Collecting and Exhibiting Computer-Based Technology

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Author :
Publisher : Routledge
ISBN 13 : 1351174320
Total Pages : 166 pages
Book Rating : 4.29/5 ( download)

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Book Synopsis Collecting and Exhibiting Computer-Based Technology by : Petrina Foti

Download or read book Collecting and Exhibiting Computer-Based Technology written by Petrina Foti and published by Routledge. This book was released on 2018-11-05 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer technology has transformed modern society, yet curators wishing to reflect those changes face difficult challenges in terms of both collecting and exhibiting. Collecting and Exhibiting Computer-Based Technology examines how curators at the history and technology museums of the Smithsonian Institution have met these challenges. Focusing on the curatorial process, the book explores the ways in which curators at the institution have approached the accession and display of technological artifacts. Such collections often have comparatively few precedents, and can pose unique dilemmas. In analysing the Smithsonian’s approach, Foti takes in diverse collection case studies ranging from DNA analyzers to Herbie Hancock’s music synthesizers, from iPods to born-digital photographs, from the laptop used during the filming of the television program Sex and the City to "Stanley" the self-driving car. Using her proposed model of "expert curation", she synthesizes her findings into a more universal framework for undertanding the curatorial methods associated with computer technology and reflects on what it means to be a curator in a postdigital world. Collecting and Exhibiting Computer-Based Technology offers a detailed analysis of curatorial practice in a relatively new field that is set to grow exponentially. It will be useful reading for curators, scholars, and students alike.

Posthumanism in Practice

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Publisher : Bloomsbury Publishing
ISBN 13 : 1350293822
Total Pages : 265 pages
Book Rating : 4.23/5 ( download)

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Book Synopsis Posthumanism in Practice by : Christine Daigle

Download or read book Posthumanism in Practice written by Christine Daigle and published by Bloomsbury Publishing. This book was released on 2023-01-12 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: Problematic assumptions which see humans as special and easily defined as standing apart from animals, plants, and microbiota, both consciously and unconsciously underpin scientific investigation, arts practice, curation, education, and research across the social sciences and humanities. This is the case particularly in those traditions emerging from European and Enlightenment philosophies. Posthumanism disrupts these traditional humanist outlooks and interrogates their profound shaping of how we see ourselves, our place in the world, and our role in its protection. In Posthumanism in Practice, artists, researchers, educators, and curators set out how they have developed and responded to posthumanist ideas across their work in the arts, sciences, and humanities, and provide examples and insights to support the exploration of posthumanism in how we can think, create, and live. In capturing these ideas, Posthumanism in Practice shows how posthumanist thought can move beyond theory, inform action, and produce new artefacts, effects, and methods that are more relevant and more useful for the incoming realities for all life in the 21st century.

The Private Collector's Museum

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Author :
Publisher : Routledge
ISBN 13 : 1351370510
Total Pages : 288 pages
Book Rating : 4.16/5 ( download)

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Book Synopsis The Private Collector's Museum by : Georgina S Walker

Download or read book The Private Collector's Museum written by Georgina S Walker and published by Routledge. This book was released on 2019-05-17 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Private Collector’s Museum connects the rising popularity of private museums with evolving models of collecting and philanthropy, and new inter-relationships between private and public space. It examines how contemporary collectors construct museums to frame themselves as cultural arbiters of global distinction. By exploring a range of in-depth contemporary case studies, the book aims for a more complex understanding of the private collector’s museum, assessing how it is realised, funded and understood in a broader cultural context. It examines the ways in which this particular museum model has evolved within a historical Western tradition of collecting and museum-building, and considers how private museums will endure alongside their public counterparts. It also sheds light on the shifting patterns of collecting, such as the transition of personal art collections into the public sphere. The developments are situated within the wider context of private–public engagement in general. Providing a new analysis of philanthropy, public access and the museum, The Private Collector’s Museum is essential reading for scholars and students interested in the private museum, and key reading for those interested in related issues.

The von Neumann Computer Game

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Publisher : via tolino media
ISBN 13 : 375469880X
Total Pages : 33 pages
Book Rating : 4.08/5 ( download)

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Book Synopsis The von Neumann Computer Game by : Richard Vahrenkamp

Download or read book The von Neumann Computer Game written by Richard Vahrenkamp and published by via tolino media. This book was released on 2022-11-24 with total page 33 pages. Available in PDF, EPUB and Kindle. Book excerpt: The educational game "von Neumann Computer Game" can be used in schools to teach pupils the basic principles of how a computer works, based on the von Neumann architecture, in a playful and step-by-step manner. The game can also be used in the museum education of computer museums and technology museums as well as in adult education. The goal of the "von Neumann Computer Game" is to playfully recreate the information logistics in the computer, how, under the supervision of the control unit, data is transferred from the memory to the computing unit, processed there, and stored back. The processes are controlled by the control unit with a program. The processes in the control unit and in the arithmetic unit are played by one pupil each. Each piece of information is represented as a number by a pupil with a sign. The seats in the class become storage locations of numerical data. In the class, the pupils carry the information back and forth on signs. The "von Neumann Computer Game" can be used in didactics for the subjects computer science, mathematics and media literacy. The game can be used in schools, where it can be played in the classroom, and in exhibition rooms of museums, where it can be guided by museum education. It can be played from grade 3 and up and covers only elementary arithmetic operations of plus, minus, times and division. Depending on the grade level, the game can be played at different levels of difficulty. In grade 10, for example, the values of a polynomial of degree 3 can be calculated step by step. The "von Neumann Computer Game" can be used not only in schools but also in adult education to acquire media competence or in retraining programs to teach learners the basic principles of how a computer works. The "von Neumann Computer Game" can be taught at universities and colleges of education for teacher training in courses on didactics for the subjects of computer science, mathematics and media competence. In terms of media theory, the game is of interest because it opens a rift to the immeasurable space of human creativity in the field of software development and software application, which can take place on hardware that at first seems a bit brittle.

Milestones in Analog and Digital Computing

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Publisher : Springer Nature
ISBN 13 : 3030409740
Total Pages : 2072 pages
Book Rating : 4.46/5 ( download)

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Book Synopsis Milestones in Analog and Digital Computing by : Herbert Bruderer

Download or read book Milestones in Analog and Digital Computing written by Herbert Bruderer and published by Springer Nature. This book was released on 2021-01-04 with total page 2072 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Third Edition is the first English-language edition of the award-winning Meilensteine der Rechentechnik; illustrated in full color throughout in two volumes. The Third Edition is devoted to both analog and digital computing devices, as well as the world's most magnificient historical automatons and select scientific instruments (employed in astronomy, surveying, time measurement, etc.). It also features detailed instructions for analog and digital mechanical calculating machines and instruments, and is the only such historical book with comprehensive technical glossaries of terms not found in print or in online dictionaries. The book also includes a very extensive bibliography based on the literature of numerous countries around the world. Meticulously researched, the author conducted a worldwide survey of science, technology and art museums with their main holdings of analog and digital calculating and computing machines and devices, historical automatons and selected scientific instruments in order to describe a broad range of masterful technical achievements. Also covering the history of mathematics and computer science, this work documents the cultural heritage of technology as well.

The Personalization of the Museum Visit

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Publisher : Routledge
ISBN 13 : 135169586X
Total Pages : 255 pages
Book Rating : 4.62/5 ( download)

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Book Synopsis The Personalization of the Museum Visit by : Seph Rodney

Download or read book The Personalization of the Museum Visit written by Seph Rodney and published by Routledge. This book was released on 2019-05-13 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Personalization of the Museum Visit examines a fundamental shift in institutional behavior in museums located in the United States and the United Kingdom. Contending that art museums have moved toward a new paradigm of public engagement, it posits that modern museum visitors are treated as self-directed "clients", with the agency to make meaning for themselves. The book then considers how this change has come about, examining factors such as the onset of a new museology, an experience economy, and a marketing revolution. Drawing on extensive research undertaken at Britain’s Tate Modern, the book examines a range of issues, including visitor engagement, curatorial practice, and museum management. A visit experience that is customizable to the individual visitor, in which curators and marketers work together with visitor-clients to create an experience of personalized meaning, is, Rodney argues, rising in prevalence in the art museum field, but it is also being stymied by certain structural impediments. This book examines such obstacles, including institutional division of labor, long-standing conceptions, or misconceptions, of the museum’s mission, and the orientation of museums toward a certain conceptual model of their visitors. The Personalization of the Museum Visit is essential reading for scholars and students engaging with issues of visitor engagement, curatorial practice, and museum management. With a particular focus on the role of business interests and public policy, the book should also be of interest to those undertaking research in fields outside of museum and visitor studies.

Museum Innovation and Social Entrepreneurship

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Publisher : Routledge
ISBN 13 : 0429647182
Total Pages : 157 pages
Book Rating : 4.85/5 ( download)

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Book Synopsis Museum Innovation and Social Entrepreneurship by : Haitham Eid

Download or read book Museum Innovation and Social Entrepreneurship written by Haitham Eid and published by Routledge. This book was released on 2019-03-14 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: Museum Innovation and Social Entrepreneurship makes a contribution towards building a museum perspective of innovation that takes into consideration the unique role of museums in society. Beginning and ending with the idea of museum innovation in a wider sense, the book takes digital innovation as a particular focus. Drawing on innovation theories from business studies and case studies from national museums in the US and the UK, as well as numerous examples of innovative museum projects around the globe, the author unpacks, in practical terms, what it means for museums to be innovative and socially enterprising. As a result, Eid presents a research-based model of innovation in museums, which is flexible enough to be fully or partially adopted by any museum, regardless of size, location, mission or nature of the collections it houses. As such, this model makes innovation in museums scalable, replicable and feasible to start and operate. Supplying the museum studies field with essential terminologies and conceptual frameworks related to innovation, Museum Innovation and Social Entrepreneurship helps to forge new ideas and create common ground with other disciplines. Therefore, the book should be essential reading for academics, researchers and graduate students working in the fields of museum and heritage studies, digital humanities and business studies. It should also be of great interest to practitioners working in museums around the globe.

Biculturalism at New Zealand’s National Museum

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Author :
Publisher : Routledge
ISBN 13 : 1351121375
Total Pages : 249 pages
Book Rating : 4.78/5 ( download)

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Book Synopsis Biculturalism at New Zealand’s National Museum by : Tanja Schubert-McArthur

Download or read book Biculturalism at New Zealand’s National Museum written by Tanja Schubert-McArthur and published by Routledge. This book was released on 2019-03-14 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Museum of New Zealand Te Papa Tongarewa has been celebrated as an international leader for its bicultural concept and partnership with Māori in all aspects of the museum, but how does this relationship with the indigenous partner work in practice? Biculturalism at New Zealand’s National Museum reveals the challenges, benefits and politics of implementing a bicultural framework in everyday museum practice. Providing an analysis of the voices of museum employees, the book reflects their multifaceted understandings of biculturalism and collaboration. Based on a year of intensive fieldwork behind the scenes at New Zealand’s national museum and drawing on 68 interviews and participant observations with 18 different teams across the organisation, this book examines the interactions and cultural clashes between Māori and non-Māori museum professionals in their day-to-day work. Documenting and analysing contemporary museum practices, this account explores how biculturalism is enacted, negotiated, practised and envisioned on different stages within the complex social institution that is the museum. Lessons learnt from Te Papa will be valuable for other museums, NGOs, the public service and organisations facing similar issues around the world. Biculturalism at New Zealand’s National Museum addresses a gap in the literature on biculturalism and reaffirms the importance of ethnography to the anthropological enterprise and museum studies research. As such, it will be essential reading for academics, researchers and postgraduate students in the fields of cultural anthropology, museum anthropology, museum studies, and Māori studies or indigenous studies. It should also be of great interest to museum professionals.

Museums and the History of Computing

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Author :
Publisher : Routledge
ISBN 13 : 9781032544014
Total Pages : 0 pages
Book Rating : 4.15/5 ( download)

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Book Synopsis Museums and the History of Computing by : Simone Natale

Download or read book Museums and the History of Computing written by Simone Natale and published by Routledge. This book was released on 2024-07-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Museums and the History of Computing examines the critical role that cultural organisations, such as museums and galleries, play in shaping 'digital heritage': the cultural heritage surrounding computer technology. Focusing on digital technologies as objects and practices that museums collect, exhibit, and preserve for the future, this book highlights how and why museums play a crucial role in preserving the rich heritage of the digital world, constructing powerful narratives that help make it relevant to the public. It demonstrates that the museum can be a powerful means of safeguarding and interpreting ephemeral and continually changing digital technology, offering new pathways for rethinking the very meaning of digital objects and practices in contemporary societies. It provides practices and strategies for the preservation and exhibition of computing artefacts and ways to accommodate and respond to narratives about histories of computing that circulate in the public arena. Bringing together leading museum and university researchers and practitioners, and mobilizing cross-cutting debates and approaches in areas such as museum studies, cultural heritage, history of technology, anthropology, and media studies, this book challenges us to think critically about what 'digital' is when examined not only as a tool, but as a cultural object deserving of attention and a place within the museum. Museums and the History of Computing is for museum studies students and researchers as well as museum practitioners - especially those with an interest in digital technology and heritage. It will be of interest to researchers and students interested on histories of computing and digital media and on digital media studies.

New Collecting: Exhibiting and Audiences after New Media Art

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Author :
Publisher : Routledge
ISBN 13 : 1317088662
Total Pages : 254 pages
Book Rating : 4.60/5 ( download)

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Book Synopsis New Collecting: Exhibiting and Audiences after New Media Art by : Beryl Graham

Download or read book New Collecting: Exhibiting and Audiences after New Media Art written by Beryl Graham and published by Routledge. This book was released on 2016-04-29 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: The collections of museums, galleries and online art organisations are increasingly broadening to include more new media art. Because new media is used as a means of documenting, archiving and distributing art, and because new media art might be interactive with its audiences, this highlights the new kinds of relationships that might occur between audiences as viewers, participants, selectors, taggers or taxonomisers. New media art presents many challenges to the curator and collector, but there is very little published analytical material available to help meet those challenges. This book fills that gap. Drawing from the editor's extensive research and the authors' expertise in the field, the book provides clear navigation through a disparate arena. The authors offer examples from a wide geographical reach, including the UK, North America and Asia and integrate the consideration of audience response into all aspects of their work. The book will be essential reading for those studying or practicing in new media, curating or museums and galleries.