor McCay's Gertie the Dinosaur, and Felix the Cat! Find out about Margaret Winkler, the most powerful person in early animation, and Walt Disney, who revolutionizes cartoons with sound and color! Discover how Fleischer Studios teaches us to sing "Boop-boop-a-doop" and eat our spinach, and how Warner Bros' Looney Toons rivaled Disney's Silly Symphonies! Plus, icons of animation including Hanna-Barbera, Huckleberry Hound, The Flintstones, and Ruby-Spears; the Plastic Age of toy-based TV shows including G.I. Joe, Transformers, and He-Man; and the new Golden Age of TV animation launched by The Simpsons! And go abroad to France with Émile Cohl's dynamic doodles in Fantasmagorie; to Japan, where the Imperial Navy debuts the first full-length anime as propaganda, Divine Sea Warriors, and Osamu Tezuka conquers TV as he conquered manga; and to Argentina, which beat out Snow White for the first feature length animated movie by two decades! And finally, Jurassic Park and the computer animation revolution! Post-Little Mermaid Disney, Pixar, and Studio Ghibli conquer the world! If you’ve ever wanted to know more about the history of animation but were afraid to ask, this book is especially for you!

The Comic Book Story of Video Games

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Author :
Publisher : Ten Speed Graphic
ISBN 13 : 0399578919
Total Pages : 192 pages
Book Rating : 4.15/5 ( download)

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Book Synopsis The Comic Book Story of Video Games by : Jonathan Hennessey

Download or read book The Comic Book Story of Video Games written by Jonathan Hennessey and published by Ten Speed Graphic. This book was released on 2017-10-03 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

Writing for Animation, Comics, and Games

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Author :
Publisher : CRC Press
ISBN 13 : 1136144463
Total Pages : 249 pages
Book Rating : 4.62/5 ( download)

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Book Synopsis Writing for Animation, Comics, and Games by : Christy Marx

Download or read book Writing for Animation, Comics, and Games written by Christy Marx and published by CRC Press. This book was released on 2012-11-12 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.

Selling Your Screenplay

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Author :
Publisher :
ISBN 13 : 9781601451484
Total Pages : 0 pages
Book Rating : 4.82/5 ( download)

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Book Synopsis Selling Your Screenplay by : Ashley Scott Meyers

Download or read book Selling Your Screenplay written by Ashley Scott Meyers and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Selling Your Screenplay is a step-by-step guide to getting your screenplay sold and produced. Learn how to get your script into the hands of the producers and directors who can turn your story into a movie.

Writing for Animation, Comics, and Games

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Author :
Publisher : CRC Press
ISBN 13 : 1351215973
Total Pages : 312 pages
Book Rating : 4.78/5 ( download)

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Book Synopsis Writing for Animation, Comics, and Games by : Christy Marx

Download or read book Writing for Animation, Comics, and Games written by Christy Marx and published by CRC Press. This book was released on 2021-08-03 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx’s book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames. Key Features An insider's perspective on career rules of the road on writing for comics, videogames, and animation Written for beginners and professionals alike A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium Author Bio Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.

Comics and Videogames

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Author :
Publisher : Routledge
ISBN 13 : 100022421X
Total Pages : 361 pages
Book Rating : 4.14/5 ( download)

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Book Synopsis Comics and Videogames by : Andreas Rauscher

Download or read book Comics and Videogames written by Andreas Rauscher and published by Routledge. This book was released on 2020-10-18 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.

Writing for Animation, Comics & Games

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240805828
Total Pages : 250 pages
Book Rating : 4.25/5 ( download)

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Book Synopsis Writing for Animation, Comics & Games by : Christy Marx

Download or read book Writing for Animation, Comics & Games written by Christy Marx and published by Taylor & Francis. This book was released on 2007 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher description