Advanced Graphics Programming in C and C++

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Publisher :
ISBN 13 : 9780130104632
Total Pages : 541 pages
Book Rating : 4.39/5 ( download)

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Book Synopsis Advanced Graphics Programming in C and C++ by : Roger T. Stevens

Download or read book Advanced Graphics Programming in C and C++ written by Roger T. Stevens and published by . This book was released on 1991 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Advanced Graphics Programming Using C/C++

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Publisher : Wiley
ISBN 13 : 9780471571599
Total Pages : 432 pages
Book Rating : 4.98/5 ( download)

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Book Synopsis Advanced Graphics Programming Using C/C++ by : Loren Heiny

Download or read book Advanced Graphics Programming Using C/C++ written by Loren Heiny and published by Wiley. This book was released on 1993-05-03 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: A source for advanced PC graphics topics currently being used in a wide variety of fields. Stresses a hands-on approach, providing numerous program examples written in C and applicable to any C compiler with correct, ready-to-use and well-described code. Covers ray tracing, used to create realistic 3-D graphics. Includes information on graphical file formats and manipulating digital images. Also focuses on printing screens and images.

Advanced Graphics Programming in C and C++

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Publisher : M & T Books
ISBN 13 : 9781558511736
Total Pages : 541 pages
Book Rating : 4.33/5 ( download)

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Book Synopsis Advanced Graphics Programming in C and C++ by : Roger T. Stevens

Download or read book Advanced Graphics Programming in C and C++ written by Roger T. Stevens and published by M & T Books. This book was released on 1992 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion to the bestselling Graphics Programming in C, this comprehensive text is for all C and C++ programmers who want to create impressive graphic designs on their IBM PC or compatible. All source code is available on disk in MS/PC-DOS format. Contains 16 pages of full-color graphics.

Advanced Graphics Programming C and C++

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Publisher :
ISBN 13 : 9788170292289
Total Pages : 0 pages
Book Rating : 4.8X/5 ( download)

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Book Synopsis Advanced Graphics Programming C and C++ by : Roger T. Stevens

Download or read book Advanced Graphics Programming C and C++ written by Roger T. Stevens and published by . This book was released on 1993 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced Graphics Programming In C & C++ Is Packed With Example And Sample Program. And Because It Contains All Of The Source Code, You Can Easily Modify The Function To Suit Your Specific Needs. The Listings Are Also Available On Disk In Ms/Pc-Dos Format And Require An Ibm Pc Or Compatible With A Vga Card, A Vga Monitor, And Borland C++

Advanced Graphics Programming in C and C++

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Publisher : Prentice Hall
ISBN 13 : 9780130054975
Total Pages : 541 pages
Book Rating : 4.76/5 ( download)

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Book Synopsis Advanced Graphics Programming in C and C++ by : Roger T. Stevens

Download or read book Advanced Graphics Programming in C and C++ written by Roger T. Stevens and published by Prentice Hall. This book was released on 1991 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion to Graphics Programming in C, this comprehensive text is intended for C and C++ programmers who want to create graphic designs on their IBM PC or compatible. Through in-depth discussions and sample programs, readers are shown how to create advanced 3-D shapes, wireframe graphics and solid images. The book also covers object oriented programming techniques and presents practical tips and pointers for designing graphics applications with objects. All source code is available on disk in MS/PS-DOS format.

Advanced Graphics in C

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Publisher : Osborne Publishing
ISBN 13 :
Total Pages : 692 pages
Book Rating : 4.82/5 ( download)

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Book Synopsis Advanced Graphics in C by : Nelson Johnson

Download or read book Advanced Graphics in C written by Nelson Johnson and published by Osborne Publishing. This book was released on 1987 with total page 692 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics programming. Graphics software design. GRAPHIQ: a prototypical application. Graphics algorithms. Transformations. Edit mode. Text mode. Printing and plotting. Menu design. Locators. Parallel and serial interfacing. Maintenance modes. Graphics documentation. Using the compiler. Linking the toolkit. GRAPHIQ source code listing. GRAPHIQ command syntax. Optimizing using assembler. Making commands accessible. Television graphics.

Advanced Graphics Programming Using OpenGL

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Publisher : Elsevier
ISBN 13 : 0080475728
Total Pages : 673 pages
Book Rating : 4.21/5 ( download)

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Book Synopsis Advanced Graphics Programming Using OpenGL by : Tom McReynolds

Download or read book Advanced Graphics Programming Using OpenGL written by Tom McReynolds and published by Elsevier. This book was released on 2005-02-17 with total page 673 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise have come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques—those that don’t require esoteric hardware or custom graphics libraries—that are written in a comprehensive style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs. Emphasizes the algorithmic side of computer graphics, with a practical application focus, and provides usable techniques for real world problems. Serves as an introduction to the techniques that are hard to obtain outside of an intensive computer graphics work environment. Sophisticated and novel programming techniques are implemented in C using the OpenGL library, including coverage of color and lighting; texture mapping; blending and compositing; antialiasing; image processing; special effects; natural phenomena; artistic and non-photorealistic techniques, and many others.

The C++ Graphics Programming Handbook

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Publisher : Academic Press
ISBN 13 :
Total Pages : 704 pages
Book Rating : 4.22/5 ( download)

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Book Synopsis The C++ Graphics Programming Handbook by : Roger T. Stevens

Download or read book The C++ Graphics Programming Handbook written by Roger T. Stevens and published by Academic Press. This book was released on 1996 with total page 704 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing the tools and techniques necessary for developing a customized set of graphics routines, this text covers everything from drawing circles to creating smooth curves and modelling solids. The focus is on VGA and super VGA cards and how to use them to produce quality images. Summary sections explain how to use the code with Microsoft's Visual C++ compiler. Accompanying the book is a CD-ROM for Windows which includes code for quick implementation by beginners and faster algorithms for advanced programmers.

Computer Graphics Programming in OpenGL with C++

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Publisher : Mercury Learning and Information
ISBN 13 : 1683926706
Total Pages : 641 pages
Book Rating : 4.02/5 ( download)

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Book Synopsis Computer Graphics Programming in OpenGL with C++ by : V. Scott Gordon

Download or read book Computer Graphics Programming in OpenGL with C++ written by V. Scott Gordon and published by Mercury Learning and Information. This book was released on 2020-12-09 with total page 641 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing. FEATURES: Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh Adds new chapters on simulating water, stereoscopy, and ray tracing Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher) Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble Explains how to optimize code for tools such as Nvidia’s Nsight debugger. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected].

Introduction to C++ Programming and Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 0387689923
Total Pages : 383 pages
Book Rating : 4.20/5 ( download)

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Book Synopsis Introduction to C++ Programming and Graphics by : Constantine Pozrikidis

Download or read book Introduction to C++ Programming and Graphics written by Constantine Pozrikidis and published by Springer Science & Business Media. This book was released on 2007-06-06 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a venue for rapidly learning the language of C++ by concisely revealing its grammar, syntax and main features, and by explaining the key ideas behind object oriented programming (OOP) with emphasis on scientific computing. The book reviews elemental concepts of computers and computing, describes the primary features of C++, illustrates the use of pointers and user-defined functions, analyzes the construction of classes, and discusses graphics programming based on VOGLE and OpenGL. In short, the book is a basic, concise introduction to C++ programming for everyone from students to scientists and engineers seeking a quick grasp of key topics.