Character Animation Fundamentals

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136129499
Total Pages : 458 pages
Book Rating : 4.90/5 ( download)

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Book Synopsis Character Animation Fundamentals by : Steve Roberts

Download or read book Character Animation Fundamentals written by Steve Roberts and published by Taylor & Francis. This book was released on 2012-09-10 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models.

Character Animation Fundamentals

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Author :
Publisher : CRC Press
ISBN 13 : 1136129502
Total Pages : 457 pages
Book Rating : 4.06/5 ( download)

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Book Synopsis Character Animation Fundamentals by : Steve Roberts

Download or read book Character Animation Fundamentals written by Steve Roberts and published by CRC Press. This book was released on 2012-09-10 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models.

Character Animation Fundamentals

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Author :
Publisher : Taylor & Francis
ISBN 13 : 0240522273
Total Pages : 458 pages
Book Rating : 4.72/5 ( download)

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Book Synopsis Character Animation Fundamentals by : Steve Roberts

Download or read book Character Animation Fundamentals written by Steve Roberts and published by Taylor & Francis. This book was released on 2011 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt: The DVD and companion website will include 20 fully built and rigged models to animate with; over 50 tutorials on how to build and animate these models; 140 2D and 3D animated movies as examples; 22 live action movies.

3D Animation Essentials

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118239059
Total Pages : 357 pages
Book Rating : 4.56/5 ( download)

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Book Synopsis 3D Animation Essentials by : Andy Beane

Download or read book 3D Animation Essentials written by Andy Beane and published by John Wiley & Sons. This book was released on 2012-01-25 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.

The Fundamentals of Animation

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Author :
Publisher : Bloomsbury Publishing
ISBN 13 : 147257527X
Total Pages : 216 pages
Book Rating : 4.72/5 ( download)

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Book Synopsis The Fundamentals of Animation by : Paul Wells

Download or read book The Fundamentals of Animation written by Paul Wells and published by Bloomsbury Publishing. This book was released on 2016-08-11 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed with examples from classic and contemporary films, The Fundamentals of Animation presents each stage of the animation production process in an engaging visual style, whilst providing an historical and critical context for four core disciplines: drawn/cel; 2D/3D stop-motion; computer generated; and experimental animation. With insightful commentary from leading animators, Wells and Moore also introduce you to the many different career paths open to aspiring animators, from storyboard artist or character designer to VFX artist or writer and director. They also provide you with key tips on producing engaging portfolios and show reels. - Illustrated with over 300 images, including preliminary sketches, frame-by-frame analyses and shots of animators at work. - Now explores the animated documentary genre and the role of visual effects and gaming in contemporary animation. - Features more than 20 interviews with a range of international practitioners including Pete Docter, Director, Monsters, Inc. (2001), Up (2009) and Inside Out (2015). Featured Artists Sarah Cox, ArthurCox Lluis Danti, Media Molecule Pete Docter, Pixar Paul Driessen Eric Fogel Cathal Gaffney, Brown Bag Films Adam Goddard Philip Hunt, STUDIO AKA The Brothers McLeod Bill Plympton Ellen Poon, Industrial Light and Magic Barry Purves Joanna Quinn Chris Randall, Second Home Studios Maureen Selwood Koji Yamamura

Fundamentals of Character Design

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Author :
Publisher : 3dtotal Publishing
ISBN 13 : 9781912843183
Total Pages : 288 pages
Book Rating : 4.88/5 ( download)

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Book Synopsis Fundamentals of Character Design by : 3dtotal 3dtotal Publishing

Download or read book Fundamentals of Character Design written by 3dtotal 3dtotal Publishing and published by 3dtotal Publishing. This book was released on 2020-10 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: An eye-opening, visual-led exploration of the fundamental aspects of character design, including narrative, shape language, proportion, and expression.

Game Anim

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Author :
Publisher : CRC Press
ISBN 13 : 1000357805
Total Pages : 307 pages
Book Rating : 4.06/5 ( download)

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Book Synopsis Game Anim by : Jonathan Cooper

Download or read book Game Anim written by Jonathan Cooper and published by CRC Press. This book was released on 2021-04-19 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the latest developments in Motion Matching, and even more interviews with top professionals in the field. Combined with everything in the first edition, this updated edition provides the reader with an even more comprehensive understanding of all areas of video game animation – from small indie projects to the latest AAA blockbusters. Key Features • New 2nd Edition Content: An all-new chapter on 2D and Pixel Art Animation, Motion Matching, and more • 20 Years of Insight: Accumulated knowledge from 2 decades of experience in all areas of game animation. • The 5 Fundamentals: Reinterprets the classic 12 animation principles and sets out 5 new fundamentals for great game animation. • Full Production Cycle: Walks through every stage of a game production from the animator’s perspective. • Animator Interviews: Notable game animators offer behind-the-scenes stories, tips, and advice. • Free Animation Rig: Free "AZRI" maya rig, tutorials and other resources on the accompanying website: www.gameanim.com/book About The Author Jonathan Cooper is an award-winning video game animator who has brought virtual characters to life professionally since 2000, leading teams on large projects such as the Assassin’s Creed and Mass Effect series, with a focus on memorable stories and characters and cutting-edge video game animation. He has since focused on interactive cinematics in the latest chapters of the DICE and Annie award-winning series Uncharted and The Last of Us. Jonathan has presented at the Game Developers Conference (GDC) in San Francisco and at other conferences across Canada and the United Kingdom. He holds a Bachelor of Design honors degree in animation.

Character Animation Crash Course!

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Author :
Publisher :
ISBN 13 : 9781879505971
Total Pages : 218 pages
Book Rating : 4.75/5 ( download)

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Book Synopsis Character Animation Crash Course! by : Eric Goldberg

Download or read book Character Animation Crash Course! written by Eric Goldberg and published by . This book was released on 2008 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Detailed text and drawings illuminate how to conceive animated characters.

Digital Character Animation 3

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Author :
Publisher : New Riders
ISBN 13 : 0132798190
Total Pages : 321 pages
Book Rating : 4.98/5 ( download)

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Book Synopsis Digital Character Animation 3 by : George Maestri

Download or read book Digital Character Animation 3 written by George Maestri and published by New Riders. This book was released on 2006-04-12 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to life. In this updated classic, both newcomers to digital animation and old hands looking to hone existing skills will find essential techniques for creating lively, professional-quality animation that are applicable to any software application. Combining the fundamentals of modeling, rigging, and animation with advanced-level information on characterization, directing, and production management, author George Maestri has created an essential resource for digital animators. [digital] Character Animation 3 is packed with beautiful new artwork and Maestri’s invaluable expert tips. Along with clear instruction on the theory and practice of foundation techniques such as rigging, walk-cycles, and lip-synch–the tutorials and exercises in this book let you practice what you’ve learned. Maestri also offers in-depth information on creating nuanced characters that feel “alive” and win audience empathy and attention. The book’s final chapter guides you through the entire filmmaking process, from story development through voice casting and animation directing.

Unity Animation Essentials

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1782174990
Total Pages : 200 pages
Book Rating : 4.98/5 ( download)

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Book Synopsis Unity Animation Essentials by : Alan Thorn

Download or read book Unity Animation Essentials written by Alan Thorn and published by Packt Publishing Ltd. This book was released on 2015-06-24 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unity is a feature-rich, fully-integrated development engine that provides out-of-the-box functionality for the creation of interactive 3D content. It is an exciting engine that has a rich and sophisticated animation system called Mecanim. Unity Animation Essentials offers a comprehensive introduction to powerful animation tools and principles in Unity, which can be used to make great games. This book starts by exploring core animation concepts and then dives deeper to demonstrate their practical application in real-time games. This book shares extensive and useful insights to create animations using a professional grade workflow, and to create responses and interactive scenes. Each chapter focuses on a specific range of topics, from timing and events to character animation and particle systems. By the end of the book, you should be able to fully utilize the powers of Mecanim and Unity.