Buzz and Ollie's Steady Beat Adventure

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Publisher :
ISBN 13 : 097241472X
Total Pages : 56 pages
Book Rating : 4.22/5 ( download)

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Book Synopsis Buzz and Ollie's Steady Beat Adventure by : Marilyn Sloan Felts

Download or read book Buzz and Ollie's Steady Beat Adventure written by Marilyn Sloan Felts and published by . This book was released on 2002-09 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: Buzz and Ollie find many rhythms and beats as they go on a visit to their grandparent's house.

Briar and Rose and Jack

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Publisher : Clarion Books
ISBN 13 : 1328950050
Total Pages : 371 pages
Book Rating : 4.55/5 ( download)

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Book Synopsis Briar and Rose and Jack by : Katherine Coville

Download or read book Briar and Rose and Jack written by Katherine Coville and published by Clarion Books. This book was released on 2019 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ugly Lady Briar, beautiful Princess Rose, and Jack plot the downfall of the evil giant who plagues their kingdom while the girls face a curse that only true love can break.

Warcross

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Publisher : Penguin
ISBN 13 : 0399547983
Total Pages : 368 pages
Book Rating : 4.80/5 ( download)

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Book Synopsis Warcross by : Marie Lu

Download or read book Warcross written by Marie Lu and published by Penguin. This book was released on 2017-09-12 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: From #1 New York Times bestselling author Marie Lu—when a game called Warcross takes the world by storm, one girl hacks her way into its dangerous depths. For the millions who log in every day, Warcross isn’t just a game—it’s a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally. But the bounty-hunting world is a competitive one, and survival has not been easy. To make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation. Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire. In this sci-fi thriller, #1 New York Times bestselling author Marie Lu conjures an immersive, exhilarating world where choosing who to trust may be the biggest gamble of all.

Ultimate Game Design: Building Game Worlds

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Publisher : McGraw Hill Professional
ISBN 13 : 9780072228991
Total Pages : 372 pages
Book Rating : 4.97/5 ( download)

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Book Synopsis Ultimate Game Design: Building Game Worlds by : Tom Meigs

Download or read book Ultimate Game Design: Building Game Worlds written by Tom Meigs and published by McGraw Hill Professional. This book was released on 2003-06-09 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build games with techniques and insights from a pro.

Wildcard

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Publisher : Penguin
ISBN 13 : 0399548017
Total Pages : 352 pages
Book Rating : 4.17/5 ( download)

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Book Synopsis Wildcard by : Marie Lu

Download or read book Wildcard written by Marie Lu and published by Penguin. This book was released on 2018-09-18 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Instant New York Times Bestseller! Return to the immersive, action-packed world of Warcross in this thrilling sequel from #1 New York Times bestselling author Marie Lu Emika Chen barely made it out of the Warcross Championships alive. Now that she knows the truth behind Hideo's new NeuroLink algorithm, she can no longer trust the one person she's always looked up to, who she once thought was on her side. Determined to put a stop to Hideo's grim plans, Emika and the Phoenix Riders band together, only to find a new threat lurking on the neon-lit streets of Tokyo. Someone's put a bounty on Emika's head, and her sole chance for survival lies with Zero and the Blackcoats, his ruthless crew. But Emika soon learns that Zero isn't all that he seems--and his protection comes at a price. Caught in a web of betrayal, with the future of free will at risk, just how far will Emika go to take down the man she loves? In this explosive sequel to the New York Times bestselling Warcross, Marie Lu delivers an addictive finale that will hold you captive till the very last page.

The Really Awful Musicians

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Publisher : Houghton Mifflin Harcourt
ISBN 13 : 0547328206
Total Pages : 37 pages
Book Rating : 4.01/5 ( download)

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Book Synopsis The Really Awful Musicians by : John Manders

Download or read book The Really Awful Musicians written by John Manders and published by Houghton Mifflin Harcourt. This book was released on 2012 with total page 37 pages. Available in PDF, EPUB and Kindle. Book excerpt: A wacky tall tale about how musicians first learned to play together. All the musicians in the kingdom are so awful that the king sends his men-at-arms to round up musicians and feed them to the royal crocodiles. Pipe and drum player Piffaro heads for the border, collecting other refugee musicians on the way.

Video Game Spaces

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Publisher : MIT Press
ISBN 13 : 0262293013
Total Pages : 315 pages
Book Rating : 4.13/5 ( download)

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Book Synopsis Video Game Spaces by : Michael Nitsche

Download or read book Video Game Spaces written by Michael Nitsche and published by MIT Press. This book was released on 2008-12-05 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.

Ivy

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Publisher : Knopf Books for Young Readers
ISBN 13 : 0553539752
Total Pages : 146 pages
Book Rating : 4.52/5 ( download)

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Book Synopsis Ivy by : Katherine Coville

Download or read book Ivy written by Katherine Coville and published by Knopf Books for Young Readers. This book was released on 2017-03-07 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: For fans of Jessica Day George and E. D. Baker comes a charming young fantasy about a girl, her grandmother, and an animal hospital devoted to fantastical creatures. Ivy’s grandmother is a healer—to mostly four-legged patients of the forest. Although the woodland creatures love her, the residents of Broomsweep grumble about Grandmother’s unkempt garden. When a kingdom-wide contest is announced to proclaim the tidiest town in the land, the people of Broomsweep are determined to win. That is, if they can get Ivy’s grandmother to clean up her ways. Ivy is determined to lend a hand, but the task proves more challenging when a series of unexpected refugees descends on Grandmother’s cottage. Before the week is over, an injured griffin, a dragon with a cold, and a tiny flock of temperamental pixies will cause a most untidy uproar in Broomsweep . . . and brighten Ivy’s days in ways she never could have dreamed. Praise for The Cottage in the Woods: “Charming and engaging. . . . Beautifully written.” —School Library Journal, starred review “As rich with characters from folklore as it is full of heart.” —The Wall Street Journal

Vintage Games 2.0

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Publisher : CRC Press
ISBN 13 : 1000000923
Total Pages : 357 pages
Book Rating : 4.24/5 ( download)

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Book Synopsis Vintage Games 2.0 by : Matt Barton

Download or read book Vintage Games 2.0 written by Matt Barton and published by CRC Press. This book was released on 2019-05-08 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.

Skateboarding LA

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Publisher : NYU Press
ISBN 13 : 0814729207
Total Pages : 320 pages
Book Rating : 4.05/5 ( download)

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Book Synopsis Skateboarding LA by : Gregory J. Snyder

Download or read book Skateboarding LA written by Gregory J. Snyder and published by NYU Press. This book was released on 2017-12-05 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inside the complex and misunderstood world of professional street skateboarding On a sunny Sunday in Los Angeles, a crew of skaters and videographers watch as one of them attempts to land a “heel flip” over a fire hydrant on a sidewalk in front of the Biltmore Hotel. A staff member of the hotel demands they leave and picks up his phone to call the police.Not only does the skater land the trick, but he does so quickly, and spares everyone the unwanted stress of having to deal with the cops. This is not an uncommon occurrence in skateboarding, which is illegal in most American cities and this interaction is just part of the process of being a professional street skater. This is just one of Gregory Snyder’s experiences from eight years inside the world of professional street skateboarding: a highly refined, athletic and aesthetic pursuit, from which a large number of people profit. Skateboarding LA details the history of skateboarding, describes basic and complex tricks, tours some of LA's most famous spots, and provides an enthusiastic appreciation of this dangerous and creative practice. Particularly concerned with public spaces, Snyder shows that skateboarding offers cities much more than petty vandalism and exaggerated claims of destruction. Rather, skateboarding draws highly talented young people from around the globe to skateboarding cities, building a diverse and wide-reaching community of skateboarders, filmmakers, photographers, writers, and entrepreneurs. Snyder also argues that as stewards of public plazas and parks, skateboarders deter homeless encampments and drug dealers. In one stunning case, skateboarders transformed the West LA Courthouse, with Nike’s assistance, into a skateable public space. Through interviews with current and former professional skateboarders, Snyder vividly expresses their passion, dedication and creativity. Especially in relation to the city's architectural features—ledges, banks, gaps, stairs and handrails—they are constantly re-imagining and repurposing these urban spaces in order to perform their ever-increasingly difficult tricks. For anyone interested in this dynamic and daunting activity, Skateboarding LA is an amazing ride.