Animation and Performance Capture Using Digitized Models

Download Animation and Performance Capture Using Digitized Models PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642103162
Total Pages : 172 pages
Book Rating : 4.62/5 ( download)

DOWNLOAD NOW!


Book Synopsis Animation and Performance Capture Using Digitized Models by : Edilson de Aguiar

Download or read book Animation and Performance Capture Using Digitized Models written by Edilson de Aguiar and published by Springer Science & Business Media. This book was released on 2009-12-08 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: The realistic generation of virtual doubles of real-world actors has been the focus of computer graphics research for many years. However, some problems still remain unsolved: it is still time-consuming to generate character animations using the traditional skeleton-based pipeline, passive performance capture of human actors wearing arbitrary everyday apparel is still challenging, and until now, there is only a limited amount of techniques for processing and modifying mesh animations, in contrast to the huge amount of skeleton-based techniques. In this thesis, we propose algorithmic solutions to each of these problems. First, two efficient mesh-based alternatives to simplify the overall character animation process are proposed. Although abandoning the concept of a kinematic skeleton, both techniques can be directly integrated in the traditional pipeline, generating animations with realistic body deformations. Thereafter, three passive performance capture methods are presented which employ a deformable model as underlying scene representation. The techniques are able to jointly reconstruct spatio-temporally coherent time-varying geometry, motion, and textural surface appearance of subjects wearing loose and everyday apparel. Moreover, the acquired high-quality reconstructions enable us to render realistic 3D Videos. At the end, two novel algorithms for processing mesh animations are described. The first one enables the fully-automatic conversion of a mesh animation into a skeletonbased animation and the second one automatically converts a mesh animation into an animation collage, a new artistic style for rendering animations. The methods described in the thesis can be regarded as solutions to specific problems or important building blocks for a larger application. As a whole, they form a powerful system to accurately capture, manipulate and realistically render realworld human performances, exceeding the capabilities of many related capture techniques. By this means, we are able to correctly capture the motion, the timevarying details and the texture information of a real human performing, and transform it into a fully-rigged character animation, that can be directly used by an animator, or use it to realistically display the actor from arbitrary viewpoints.

Understanding Motion Capture for Computer Animation

Download Understanding Motion Capture for Computer Animation PDF Online Free

Author :
Publisher : Elsevier
ISBN 13 : 9780123814975
Total Pages : 276 pages
Book Rating : 4.79/5 ( download)

DOWNLOAD NOW!


Book Synopsis Understanding Motion Capture for Computer Animation by : Alberto Menache

Download or read book Understanding Motion Capture for Computer Animation written by Alberto Menache and published by Elsevier. This book was released on 2011-01-24 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems Describes all the mathematical principles associated with motion capture and 3D character mechanics Helps you budget by explaining the costs associated with individualized motion capture projects

Understanding Motion Capture for Computer Animation and Video Games

Download Understanding Motion Capture for Computer Animation and Video Games PDF Online Free

Author :
Publisher : Morgan Kaufmann
ISBN 13 : 9780124906303
Total Pages : 268 pages
Book Rating : 4.03/5 ( download)

DOWNLOAD NOW!


Book Synopsis Understanding Motion Capture for Computer Animation and Video Games by : Alberto Menache

Download or read book Understanding Motion Capture for Computer Animation and Video Games written by Alberto Menache and published by Morgan Kaufmann. This book was released on 2000 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation.

Computer Animation Complete

Download Computer Animation Complete PDF Online Free

Author :
Publisher : Morgan Kaufmann
ISBN 13 : 0123785642
Total Pages : 591 pages
Book Rating : 4.40/5 ( download)

DOWNLOAD NOW!


Book Synopsis Computer Animation Complete by : Rick Parent

Download or read book Computer Animation Complete written by Rick Parent and published by Morgan Kaufmann. This book was released on 2009-10-13 with total page 591 pages. Available in PDF, EPUB and Kindle. Book excerpt: A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. Expert instruction from a variety of pace-setting computer graphics researchers. Provides in-depth coverage of established and emerging animation algorithms. For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.

Human Motion - Understanding, Modeling, Capture and Animation

Download Human Motion - Understanding, Modeling, Capture and Animation PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3540757031
Total Pages : 332 pages
Book Rating : 4.30/5 ( download)

DOWNLOAD NOW!


Book Synopsis Human Motion - Understanding, Modeling, Capture and Animation by : Ahmed Elgammal

Download or read book Human Motion - Understanding, Modeling, Capture and Animation written by Ahmed Elgammal and published by Springer. This book was released on 2007-11-15 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second Workshop on Human Motion, HumanMotion 2007, held in Rio de Janeiro, Brazil October 2007 in conjunction with ICCV 2007. The 22 revised full papers presented were carefully reviewed and selected from 38 submissions. The papers are organized in topical sections on motion capture and pose estimation, body and limb tracking and segmentation and activity recognition.

A Companion to Digital Humanities

Download A Companion to Digital Humanities PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 1405168064
Total Pages : 642 pages
Book Rating : 4.69/5 ( download)

DOWNLOAD NOW!


Book Synopsis A Companion to Digital Humanities by : Susan Schreibman

Download or read book A Companion to Digital Humanities written by Susan Schreibman and published by John Wiley & Sons. This book was released on 2008-03-03 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Companion offers a thorough, concise overview of the emerging field of humanities computing. Contains 37 original articles written by leaders in the field. Addresses the central concerns shared by those interested in the subject. Major sections focus on the experience of particular disciplines in applying computational methods to research problems; the basic principles of humanities computing; specific applications and methods; and production, dissemination and archiving. Accompanied by a website featuring supplementary materials, standard readings in the field and essays to be included in future editions of the Companion.

Digital Human Modeling

Download Digital Human Modeling PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3642217990
Total Pages : 546 pages
Book Rating : 4.99/5 ( download)

DOWNLOAD NOW!


Book Synopsis Digital Human Modeling by : Vincent G. Duffy

Download or read book Digital Human Modeling written by Vincent G. Duffy and published by Springer. This book was released on 2011-06-27 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Conference on Digital Human Modeling, ICDHM 2011, held in Orlando, FL, USA in July 2011. The 58 revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the thematic area of anthropometry applications, posture and motion modeling, digital human modeling and design, cognitive modeling, and driver modeling.

Intelligent Scene Modeling and Human-Computer Interaction

Download Intelligent Scene Modeling and Human-Computer Interaction PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 3030710025
Total Pages : 284 pages
Book Rating : 4.26/5 ( download)

DOWNLOAD NOW!


Book Synopsis Intelligent Scene Modeling and Human-Computer Interaction by : Nadia Magnenat Thalmann

Download or read book Intelligent Scene Modeling and Human-Computer Interaction written by Nadia Magnenat Thalmann and published by Springer Nature. This book was released on 2021-06-08 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited book is one of the first to describe how Autonomous Virtual Humans and Social Robots can interact with real people and be aware of the surrounding world using machine learning and AI. It includes: · Many algorithms related to the awareness of the surrounding world such as the recognition of objects, the interpretation of various sources of data provided by cameras, microphones, and wearable sensors · Deep Learning Methods to provide solutions to Visual Attention, Quality Perception, and Visual Material Recognition · How Face Recognition and Speech Synthesis will replace the traditional mouse and keyboard interfaces · Semantic modeling and rendering and shows how these domains play an important role in Virtual and Augmented Reality Applications. Intelligent Scene Modeling and Human-Computer Interaction explains how to understand the composition and build very complex scenes and emphasizes the semantic methods needed to have an intelligent interaction with them. It offers readers a unique opportunity to comprehend the rapid changes and continuous development in the fields of Intelligent Scene Modeling.

Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body Modeling and Ergonomics

Download Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body Modeling and Ergonomics PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 3642391826
Total Pages : 431 pages
Book Rating : 4.28/5 ( download)

DOWNLOAD NOW!


Book Synopsis Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body Modeling and Ergonomics by : Vincent G. Duffy

Download or read book Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body Modeling and Ergonomics written by Vincent G. Duffy and published by Springer. This book was released on 2013-06-28 with total page 431 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two volume set (LNCS 8025-8026) constitutes the refereed proceedings of the Fourth International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, formerly International Conference on Digital Human Modeling, DHM 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This two-volume set contains 91 papers. The papers in this volume focus on the following topics: digital human modeling and ergonomics in working environments; ergonomics of work with computers; anthropometry, posture and motion modeling.

Proceedings of the Workshop on Computation: Theory and Practice (WCTP 2023)

Download Proceedings of the Workshop on Computation: Theory and Practice (WCTP 2023) PDF Online Free

Author :
Publisher : Springer Nature
ISBN 13 : 9464633883
Total Pages : 461 pages
Book Rating : 4.87/5 ( download)

DOWNLOAD NOW!


Book Synopsis Proceedings of the Workshop on Computation: Theory and Practice (WCTP 2023) by : Jaime Caro

Download or read book Proceedings of the Workshop on Computation: Theory and Practice (WCTP 2023) written by Jaime Caro and published by Springer Nature. This book was released on 2024 with total page 461 pages. Available in PDF, EPUB and Kindle. Book excerpt: Zusammenfassung: This is an open access book. Computation should be a good blend of theory and practice. Researchers in the field should create algorithms to address real world problems putting equal weight to analysis and implementation. Experimentation and simulation can be viewed as yielding to refined theories or improved applications. WCTP 2023 is the twelfth workshop organized by the Tokyo Institute of Technology, The Institute of Scientific and Industrial Research-Osaka University, Chitose Institute of Science and Technology, University of the Philippines-Diliman and De La Salle University-Manila that is devoted to theoretical and practical approaches to computation. It aims to present the latest developments by theoreticians and practitioners in academe and industry working to address computational problems that can directly impact the way we live in society. WCTP 2023 will feature work-in-progress presentations of prominent researchers selected by members of its Program Committee who come from highly distinguished institutions in Japan and the Philippines. The presentation at the workshop will certainly provide high quality comments and discussion that future research can benefit from. WCTP 2023 is supported by Chitose Institute of Science and Technology, and Photonics World Consortium