Capturing Time & Motion

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Publisher : Sterling Publishing Company, Inc.
ISBN 13 : 9781600594670
Total Pages : 180 pages
Book Rating : 4.70/5 ( download)

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Book Synopsis Capturing Time & Motion by : Joseph Meehan

Download or read book Capturing Time & Motion written by Joseph Meehan and published by Sterling Publishing Company, Inc.. This book was released on 2010 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Explore the elements of composition, light, and direction that effectively create the illusion of time and motion in a digital image." The author explains how best to create these illusions and guides you through simple yet effective shooting techniques and post processing strategies.--[back cover].

Human Motion - Understanding, Modeling, Capture and Animation

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Publisher : Springer
ISBN 13 : 3540757031
Total Pages : 332 pages
Book Rating : 4.30/5 ( download)

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Book Synopsis Human Motion - Understanding, Modeling, Capture and Animation by : Ahmed Elgammal

Download or read book Human Motion - Understanding, Modeling, Capture and Animation written by Ahmed Elgammal and published by Springer. This book was released on 2007-11-15 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second Workshop on Human Motion, HumanMotion 2007, held in Rio de Janeiro, Brazil October 2007 in conjunction with ICCV 2007. The 22 revised full papers presented were carefully reviewed and selected from 38 submissions. The papers are organized in topical sections on motion capture and pose estimation, body and limb tracking and segmentation and activity recognition.

Modelling and Motion Capture Techniques for Virtual Environments

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Publisher : Springer
ISBN 13 : 3540493840
Total Pages : 282 pages
Book Rating : 4.46/5 ( download)

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Book Synopsis Modelling and Motion Capture Techniques for Virtual Environments by : Nadia Magnenat-Thalmann

Download or read book Modelling and Motion Capture Techniques for Virtual Environments written by Nadia Magnenat-Thalmann and published by Springer. This book was released on 2003-05-20 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: The CAPTECH'98 workshop took place at the University of Geneva on November 26–27, 1998, sponsored by FIP Working Group 5.10 (Computer Graphics and Virtual Worlds) and the Suisse Romande regional doctoral seminar in computer science. The subject of the conference was ongoing research in data capture and interpretation. The goals of capturing real world data in order to perceive, understand, and interpret them and then reacting to them in a suitable way are currently important research problems. These data can be very diverse: sounds, emotions, shapes, motions, forces, muscles, actions, etc. Once captured, they have to be treated either to make the invisible visible, or to understand a particular phenomenon so as to formulate an appropriate reaction, or to integrate various information in a new multimedia format. The conference included six sessions of presented papers and three panel discussions. Invited speakers treating various aspects of the topic were: Professor R. Earnshaw from Bradford University, Professor T. L. Kunii from Hosei University, and Professor P. Robert from EPFL. Professor K. Bauknecht, of the University of Zürich, President of IFIP, offered the welcoming address. Mr. E. Badique, project officer for the EU in Brussels, discussed recent results of the EU ACTS research program. Finally, the Geneva Computer Animation '98 Film Festival highlighted the evening of November 26.

Motion Studies

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Publisher : Bloomsbury Publishing PLC
ISBN 13 : 9780747562207
Total Pages : 305 pages
Book Rating : 4.02/5 ( download)

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Book Synopsis Motion Studies by : Rebecca Solnit

Download or read book Motion Studies written by Rebecca Solnit and published by Bloomsbury Publishing PLC. This book was released on 2003-01-01 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 1872 an Englishman called Edward Muybridge photographed a horse in California and thereby invented the essentials of motion picture technology. His patron wanted to know if the horse ever lifted all four hooves at once. This is the story of Muybridge and modern technology.

Understanding Motion Capture for Computer Animation

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Publisher : Elsevier
ISBN 13 : 9780123814975
Total Pages : 276 pages
Book Rating : 4.79/5 ( download)

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Book Synopsis Understanding Motion Capture for Computer Animation by : Alberto Menache

Download or read book Understanding Motion Capture for Computer Animation written by Alberto Menache and published by Elsevier. This book was released on 2011-01-24 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems Describes all the mathematical principles associated with motion capture and 3D character mechanics Helps you budget by explaining the costs associated with individualized motion capture projects

Understanding Motion Capture for Computer Animation and Video Games

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Publisher : Morgan Kaufmann
ISBN 13 : 9780124906303
Total Pages : 268 pages
Book Rating : 4.03/5 ( download)

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Book Synopsis Understanding Motion Capture for Computer Animation and Video Games by : Alberto Menache

Download or read book Understanding Motion Capture for Computer Animation and Video Games written by Alberto Menache and published by Morgan Kaufmann. This book was released on 2000 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation.

Capturing Motion

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Publisher : Firefly Books
ISBN 13 : 9780228102724
Total Pages : 192 pages
Book Rating : 4.23/5 ( download)

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Book Synopsis Capturing Motion by : Stephen Dalton

Download or read book Capturing Motion written by Stephen Dalton and published by Firefly Books. This book was released on 2020-10 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this fascinating book Stephen Dalton takes the reader on a journey, recounting how he started in photography and how he became fascinated with the idea of photographing insects and birds in flight. When Dalton started to combine his interests in nature and photography, no photographer had succeeded in capturing on film a focused image of an animal in midair. There were no digital cameras, no high-speed film, only primitive flash units powered by a heavy car battery. Color film took a week or more to be sent away and processed, too late for Dalton to make adjustments to his camera and flash set-up. There were also no publications to learn from. Dalton describes how persistence, hard work and sheer faith that it could be done pushed him to experiment with a variety of methods. Two years of repeated attempts, an understanding of flight mechanics and insight into the art of photography brought success: he captured a sharply focused image of a barn owl leaving its nest. Dalton had created the art of motion photography. Capturing Motion: My Life in High Speed Nature Photography is part memoir, part adventure story and part scientific explanation, illustrated throughout with Dalton's pioneering photographs. Dalton explains how the photographic equipment of the time worked and takes the reader on his journeys into the English countryside in the 1960s as he searched for subjects. Each attempt could be long and frustrating but success finally came with his image of a barn owl in flight: We employed two cameras set-up side by side in the hide, one containing color film that had to be sent away to Kodak for processing, which took a week, while the other was loaded with black and white film. When the owl took off both cameras recorded two almost identical images. More often than not the negatives revealed that at least one of the flash heads failed to fire, ruining the chance of obtaining the lighting so carefully planned. Even when we managed to obtain an image, the chances were that the wings were not in an attractive position. By now, after three weeks our patience was running thin. Although we had managed to obtain a few indifferent pictures, none of them did justice to the bird and the setting. I decided to struggle on for a few more days. A couple of evenings had passed when out of the blue everything jelled - next morning from out of the developing tank I withdrew a strip of dripping negatives that held the image that had been in my mind's eye for weeks - all four flash lamps had fired and the owl's wings were perfect. Capturing Motion follows the incredible journey of a highly skilled and creative nature photographer inventing an entirely new method. All photographers will enjoy reading about the determination and skill that went into creating a method they use every day in their craft.

Human Motion Capture and Identification for Assistive Systems Design in Rehabilitation

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119515211
Total Pages : 240 pages
Book Rating : 4.10/5 ( download)

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Book Synopsis Human Motion Capture and Identification for Assistive Systems Design in Rehabilitation by : Pubudu N. Pathirana

Download or read book Human Motion Capture and Identification for Assistive Systems Design in Rehabilitation written by Pubudu N. Pathirana and published by John Wiley & Sons. This book was released on 2021-05-20 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: HUMAN MOTION CAPTURE AND IDENTIFICATION FOR ASSISTIVE SYSTEMS DESIGN IN REHABILITATION A guide to the core ideas of human motion capture in a rapidly changing technological landscape Human Motion Capture and Identification for Assistive Systems Design in Rehabilitation aims to fill a gap in the literature by providing a link between sensing, data analytics, and signal processing through the characterisation of movements of clinical significance. As noted experts on the topic, the authors apply an application-focused approach in offering an essential guide that explores various affordable and readily available technologies for sensing human motion. The book attempts to offer a fundamental approach to the capture of human bio-kinematic motions for the purpose of uncovering diagnostic and severity assessment parameters of movement disorders. This is achieved through an analysis of the physiological reasoning behind such motions. Comprehensive in scope, the text also covers sensors and data capture and details their translation to different features of movement with clinical significance, thereby linking them in a seamless and cohesive form and introducing a new form of assistive device design literature. This important book: Offers a fundamental approach to bio-kinematic motions and the physiological reasoning behind such motions Includes information on sensors and data capture and explores their clinical significance Links sensors and data capture to parameters of interest to therapists and clinicians Addresses the need for a comprehensive coverage of human motion capture and identification for the purpose of diagnosis and severity assessment of movement disorders Written for academics, technologists, therapists, and clinicians focusing on human motion, Human Motion Capture and Identification for Assistive Systems Design in Rehabilitation provides a holistic view for assistive device design, optimizing various parameters of interest to relevant audiences.

Motion in Games

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Publisher : Springer
ISBN 13 : 3540892206
Total Pages : 265 pages
Book Rating : 4.05/5 ( download)

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Book Synopsis Motion in Games by : Arjan Egges

Download or read book Motion in Games written by Arjan Egges and published by Springer. This book was released on 2008-11-07 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.

Articulated Motion and Deformable Objects

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Publisher : Springer
ISBN 13 : 3540705171
Total Pages : 471 pages
Book Rating : 4.78/5 ( download)

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Book Synopsis Articulated Motion and Deformable Objects by : Francisco J. Perales

Download or read book Articulated Motion and Deformable Objects written by Francisco J. Perales and published by Springer. This book was released on 2008-07-06 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on Articulated Motion and Deformable Objects, AMDO 2008, held in Port d'Andratx, Mallorca, Spain, in July 2008. The 36 revised full papers and 7 poster papers presented were carefully reviewed and selected from 64 submissions. The papers are organized in topical section on computer graphics: human modelling and animation, human motion: analysis, tracking, 3D reconstruction and recognition, multimodal user interaction: VR and ar, speech, biometrics, and advanced multimedia systems: standards, indexed video contents.