Author : John David Funge
Publisher : A K Peters, Ltd.
ISBN 13 : 9781568811031
Total Pages : 250 pages
Book Rating : 4.39/5 ( download)
Book Synopsis AI for Games and Animation by : John David Funge
Download or read book AI for Games and Animation written by John David Funge and published by A K Peters, Ltd.. This book was released on 1999 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, images, and other resources are available at the book's website, listed below.