An Introduction to GameGuru

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Author :
Publisher : CRC Press
ISBN 13 : 042987720X
Total Pages : 530 pages
Book Rating : 4.09/5 ( download)

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Book Synopsis An Introduction to GameGuru by : Michael Matthew Messina

Download or read book An Introduction to GameGuru written by Michael Matthew Messina and published by CRC Press. This book was released on 2019-07-18 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameGuru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features available in the program. Details on how to perform more complex tasks are not found easily anywhere else or in any of the GameGuru documentation. This book will cover all of the common topics including building levels, coding, AI and more. Key Features The only book the fully covers the GameGuru engine. Includes robust documentation to perform complex tasks that are not outlined anywhere else. Includes level building, coding, AI and more. Included are scripts and demo maps for readers to learn from. GameGuru is the ultimate start-to-finish guide

Game Development Essentials

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Publisher : Delmar Pub
ISBN 13 : 9781418042080
Total Pages : 435 pages
Book Rating : 4.80/5 ( download)

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Book Synopsis Game Development Essentials by : Jeannie Novak

Download or read book Game Development Essentials written by Jeannie Novak and published by Delmar Pub. This book was released on 2008 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Development Essentials: An Introduction, 2nd Edition offers a thorough and insightful introduction to the game development industry, with industry updates that will keep readers current and well-prepared for a career in the field. The book begins with a highly informative chapter on the evolution of game development, providing a historical context for later chapters, and moves on to examine content creation and the concepts behind the development of story, character, environment, level design, user interface, and sound. With the same engaging writing style and examples that made the first edition so popular, this new edition features expanded coverage of today's hottest topics - such as next-generation platforms (Xbox 360, PS3, and Wii), level design, interface design, project management, serious games, game accessibility, and online social networks. New game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.

10th European Conference on Games Based Learning

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Publisher : Academic Conferences and publishing limited
ISBN 13 : 1911218093
Total Pages : 1041 pages
Book Rating : 4.98/5 ( download)

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Book Synopsis 10th European Conference on Games Based Learning by :

Download or read book 10th European Conference on Games Based Learning written by and published by Academic Conferences and publishing limited. This book was released on with total page 1041 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Tricks of the Game-programming Gurus

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Author :
Publisher : Prentice Hall
ISBN 13 : 9780672305078
Total Pages : 770 pages
Book Rating : 4.70/5 ( download)

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Book Synopsis Tricks of the Game-programming Gurus by : André LaMothe

Download or read book Tricks of the Game-programming Gurus written by André LaMothe and published by Prentice Hall. This book was released on 1994 with total page 770 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many utilities used to manipulate video, audio, and input devices. The CD-ROM includes all the source code from the book, shareware games, commercial software demos, and utilities for game design and image manipulation.

Photoshop for Games

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Publisher : Pearson Education
ISBN 13 : 032199020X
Total Pages : 305 pages
Book Rating : 4.04/5 ( download)

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Book Synopsis Photoshop for Games by : Shawn Nelson

Download or read book Photoshop for Games written by Shawn Nelson and published by Pearson Education. This book was released on 2015 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most game artists use Photoshop to work out idea as much as to create a final product that can be used in a game. There are many ways to work efficiently in the program that can be tapped for a workflow that keeps artists productive and sane. This book takes an approach to creating assets in Photoshop that both beginners and intermediates will find refreshing. Where other books focus on Photoshop lessons or on the basics of drawing, Photoshop for Games gives you many hands-on lessons for developing artwork that can be adapted for many purposes. Full of inspiring projects, readers will find examples from comic, realistic, graphic styles, and more. Downloadable project files and videos accompany some of the tutorials so that readers can dive deeper on topics. Whether they are developing games for consoles, mobile devices, or the Web, game artists from all backgrounds will learn the best practices to game art creation in Photoshop.

Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies

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Author :
Publisher : IGI Global
ISBN 13 : 1605664073
Total Pages : 414 pages
Book Rating : 4.71/5 ( download)

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Book Synopsis Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies by : Pope, Nigel

Download or read book Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies written by Pope, Nigel and published by IGI Global. This book was released on 2009-05-31 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides an overview of the increasing level of digitization in sport including areas of gaming and athlete training.

Lessons in Play

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Publisher : A K Peters, Ltd.
ISBN 13 : 9781568812779
Total Pages : 316 pages
Book Rating : 4.79/5 ( download)

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Book Synopsis Lessons in Play by : Michael H. Albert

Download or read book Lessons in Play written by Michael H. Albert and published by A K Peters, Ltd.. This book was released on 2007 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lessons in Play is the authoritative book on combinatorial game theory. As the perfect complement to Winning Ways, it is a formal, yet playful introduction to the subject and covers all the core concepts needed to understand and play combinatorial games. Topics covered include symmetry and strategy stealing, the algebra of games, impartial, hot, and all-small games, and the partial order of games.

The Gigantic Book of Games for Youth Ministry

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Publisher : Group Publishing (Company)
ISBN 13 : 9780764420894
Total Pages : 0 pages
Book Rating : 4.95/5 ( download)

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Book Synopsis The Gigantic Book of Games for Youth Ministry by : Group Publishing

Download or read book The Gigantic Book of Games for Youth Ministry written by Group Publishing and published by Group Publishing (Company). This book was released on 1999 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ready for the biggest and the best game book ever! With brain-stretching games, friend-making games, and holiday games kids will have a blast. Over 300 games are included.

Your Move

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Publisher : Sutherland House Books
ISBN 13 : 9781999439545
Total Pages : 0 pages
Book Rating : 4.46/5 ( download)

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Book Synopsis Your Move by : Jonathan Kay

Download or read book Your Move written by Jonathan Kay and published by Sutherland House Books. This book was released on 2019-09-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The great board game revolution is here-- What do these games tell us about our society, our relationships, and ourselves? "Games, Jonathan Kay and Joan Moriarity show in this lively and insightful book, are not just fun and games: they allow us to explore the complexities of the world, from evolution to war to climate." - STEVEN PINKER, Johnstone Professor of Psychology, Harvard University, and author of Enlightenment Now: The Case for Reason, Science, Humanism, and Progress "Kay and Moriarity are both skilled writers and elucidators, and their voices are distinct enough to provide the book with a pleasing yin and yang. It's a far more perceptive and intriguing book than it appears at first blush, particularly for those readers who have never thought of games as an artistic medium - at least not one that comments on society." - KIRKUS REVIEWS Board games are among our most ancient and beloved art forms. During the rise of digital media, they fell from prominence for a decade or two but today they are in a new golden age. They're ingeniously designed, beautiful to look at, and exhilarating to play. Games are reclaiming their place in our culture, as entertainment, social activity, and intellectual workout equipment. Alone among all art forms, games require their audience (called "players") to participate. If nobody's playing, there is no game. As a result, games can tell far more about us than our TV shows, movies or music ever could. How does The Game of Life illustrate our changing attitudes about virtue? How does a World War II conflict simulation game explain the shortcomings of a failed novelist? Each chapter of Your Move examines one game, and what it reveals about our culture, history, society, and relationships. The book's two co-authors bring the perspectives of a writer who plays, and a player who writes. Before Jonathan Kay began his distinguished career as an author and commentator, he had a passion for games, and in recent years he has rediscovered them. Meanwhile, Joan Moriarity's career has been spent designing, developing, distributing, art directing, recommending and teaching board games and, recently, writing about them for a wider audience. With its short, punchy essays, and beautiful photographs of the games themselves, every chapter will be a worthwhile read in itself, and the book overall will leave you inspired to discover the truths of your own inner and outer world through play -- whether you're a seasoned veteran or a total newcomer.

Handbook of Research on Business Models in Modern Competitive Scenarios

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Author :
Publisher : IGI Global
ISBN 13 : 152257266X
Total Pages : 537 pages
Book Rating : 4.64/5 ( download)

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Book Synopsis Handbook of Research on Business Models in Modern Competitive Scenarios by : Jamil, George Leal

Download or read book Handbook of Research on Business Models in Modern Competitive Scenarios written by Jamil, George Leal and published by IGI Global. This book was released on 2018-12-21 with total page 537 pages. Available in PDF, EPUB and Kindle. Book excerpt: Business models are regarded as a main emerging topic in the management area for opportune science-driven practical conceptions and applications. They represent how organizations are proposed and planned, as well as how they establish a market and social relations, manage strategic resources, and make decisions. However, companies must produce new solutions for strategic sustainability, performance measurement, and overall managerial conditions for these business models to be implemented effectively. The Handbook of Research on Business Models in Modern Competitive Scenarios depicts how business models contribute to strategic competition in this new era of technological and social changes as well as how they are conceptualized, studied, designed, implemented, and in the end, how they can be improved. Featuring research on topics such as creating shared value, global scenarios, and organizational intelligence, this book provides pivotal information for scientific researchers, business decision makers, strategic planners, consultants, managers, and academicians.