Breakout: How Atari 8-Bit Computers Defined a Generation

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Author :
Publisher : Ziff Davis
ISBN 13 : 0692851275
Total Pages : 292 pages
Book Rating : 4.72/5 ( download)

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Book Synopsis Breakout: How Atari 8-Bit Computers Defined a Generation by : Jamie Lendino

Download or read book Breakout: How Atari 8-Bit Computers Defined a Generation written by Jamie Lendino and published by Ziff Davis. This book was released on 2017-03-16 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Atari 8-bit computers are the first machines that truly bridged the divide between video game players and home computer enthusiasts. The Atari 400 and 800 signaled the start of a new era in computing. Breakout: How Atari 8-Bit Computers Defined a Generation is the first book to cover what made Atari's groundbreaking computer line great: its excellent graphics and sound, flexible programming environment, and wide support from the burgeoning home computer community. For those of us coming of "gaming age" in the 80s, Atari games were simply amazing—and you'll find out what made over 100 titles so much fun to play. Breakout also explores the Atari 8-bit platform as it stands today, with a robust enthusiast and modding community, the increasing value of Atari computers and peripherals, and how to get started with one now or get your old one working again.

How Atari 8-Bit Computers Defined a Generation

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Author :
Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781985819375
Total Pages : 288 pages
Book Rating : 4.76/5 ( download)

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Book Synopsis How Atari 8-Bit Computers Defined a Generation by : Steve S.Thomas

Download or read book How Atari 8-Bit Computers Defined a Generation written by Steve S.Thomas and published by Createspace Independent Publishing Platform. This book was released on 2017-10-23 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Atari 8-bit computers are the first machines that truly bridged the divide between video game players and home computer enthusiasts. The Atari 400 and 800 signaled the start of a new era in computing. Breakout: How Atari 8-Bit Computers Defined a Generation is the first book to cover what made Atari's groundbreaking computer line great: its excellent graphics and sound, flexible programming environment, and wide support from the burgeoning home computer community. For those of us coming of "gaming age" in the 80s, Atari games were simply amazing-and you'll find out what made over 100 titles so much fun to play. Breakout also explores the Atari 8-bit platform as it stands today, with a robust enthusiast and modding community, the increasing value of Atari computers and peripherals, and how to get started with one now or get your old one working again. Steve S.Thomas is the Editor-in-Chief of ExtremeTech.com. Previously, he managed the consumer electronics reviews team for PCMag.com, and has written for the print and digital versions of PC Magazine for over 10 years. He's also had articles published in Popular Science, Electronic Musician, Sound and Vision, and on CNET.com and ConsumerReports.com.

Breakout

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Author :
Publisher : Steel Gear Press
ISBN 13 : 195793204X
Total Pages : 349 pages
Book Rating : 4.40/5 ( download)

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Book Synopsis Breakout by : Jamie Lendino

Download or read book Breakout written by Jamie Lendino and published by Steel Gear Press. This book was released on 2023-08-17 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: Atari 8-bit computers are the first machines that truly bridged the divide between video game players and home computer enthusiasts. The Atari 400 and 800 signaled the start of a new era in computing. Breakout: How Atari 8-Bit Computers Defined a Generation is the first book to cover what made Atari's groundbreaking computer line great: its excellent graphics and sound, flexible programming environment, and wide support from the burgeoning home computer community. For those of us coming of gaming age in the 80s, Atari games were simply amazing—and you'll find out what made these titles so much fun to play. Breakout also explores the Atari 8-bit platform as it stands today, with a robust enthusiast and modding community, the increasing value of Atari computers and peripherals, and how to get started with one now or get your old one running again. With fully revised and updated sections on emulation, mods, and add-ons, plus new community sites, podcasts, and detailed write-ups of 170 Atari 8-bit games (60 more than before), this second edition of Breakout is a must-buy for every vintage computer or gaming enthusiast.

Atari Projects

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Author :
Publisher : Lulu.com
ISBN 13 : 0578556421
Total Pages : 123 pages
Book Rating : 4.20/5 ( download)

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Book Synopsis Atari Projects by : Jason Moore

Download or read book Atari Projects written by Jason Moore and published by Lulu.com. This book was released on with total page 123 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Faster Than Light

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Author :
Publisher :
ISBN 13 : 9781957932064
Total Pages : 0 pages
Book Rating : 4.66/5 ( download)

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Book Synopsis Faster Than Light by : Jamie Lendino

Download or read book Faster Than Light written by Jamie Lendino and published by . This book was released on 2019-06-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Starflight: How the PC and DOS Exploded Computer Gaming

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Author :
Publisher : Steel Gear Press
ISBN 13 : 1957932015
Total Pages : 386 pages
Book Rating : 4.19/5 ( download)

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Book Synopsis Starflight: How the PC and DOS Exploded Computer Gaming by : Jamie Lendino

Download or read book Starflight: How the PC and DOS Exploded Computer Gaming written by Jamie Lendino and published by Steel Gear Press. This book was released on 2022-03-14 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: No one saw it coming. At its launch in 1981, IBM’s original Personal Computer was an expensive business machine—not a gaming behemoth of the kind you saw from Apple, Atari, Commodore, and Tandy. But by 1990, the PC had trampled all its competitors and become the gaming juggernaut it remains to this day. How did this happen? What did the PC do that the ostensibly superior Commodore Amiga, Atari ST, and Apple IIGS, couldn’t? In Starflight: How the PC and DOS Exploded Computer Gaming 1987–1994, author Jamie Lendino tells the full story, starting with the PC’s humble CGA and monochrome origins, moving through early ill-fated (if influential) failures such as the PCjr and Tandy 1000, and diving deep into the industry-shattering innovations in processing, graphics, sound, software, and distribution that gave the PC (and the gamers who loved it) unprecedented power and reach. Along the way, Lendino explores more than 110 of the PC’s most entertaining and important games, revealing how they paved the way for PC supremacy while also offering players new levels of challenge and fun. From groundbreaking graphic adventures (King’s Quest, The Secret of Monkey Island), innovative role-playing games (Ultima, Might and Magic), and sprawling space combat epics (Wing Commander, X-Wing) to titanic strategy titles (Civilization, X-Com), first-person shooters (Stellar 7, Doom), wide-ranging simulations (Stunts, Falcon 3.0), and hard-driving arcade action games (Arkanoid, Raptor), you’ll discover every detail of how the PC’s games catapulted it into the computer gaming stratosphere. Whether you were there at the time—experiencing first-hand the transition of EGA to VGA and single-voice beeps and boops to sweepingly symphonic Roland MT-32 sound, and discovering historic titles upon their release—or you’re only now discovering the wonders of the era, Starflight: How the PC and DOS Exploded Computer Gaming 1987–1994 is a fresh, dynamic, and impossible-to-put-it-down look at the years when PC gaming—and computer gaming itself—changed forever.

A Compendium of Atari 8-bit Games - Volume One

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Author :
Publisher : AG Books
ISBN 13 : 9781789821642
Total Pages : 176 pages
Book Rating : 4.49/5 ( download)

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Book Synopsis A Compendium of Atari 8-bit Games - Volume One by : Kieren Hawken

Download or read book A Compendium of Atari 8-bit Games - Volume One written by Kieren Hawken and published by AG Books. This book was released on 2019-10-15 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book we take you through the life of Atari's 8-bit range of computers looking at a varied cross section of the 8000+ games available. A Compendium of Atari 8-bit Games is a celebration of the historic home micro filled with nostalgic memories, new opinions, interesting stories, developer interviews and so much more besides.

Faster Than Light: The Atari ST and the 16-Bit Revolution

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Author :
Publisher : Steel Gear Press
ISBN 13 : 1732355215
Total Pages : 325 pages
Book Rating : 4.17/5 ( download)

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Book Synopsis Faster Than Light: The Atari ST and the 16-Bit Revolution by : Jamie Lendino

Download or read book Faster Than Light: The Atari ST and the 16-Bit Revolution written by Jamie Lendino and published by Steel Gear Press. This book was released on 2019-06-17 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Power Without the Price.” Every Atari fan remembers that slogan from the 1980s as the rallying cry for 16-bit computing in the form of the Atari ST. This groundbreaking computer brought previously unimagined power to the home user for the first time—and transformed an industry or two along the way. Author Jamie Lendino offers a fresh, vital look at the history of the Atari ST, guiding you from its inauspicious genesis at the center of a company known for its gaming consoles to its category-defining triumphs in music, desktop publishing, and video gaming. And he doesn’t stop there: He then leaps to the present to pull back the veil on the thriving software and mod communities that aren’t just keeping it alive today, but taking it to places its creators never could have imagined. Whether you’re a longtime devotee who wants to relive the magic of the machine that unleashed the wonders of Dungeon Master, Time Bandit, and Starglider, an intrepid DIYer on the hunt for new ideas and resources to take your homebrew system to the next level, or a newcomer hungry to learn the ins and outs of one of the most important computers ever created, this book will get you there just as the ST did its long-ago digital pioneers: Faster Than Light.

Transparent Designs

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Author :
Publisher : JHU Press
ISBN 13 : 1421443538
Total Pages : 278 pages
Book Rating : 4.39/5 ( download)

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Book Synopsis Transparent Designs by : Michael L. Black

Download or read book Transparent Designs written by Michael L. Black and published by JHU Press. This book was released on 2022-03-29 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The author traces the emergence in the late 1970s and early 1980s of the belief that personal computers should be easy to use. He asks readers to consider the consequences of a computational culture grounded in the assumption that the average person does not need to know much, if anything, about the internal operations of the computers we have come to depend on"--

Game History and the Local

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Author :
Publisher : Springer Nature
ISBN 13 : 3030664228
Total Pages : 246 pages
Book Rating : 4.20/5 ( download)

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Book Synopsis Game History and the Local by : Melanie Swalwell

Download or read book Game History and the Local written by Melanie Swalwell and published by Springer Nature. This book was released on 2021-05-24 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of ‘local’ game history. Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.