Character Design for Mobile Devices

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Publisher :
ISBN 13 : 9789812453549
Total Pages : 191 pages
Book Rating : 4.47/5 ( download)

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Book Synopsis Character Design for Mobile Devices by : NFGMan

Download or read book Character Design for Mobile Devices written by NFGMan and published by . This book was released on 2006 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Character Design for Mobile Devices

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Publisher : Gulf Professional Publishing
ISBN 13 : 9780240808086
Total Pages : 204 pages
Book Rating : 4.88/5 ( download)

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Book Synopsis Character Design for Mobile Devices by : NFGMan

Download or read book Character Design for Mobile Devices written by NFGMan and published by Gulf Professional Publishing. This book was released on 2006 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work looks at the creative challenges of designing sprites and icons for mobile phones, portable games platforms and computers. It also explores how the limits of designing for small screens are the inspiration for vibrant and colourful art.

Designing Mobile Interfaces

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449321313
Total Pages : 584 pages
Book Rating : 4.14/5 ( download)

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Book Synopsis Designing Mobile Interfaces by : Steven Hoober

Download or read book Designing Mobile Interfaces written by Steven Hoober and published by "O'Reilly Media, Inc.". This book was released on 2011-11-01 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: With hundreds of thousands of mobile applications available today, your app has to capture users immediately. This book provides practical techniques to help you catch—and keep—their attention. You’ll learn core principles for designing effective user interfaces, along with a set of common patterns for interaction design on all types of mobile devices. Mobile design specialists Steven Hoober and Eric Berkman have collected and researched 76 best practices for everything from composing pages and displaying information to the use of screens, lights, and sensors. Each pattern includes a discussion of the design problem and solution, along with variations, interaction and presentation details, and antipatterns. Compose pages so that information is easy to locate and manipulate Provide labels and visual cues appropriate for your app’s users Use information control widgets to help users quickly access details Take advantage of gestures and other sensors Apply specialized methods to prevent errors and the loss of user-entered data Enable users to easily make selections, enter text, and manipulate controls Use screens, lights, haptics, and sounds to communicate your message and increase user satisfaction "Designing Mobile Interfaces is another stellar addition to O’Reilly’s essential interface books. Every mobile designer will want to have this thorough book on their shelf for reference." —Dan Saffer, Author of Designing Gestural Interfaces

Virtual Character Design for Games and Interactive Media

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Publisher : CRC Press
ISBN 13 : 1466598204
Total Pages : 256 pages
Book Rating : 4.01/5 ( download)

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Book Synopsis Virtual Character Design for Games and Interactive Media by : Robin James Stuart Sloan

Download or read book Virtual Character Design for Games and Interactive Media written by Robin James Stuart Sloan and published by CRC Press. This book was released on 2015-05-07 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more intricate and varied, there is a growing need to examine the theory and practice of virtual character design. This book seeks to develop a series of critical frameworks to support the analysis and design of virtual characters. Virtual Character Design for Games and Interactive Media covers a breadth of topics to establish a relationship between pertinent artistic and scientific theories and good character design practice. Targeted at students, researchers, and professionals, the book aims to show how both character presentation and character performance can be enhanced through careful consideration of underlying theory. The book begins with a focus on virtual character presentation, underpinned by a discussion of biological, artistic, and sociological principles. Next it looks at the performance of virtual characters, encompassing the psychology of emotion and personality, narrative and game design theories, animation, and acting. The book concludes with a series of applied virtual character design examples. These examples examine the aesthetics of player characters, the design and performance of the wider cast of game characters, and the performance of characters within complex, hyperreal worlds.

Introduction to Media Production

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Publisher : CRC Press
ISBN 13 : 1136053220
Total Pages : 536 pages
Book Rating : 4.21/5 ( download)

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Book Synopsis Introduction to Media Production by : Gorham Kindem

Download or read book Introduction to Media Production written by Gorham Kindem and published by CRC Press. This book was released on 2012-08-21 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: Long-standing book on media production brings media production into the digital age!

Art Directing Projects for Print

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Publisher : Rotovision
ISBN 13 : 288893020X
Total Pages : 258 pages
Book Rating : 4.04/5 ( download)

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Book Synopsis Art Directing Projects for Print by : Tony Seddon

Download or read book Art Directing Projects for Print written by Tony Seddon and published by Rotovision. This book was released on 2009-12-15 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Art directors need to balance both the creative and business-oriented aspects of their role to be truly successful. This book provides an inspirational and creative 'skill set' path for designers who wish to take their careers to a more ambitious level.

Recent Advances in Ambient Intelligence and Context-Aware Computing

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Publisher : IGI Global
ISBN 13 : 1466672854
Total Pages : 401 pages
Book Rating : 4.57/5 ( download)

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Book Synopsis Recent Advances in Ambient Intelligence and Context-Aware Computing by : Curran, Kevin

Download or read book Recent Advances in Ambient Intelligence and Context-Aware Computing written by Curran, Kevin and published by IGI Global. This book was released on 2014-11-30 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern devices, from phones and cars to houses and the appliances within them, are being designed with formidable computational power and expanded functionality. To be truly effective, these smart devices must effectively process data from their environment and experiences and make decisions based on that information. Recent Advances in Ambient Intelligence and Context-Aware Computing investigates the functionality of ubiquitous computational systems and how they may adapt to their environment to improve the quality of interaction for the end-user. This reference book will be of value to under- and post-graduate students, professionals, and researchers in networking, computer science, communications, and other information technology disciplines.

Mobile Learning Design

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Publisher : Springer
ISBN 13 : 9811000271
Total Pages : 431 pages
Book Rating : 4.70/5 ( download)

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Book Synopsis Mobile Learning Design by : Daniel Churchill

Download or read book Mobile Learning Design written by Daniel Churchill and published by Springer. This book was released on 2015-12-21 with total page 431 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on mobile learning design from both theoretical and practical perspectives. It introduces and discusses how mobile learning can be effectively integrated into curricula, highlighting the design of four key components of learning-centric pedagogy: Resource, Activity, Support and Evaluation in the context of mobile learning. It also investigates the learning theories underpinning mobile learning design, and includes case studies in different contexts. It provides practical insights that allow teachers to change and transform teaching practices using mobile technology. Anyone involved in mobile-technology enhanced learning and teaching will find this book both informative and useful.

Prioritising Wellbeing and Self-Care in Higher Education

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Publisher : Taylor & Francis
ISBN 13 : 1040049060
Total Pages : 297 pages
Book Rating : 4.68/5 ( download)

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Book Synopsis Prioritising Wellbeing and Self-Care in Higher Education by : Narelle Lemon

Download or read book Prioritising Wellbeing and Self-Care in Higher Education written by Narelle Lemon and published by Taylor & Francis. This book was released on 2024-07-11 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book illuminates international voices of those who feel empowered to do things differently in higher education, providing inspiration to those who are seeking guidance, reassurance, or a beacon of hope. Doing things differently comes with an awareness and curiosity to explore what can be. Increasingly, more and more professionals in higher education are choosing themselves, happiness, families, relationships, kindness, and compassion over arbitrary notions of institutional prestige, continuous pressure to overwork, and competitiveness with others. The chapters in this book do more than highlight flaws in the system, they call for proactive engagement in interrupting and reimagining what is broken. The authors share their own experiences as a way of encouraging readers to take small steps towards self-care, to notice their surroundings, and to embrace change as an empowering tool. The focus is on becoming the change we aspire to see, with a collective readiness to instigate positive transformations. Sharing ambitious ideas to encourage change, this book is a valuable resource for those seeking to enhance their self-care and wellbeing in the higher education context, and for those seeking to engage with others in support of these efforts.

Gamification: Concepts, Methodologies, Tools, and Applications

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Publisher : IGI Global
ISBN 13 : 1466682019
Total Pages : 2211 pages
Book Rating : 4.16/5 ( download)

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Book Synopsis Gamification: Concepts, Methodologies, Tools, and Applications by : Management Association, Information Resources

Download or read book Gamification: Concepts, Methodologies, Tools, and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2015-03-31 with total page 2211 pages. Available in PDF, EPUB and Kindle. Book excerpt: Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.