Char Davies' Immersive Virtual Art and the Essence of Spatiality

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Publisher : University of Toronto Press
ISBN 13 : 080209094X
Total Pages : 209 pages
Book Rating : 4.42/5 ( download)

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Book Synopsis Char Davies' Immersive Virtual Art and the Essence of Spatiality by : Laurie McRobert

Download or read book Char Davies' Immersive Virtual Art and the Essence of Spatiality written by Laurie McRobert and published by University of Toronto Press. This book was released on 2007-01-01 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this first book-length study of the internationally renowned Canadian artist Char Davies, Laurie McRobert examines the digital installations Osmose and Ephémère in the context of Davies' artistic and conceptual inspirations. Davies, originally a painter, turned to technology in an effort to create the effect of osmosis between self and world. By donning a head-mounted display unit and a body vest to monitor breathing and balance, participants are immersed in 3D-virtual space where they interact with abstract images of nature while manoeuvring in an artificial spatial environment. Char Davies' Immersive Virtual Art and the Essence of Spatiality explores spatiality through a broad scope of disciplines, including philosophy, mythology, biology, and visual studies, in order to familiarize the reader with virtual reality art - how it differs from traditional artistic media and why immersive virtual art promises to expand our imaginative horizons. This original study provides us with an important exposition of two of Char Davies' acclaimed projects and an exploration of the future impact of digital virtual art on our worldviews.

Virtual Art

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Publisher : MIT Press
ISBN 13 : 9780262572231
Total Pages : 438 pages
Book Rating : 4.30/5 ( download)

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Book Synopsis Virtual Art by : Oliver Grau

Download or read book Virtual Art written by Oliver Grau and published by MIT Press. This book was released on 2004-09-17 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: An overview of the art historical antecedents to virtual reality and the impact of virtual reality on contemporary conceptions of art. Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for illusionary visual space can be traced back to antiquity. In this book, Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype. Grau shows how each epoch used the technical means available to produce maximum illusion. He discusses frescoes such as those in the Villa dei Misteri in Pompeii and the gardens of the Villa Livia near Primaporta, Renaissance and Baroque illusion spaces, and panoramas, which were the most developed form of illusion achieved through traditional methods of painting and the mass image medium before film. Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 The Battle of Sedan, Grau shows how immersion produced emotional responses. He traces immersive cinema through Cinerama, Sensorama, Expanded Cinema, 3-D, Omnimax and IMAX, and the head mounted display with its military origins. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art. His analysis draws on the work of contemporary artists and groups ART+COM, Maurice Benayoun, Charlotte Davies, Monika Fleischmann, Ken Goldberg, Agnes Hegedues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and Wolfgang Strauss. Grau offers not just a history of illusionary space but also a theoretical framework for analyzing its phenomenologies, functions, and strategies throughout history and into the future.

Sounding New Media

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Publisher : Univ of California Press
ISBN 13 : 0520944844
Total Pages : 260 pages
Book Rating : 4.48/5 ( download)

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Book Synopsis Sounding New Media by : Frances Dyson

Download or read book Sounding New Media written by Frances Dyson and published by Univ of California Press. This book was released on 2009-09-04 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sounding New Media examines the long-neglected role of sound and audio in the development of new media theory and practice, including new technologies and performance art events, with particular emphasis on sound, embodiment, art, and technological interactions. Frances Dyson takes an historical approach, focusing on technologies that became available in the mid-twentieth century-electronics, imaging, and digital and computer processing-and analyzing the work of such artists as John Cage, Edgard Varèse, Antonin Artaud, and Char Davies. She utilizes sound's intangibility to study ideas about embodiment (or its lack) in art and technology as well as fears about technology and the so-called "post-human." Dyson argues that the concept of "immersion" has become a path leading away from aesthetic questions about meaning and toward questions about embodiment and the physical. The result is an insightful journey through the new technologies derived from electronics, imaging, and digital and computer processing, toward the creation of an aesthetic and philosophical framework for considering the least material element of an artwork, sound.

Virtual Reality

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1623564743
Total Pages : 217 pages
Book Rating : 4.42/5 ( download)

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Book Synopsis Virtual Reality by : Melanie Chan

Download or read book Virtual Reality written by Melanie Chan and published by Bloomsbury Publishing USA. This book was released on 2014-01-16 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as a wondrous technology that enabled transcendence from the limitations of physical embodiment. The purpose of this critical historical analysis of representations of virtual reality is to examine how they might deny, repress or overlook embodied experience. Specifically, the author will contend that embodiment is a fundamental aspect of immersion in virtual reality, rather than something which is to be transcended. In this way, the book aims to challenge distorted ideas about transcendence and productively contribute to debates about embodiment and technology.

The Real and the Virtual: Critical Issues in Cybercultures

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Author :
Publisher : BRILL
ISBN 13 : 184888012X
Total Pages : 218 pages
Book Rating : 4.22/5 ( download)

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Book Synopsis The Real and the Virtual: Critical Issues in Cybercultures by :

Download or read book The Real and the Virtual: Critical Issues in Cybercultures written by and published by BRILL. This book was released on 2020-09-25 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: The papers in this volume reflect the debates that progressed during the 4th Global conference on Cybercultures: Exploring Critical Issues, held as a part of Cyber Hub activity in Salzburg, Austria in March 2009. The edited draft papers make up a snapshot for the actual publishing.

Data and Information in Online Environments

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Publisher : Springer Nature
ISBN 13 : 3030774171
Total Pages : 479 pages
Book Rating : 4.72/5 ( download)

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Book Synopsis Data and Information in Online Environments by : Edgar Bisset Álvarez

Download or read book Data and Information in Online Environments written by Edgar Bisset Álvarez and published by Springer Nature. This book was released on 2021-06-14 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of the Second International Conference on Data Information in Online Environments, DIONE 2021, which took place in March 2021. Due to COVID-19 pandemic the conference was held virtually. DIONE 2021 presents theoretical proposals and practical solutions in the treatment, processing and study of data and information produced in online environments, the latest trends in the analysis of network information, media metrics social, data processing technologies and open science. The 40 revised full papers were carefully reviewed and selected from 86 submissions. The papers are grouped in thematical sessions on evaluation of science in social networking environment; scholarly publishing and online communication; and education in online environments.

Virtual Reality

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 1501308645
Total Pages : 217 pages
Book Rating : 4.42/5 ( download)

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Book Synopsis Virtual Reality by : Melanie Chan

Download or read book Virtual Reality written by Melanie Chan and published by Bloomsbury Publishing USA. This book was released on 2015-07-30 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as a wondrous technology that enabled transcendence from the limitations of physical embodiment. The purpose of this critical historical analysis of representations of virtual reality is to examine how they might deny, repress or overlook embodied experience. Specifically, the author will contend that embodiment is a fundamental aspect of immersion in virtual reality, rather than something which is to be transcended. In this way, the book aims to challenge distorted ideas about transcendence and productively contribute to debates about embodiment and technology.

Women, Art, and Technology

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Publisher : MIT Press
ISBN 13 : 9780262134248
Total Pages : 580 pages
Book Rating : 4.41/5 ( download)

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Book Synopsis Women, Art, and Technology by : Judy Malloy

Download or read book Women, Art, and Technology written by Judy Malloy and published by MIT Press. This book was released on 2003 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: A sourcebook of documentation on women artists at the forefront of work at the intersection of art and technology. Although women have been at the forefront of art and technology creation, no source has adequately documented their core contributions to the field. Women, Art, and Technology, which originated in a Leonardo journal project of the same name, is a compendium of the work of women artists who have played a central role in the development of new media practice.The book includes overviews of the history and foundations of the field by, among others, artists Sheila Pinkel and Kathy Brew; classic papers by women working in art and technology; papers written expressly for this book by women whose work is currently shaping and reshaping the field; and a series of critical essays that look to the future. Artist contributors Computer graphics artists Rebecca Allen and Donna Cox; video artists Dara Birnbaum, Joan Jonas, Valerie Soe, and Steina Vasulka; composers Cecile Le Prado, Pauline Oliveros, and Pamela Z; interactive artists Jennifer Hall and Blyth Hazen, Agnes Hegedus, Lynn Hershman, and Sonya Rapoport; virtual reality artists Char Davies and Brenda Laurel; net artists Anna Couey, Monika Fleischmann and Wolfgang Strauss, Nancy Paterson, and Sandy Stone; and choreographer Dawn Stoppiello; critics include Margaret Morse, Jaishree Odin, Patric Prince, and Zoe Sofia

Digital Creativity

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Publisher : Taylor & Francis
ISBN 13 : 9789026519390
Total Pages : 264 pages
Book Rating : 4.97/5 ( download)

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Book Synopsis Digital Creativity by : Colin Beardon

Download or read book Digital Creativity written by Colin Beardon and published by Taylor & Francis. This book was released on 2002 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presenting highlights from five years of the field journal Digital Creativity , this volume republishes twenty-seven contributions from international artists and scientists.

Art Book News Annual, volume 4: 2008Art Book News Annual, volume 4: 2008

Download Art Book News Annual, volume 4: 2008Art Book News Annual, volume 4: 2008 PDF Online Free

Author :
Publisher : Book News Inc.
ISBN 13 : 160585087X
Total Pages : 130 pages
Book Rating : 4.70/5 ( download)

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Book Synopsis Art Book News Annual, volume 4: 2008Art Book News Annual, volume 4: 2008 by :

Download or read book Art Book News Annual, volume 4: 2008Art Book News Annual, volume 4: 2008 written by and published by Book News Inc.. This book was released on with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: