Arcade in a Box

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Author :
Publisher : Chris Mason
ISBN 13 : 1311068716
Total Pages : 130 pages
Book Rating : 4.12/5 ( download)

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Book Synopsis Arcade in a Box by : Chris Mason

Download or read book Arcade in a Box written by Chris Mason and published by Chris Mason. This book was released on with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Were you a kid when Atari came along? were you a teen keeping up with the Commodore? Do you remember a time when every teacher got an Apple? Do you want to stop spending a fortune on video games and start saving money? If you answered yes to any of these questions Arcade in a Box is for you. This book will show you where to get the best free legal games on the internet. • Author's Contact information included to answer any questions • Book written in a step-by-step format. • Clear examples with screen shots. Types of Games Covered Include: • Flash Games: Including Let's Make a Deal, Press Your Luck and Kim Possible a Stitch in Time. • Freeware Games: Including Dink Small Wood ,Robocop 2D and 10 Days of a Stranger. • Massive Multiplayer Games including Dogs of War ,Bite Fight and Scarface. • remakes of Older Games: Including the King's Quest Series, Bruce Lee and Hero. • DOS and older PC games: Including Command and Conquer, God of Thunder and Railroad Tycoon. • Older computer systems covered such as the Apple II and the Commodore 64. • handheld games: Including Dungeons and Dragons, Simon, Masters of the Universe. • fan made games: Including The Last Starfighter and Babylon 5: I've found Her . Also covered video game reference guides and retailers specializing in older PC games. There are thousands of legally free games waiting to be played so put your quarter in and start playing.

The Encyclopedia of Arcade Video Games

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Author :
Publisher : Schiffer Pub Limited
ISBN 13 : 9780764319259
Total Pages : 238 pages
Book Rating : 4.56/5 ( download)

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Book Synopsis The Encyclopedia of Arcade Video Games by : Bill Kurtz

Download or read book The Encyclopedia of Arcade Video Games written by Bill Kurtz and published by Schiffer Pub Limited. This book was released on 2004 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Arcade video games have become one of the hottest collectibles around and this book features over 600 photos of the machines that filled arcades during the 1970s and '80s. Includes information about the manufacturers who produced these classic games, a section about video game collectibles, and information on how to start your own collection. Beginning collectors and long-time game enthusiasts alike are sure to enjoy this nostalgic and informative look at the world of arcade video games.

The Sega Arcade Revolution

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Author :
Publisher : McFarland
ISBN 13 : 1476631964
Total Pages : 310 pages
Book Rating : 4.67/5 ( download)

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Book Synopsis The Sega Arcade Revolution by : Ken Horowitz

Download or read book The Sega Arcade Revolution written by Ken Horowitz and published by McFarland. This book was released on 2018-07-06 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt:  Long before it took the home video game console market by storm, Sega was already an arcade powerhouse. Parlaying its dominance in coin-operated machines into the home video game boom of the 1980s, the Japan-based company soon expanded with branches in Europe and the U.S., and continues to lead the gaming industry in design and quality. Drawing on interviews with former developers and hundreds of documents, this history follows the rise of Sega, from its electromechanical machines of the mid–1960s to the acquisition of Gremlin Industries to its 2003 merger with Sammy Corporation. Sixty-two of Sega’s most popular and groundbreaking games are explored.

An Introduction to HTML5 Game Development with Phaser.js

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Author :
Publisher : CRC Press
ISBN 13 : 1315319217
Total Pages : 284 pages
Book Rating : 4.16/5 ( download)

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Book Synopsis An Introduction to HTML5 Game Development with Phaser.js by : Travis Faas

Download or read book An Introduction to HTML5 Game Development with Phaser.js written by Travis Faas and published by CRC Press. This book was released on 2017-01-12 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of Phaser.js (now Lazer.js) that can be used as is, or in remixed games of the developer’s design. Each of these examples help the reader to understand how to optimize JavaScript game development with modern project tooling like Grunt and Bower. Though the world of HTML game development continues to grow and evolve, An Introduction to HTML5 Game Development with Phaser.js, provides a grounded resource and vital learning tool to anyone looking to optimize web game development process.

Project Arcade

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Author :
Publisher : John Wiley and Sons
ISBN 13 : 1118038835
Total Pages : 609 pages
Book Rating : 4.33/5 ( download)

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Book Synopsis Project Arcade by : John St. Clair

Download or read book Project Arcade written by John St. Clair and published by John Wiley and Sons. This book was released on 2011-01-14 with total page 609 pages. Available in PDF, EPUB and Kindle. Book excerpt: The bestseller returns—completely updated to include the newest hardware, software, and techniques for building your own arcade Interest in classical arcade games remains on the rise, and with a little money, older computer hardware, and a little effort, you can relive your arcade experiences by building your own arcade machine. The hands-on guide begins with a description of the various types of projects that you can undertake. It then progresses to a review of the audio and video options that are available and looks at the selection of game software and cabinet artwork. Ultimately, you’ll learn essential troubleshooting tips and discover how to build arcade controllers and machines that you can enjoy at home with your PC. Serves as a soup-to-nuts guide for building your own arcade machine, from the sheets of wood to the finished product Addresses the variety of arcade controls, including joysticks, buttons, spinners, trackballs, flight yokes, and guns Explains how to interface arcade controls to a computer Shares troubleshooting tips as well as online resources for help and inspiration Project Arcade, Second Edition helps you recapture the enjoyment of your youth that was spent playing arcade games by walking you through the exciting endeavor of building your own full arcade machine.

Make a 2D Arcade Game in a Weekend

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Author :
Publisher : Apress
ISBN 13 : 1484214943
Total Pages : 166 pages
Book Rating : 4.47/5 ( download)

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Book Synopsis Make a 2D Arcade Game in a Weekend by : Jodessiah Sumpter

Download or read book Make a 2D Arcade Game in a Weekend written by Jodessiah Sumpter and published by Apress. This book was released on 2015-12-21 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create and complete your first 2D arcade game in Unity. In this book you will learn to create an arcade classic brick breaker game from beginning to end. You will plan the game flow, add the graphics and create the game logic using the C# language, then build the UX to complete your game. By the time you have finished Make a 2D Arcade Game in a Weekend with Unity, you will have enough knowledge to tweak the game to create more levels or your own variant game rules, and you will have the confidence to go on and create your own 2D arcade games. You will also learn how to publish the game into mobile app stores. Unity is a powerful cross platform software tool that allows users to create 2D and 3D apps and games. Learning how to create an arcade classic game is a great way to learn the foundations of game design. While you do need to have a basic understanding of Unity to complete this project, advanced game building or advanced Unity experience is not required. Takes you through building a classic Atari style brick breaker game Provides you the basic knowledge for building games Teaches you how to script and design UI elements of the game

The National Real Estate Journal

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Author :
Publisher :
ISBN 13 :
Total Pages : 818 pages
Book Rating : 4.96/5 ( download)

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Book Synopsis The National Real Estate Journal by :

Download or read book The National Real Estate Journal written by and published by . This book was released on 1928 with total page 818 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Tetris

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Author :
Publisher : Macmillan
ISBN 13 : 162672315X
Total Pages : 258 pages
Book Rating : 4.53/5 ( download)

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Book Synopsis Tetris by : Box Brown

Download or read book Tetris written by Box Brown and published by Macmillan. This book was released on 2016-10-11 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Documents the history of the video game Tetris and looks at the role games play in art, culture, and commerce.

Closing Pandora's Box

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Author :
Publisher : 978-0-578-43485-8
ISBN 13 : 9780578434858
Total Pages : 86 pages
Book Rating : 4.57/5 ( download)

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Book Synopsis Closing Pandora's Box by : Gail Poyner

Download or read book Closing Pandora's Box written by Gail Poyner and published by 978-0-578-43485-8. This book was released on 2019-02-06 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: Closing Pandora's Box replaces Pandora's Box is Open, Now What Do I Do, but the content is the same. Research shows that pornography addiction is as real as any other form of addiction, and children are especially susceptible to its damaging effects. Their first exposure releases unnaturally high levels of pleasurable chemicals in the brain, then the body grows used to this chemical concoction and continues to seek it out. Repeated porn usage delivers this gratifying chemical hit, time after time. Like a drug, kids keep coming back for more, sometimes in response to boredom, but very often as a way to cope with the difficulties and uncertainties of life, which-let's face it- will always exist. As a result, instead of developing healthy coping techniques, children are becoming tethered to one of the unhealthiest coping strategies there is: addiction. The porn industry knows this and that's why they want to hook our children, and hook them young. And they will stop at virtually nothing to do this. They want customers for life, and what better way than to target innocent children who lack the judgment to avoid pornography's perverse pull? Some people say there's no hope for helping children learn to resist the quicksand of pornography. Don't believe it. When parents combine the bond they have with their children, with knowledge and skill-based resources, there is clear hope for both prevention and recovery. Remember this: Although the purveyors of pornography are flooding the world with their life-altering material, they can be beaten. Why is that? Because parents and their children have the most powerful defense of all, and that's a loving, deep and abiding relationship they can build on, something the porn industry will never have.

A Companion to Digital Art

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118475186
Total Pages : 632 pages
Book Rating : 4.88/5 ( download)

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Book Synopsis A Companion to Digital Art by : Christiane Paul

Download or read book A Companion to Digital Art written by Christiane Paul and published by John Wiley & Sons. This book was released on 2016-03-02 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reflecting the dynamic creativity of its subject, this definitive guide spans the evolution, aesthetics, and practice of today’s digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists. Showcases the critical and theoretical approaches in this fast-moving discipline Explores the history and evolution of digital art; its aesthetics and politics; as well as its often turbulent relationships with established institutions Provides a platform for the most influential voices shaping the current discourse surrounding digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists Tackles digital art’s primary practical challenges – how to present, document, and preserve pieces that could be erased forever by rapidly accelerating technological obsolescence Up-to-date, forward-looking, and critically reflective, this authoritative new collection is informed throughout by a deep appreciation of the technical intricacies of digital art