A Strategic Metagame Player for General Chess-Like Games

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ISBN 13 :
Total Pages : 24 pages
Book Rating : 4.35/5 ( download)

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Book Synopsis A Strategic Metagame Player for General Chess-Like Games by :

Download or read book A Strategic Metagame Player for General Chess-Like Games written by and published by . This book was released on 1993 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Knowledge-Free and Learning-Based Methods in Intelligent Game Playing

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Publisher : Springer
ISBN 13 : 3642116787
Total Pages : 254 pages
Book Rating : 4.80/5 ( download)

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Book Synopsis Knowledge-Free and Learning-Based Methods in Intelligent Game Playing by : Jacek Mandziuk

Download or read book Knowledge-Free and Learning-Based Methods in Intelligent Game Playing written by Jacek Mandziuk and published by Springer. This book was released on 2010-03-14 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: Humans and machines are very di?erent in their approaches to game pl- ing. Humans use intuition, perception mechanisms, selective search, creat- ity, abstraction, heuristic abilities and other cognitive skills to compensate their (comparably) slow information processing speed, relatively low m- ory capacity, and limited search abilities. Machines, on the other hand, are extremely fast and infallible in calculations, capable of e?ective brute-for- type search, use “unlimited” memory resources, but at the same time are poor at using reasoning-based approaches and abstraction-based methods. The above major discrepancies in the human and machine problem solving methods underlined the development of traditional machine game playing as being focused mainly on engineering advances rather than cognitive or psychological developments. In other words, as described by Winkler and F ̈ urnkranz [347, 348] with respect to chess, human and machine axes of game playing development are perpendicular, but the most interesting, most promising, and probably also most di?cult research area lies on the junction between human-compatible knowledge and machine compatible processing.I undoubtedly share this point of view and strongly believe that the future of machine game playing lies in implementation of human-type abilities (- straction,intuition,creativity,selectiveattention,andother)whilestilltaking advantage of intrinsic machine skills. Thebookisfocusedonthedevelopmentsandprospectivechallengingpr- lems in the area of mind gameplaying (i.e. playinggames that require mental skills) using Computational Intelligence (CI) methods, mainly neural n- works, genetic/evolutionary programming and reinforcement learning.

Advanced Topics in Artificial Intelligence

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Publisher : Springer
ISBN 13 : 3540466959
Total Pages : 518 pages
Book Rating : 4.56/5 ( download)

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Book Synopsis Advanced Topics in Artificial Intelligence by : Norman Foo

Download or read book Advanced Topics in Artificial Intelligence written by Norman Foo and published by Springer. This book was released on 2007-12-07 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 12th Australian Joint Conference on Artificial Intelligence (AI'QQ) held in Sydney, Australia, 6-10 December 1999, is the latest in a series of annual re gional meetings at which advances in artificial intelligence are reported. This series now attracts many international papers, and indeed the constitution of the program committee reflects this geographical diversity. Besides the usual tutorials and workshops, this year the conference included a companion sympo sium at which papers on industrial appUcations were presented. The symposium papers have been published in a separate volume edited by Eric Tsui. Ar99 is organized by the University of New South Wales, and sponsored by the Aus tralian Computer Society, the Commonwealth Scientific and Industrial Research Organisation (CSIRO), Computer Sciences Corporation, the KRRU group at Griffith University, the Australian Artificial Intelligence Institute, and Neuron- Works Ltd. Ar99 received over 120 conference paper submissions, of which about o- third were from outside Australia. Prom these, 39 were accepted for regular presentation, and a further 15 for poster display. These proceedings contain the full regular papers and extended summaries of the poster papers. All papers were refereed, mostly by two or three reviewers selected by members of the program committee, and a list of these reviewers appears later. The technical program comprised two days of workshops and tutorials, fol lowed by three days of conference and symposium plenary and paper sessions.

Learning to Play

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Publisher : Springer Nature
ISBN 13 : 3030592383
Total Pages : 330 pages
Book Rating : 4.87/5 ( download)

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Book Synopsis Learning to Play by : Aske Plaat

Download or read book Learning to Play written by Aske Plaat and published by Springer Nature. This book was released on 2020-12-23 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.

Computers and Games

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Publisher : Springer
ISBN 13 : 3540455795
Total Pages : 450 pages
Book Rating : 4.90/5 ( download)

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Book Synopsis Computers and Games by : Tony Marsland

Download or read book Computers and Games written by Tony Marsland and published by Springer. This book was released on 2003-06-29 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed postproceedings of the Second International Conference on Computers and Games, CG 2001, held in Hamamatsu, Japan in October 2000. The 23 revised full papers presented together with two invited contributions and five reviews were carefully refereed and selected during two rounds of reviewing and improvement. The papers are organized in topical sections on search and strategies, learning and pattern acquisition, theory and complexity issues, and further experiments on game; the reviews presented are on computer language games, computer Go, intelligent agents for computer games, RoboCup, and computer Shogi.

Entertainment Computing

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Publisher : Springer
ISBN 13 : 0387356606
Total Pages : 536 pages
Book Rating : 4.00/5 ( download)

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Book Synopsis Entertainment Computing by : Ryohei Nakatsu

Download or read book Entertainment Computing written by Ryohei Nakatsu and published by Springer. This book was released on 2013-04-17 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.

Strategy Generation and Evaluation for Meta-game Playing

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ISBN 13 :
Total Pages : 316 pages
Book Rating : 4.83/5 ( download)

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Book Synopsis Strategy Generation and Evaluation for Meta-game Playing by : Barney Pell

Download or read book Strategy Generation and Evaluation for Meta-game Playing written by Barney Pell and published by . This book was released on 1993 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: "Meta-Game Playing (Metagame) is a new paradigm for research in game-playing in which we design programs to take in the rules of unknown games and play those games without human assistance. Strong performance in this new paradigm is evidence that the program, instead of its human designer has performed the analysis of each specific game. SCL- Metagame is a concrete Metagame research problem based around the class of symmetric chess-like games. The class includes the games of chess, draughts, noughts and crosses, Chinese-chess, and Shogi. An implemented game generator produces new games in this class, some of which are objects of interest in their own right.

Robots Unlimited

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Publisher : CRC Press
ISBN 13 : 1439865639
Total Pages : 466 pages
Book Rating : 4.37/5 ( download)

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Book Synopsis Robots Unlimited by : David Levy

Download or read book Robots Unlimited written by David Levy and published by CRC Press. This book was released on 2005-11-16 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Consider this: Robots will one day be able to write poetry and prose so touching that it will make men weep; compose dozens or even hundreds of symphonies that will rival the work of Mozart; judge a court case with absolute impartiality and fairness; or even converse with the natural ease of your best friend. Robots will one day be so life-like tha

Meta-Level Architectures and Reflection

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Publisher : Springer
ISBN 13 : 3540484434
Total Pages : 280 pages
Book Rating : 4.31/5 ( download)

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Book Synopsis Meta-Level Architectures and Reflection by : Pierre Cointe

Download or read book Meta-Level Architectures and Reflection written by Pierre Cointe and published by Springer. This book was released on 2003-06-29 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Meta-Level Architectures and Reflection, Reflection'99, held in St. Malo, France in July 1999. The 13 revised full papers presented were carefully selected from 44 submissions. Also included are six short papers and the abstracts of three invited talks. The papers are organized in sections on programming languages, meta object protocols, middleware/multi-media, work in progress, applications, and meta-programming. The volume covers all current issues arising in the design and analysis of reflective systems and demontrates their practical applications.

Advanced Topics in Artificial Intelligence

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ISBN 13 :
Total Pages : 532 pages
Book Rating : 4.93/5 ( download)

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Book Synopsis Advanced Topics in Artificial Intelligence by :

Download or read book Advanced Topics in Artificial Intelligence written by and published by . This book was released on 1999 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: