A Game of Character

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Author :
Publisher : Penguin
ISBN 13 : 1101186984
Total Pages : 203 pages
Book Rating : 4.85/5 ( download)

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Book Synopsis A Game of Character by : Craig Robinson

Download or read book A Game of Character written by Craig Robinson and published by Penguin. This book was released on 2010-04-20 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: The eagerly anticipated inspirational memoir from Michelle Obama's brother, celebrating the extraordinary family members and mentors who have shaped his life When he stepped into history's spotlight at the National Democratic Convention, Craig Robinson recalls that nothing could have been more gratifying than introducing his sister, Michelle Obama, to millions of Americans. Within minutes, he won the hearts of the nation by sharing highlights of growing up in the modest Robinson household, where the two were raised by devoted parents who taught them the values of education, hard work, and the importance of reaching far beyond what even seemed possible. Those lessons of character were fundamentals in shaping Craig Robinson's own remarkable journey: from his days playing street basketball on Chicago's Southside, while excelling academically, to admission at Princeton University, where he was later named Ivy League Player of the Year, twice. After playing professionally in Europe, Robinson made an about-face, entering the competitive field of finance. With his MBA from the University of Chicago, his meteoric rise landed him a partnership in a promising new venture. But another dream beckoned and Craig made the unusual decision to forego the trappings of money and status in the business world in order to become a basketball coach. He soon helped transform three struggling teams - as an assistant coach at Northwestern, then as head coach at Brown and now at Oregon State University. In his first season at OSU, he navigated what was declared to be one of the nation's best single season turnarounds. In A Game of Character, Robinson takes readers behind the scenes to meet his most important influences in his understanding of the winning traits that are part of his playbook for success. Central to his story are his parents, Marian and Fraser, two indefatigable individuals who showed their children how to believe in themselves and live their lives with conviction through love, discipline and respect. With insights into this exemplary family, we relive memories of how Marian sacrificed a career to be a full-time mom, how Fraser got up and went to work every day while confronting the challenges of multiple sclerosis, how Craig and Michelle strengthened their bond as they journeyed out of the Southside to Princeton University and eventually, the national stage. Heartwarming, inspiring, and even transformational, A Game of Character comes just at the right time in an era of change, reminding readers of our opportunity to work together and embrace the character of our nation, to make a difference in the lives of others and to pave the way for the next generation. Watch a Video

Game Character Development

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Author :
Publisher : Muska/Lipman
ISBN 13 : 9781598634655
Total Pages : 0 pages
Book Rating : 4.58/5 ( download)

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Book Synopsis Game Character Development by : Antony Ward

Download or read book Game Character Development written by Antony Ward and published by Muska/Lipman. This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Game Character Development" takes you through all the steps needed to create compelling, highly-detailed characters for games. This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers the latest character creation tools and technologies. Throughout this book you will work step-by-step to create a finished character that incorporates all of the methods presented. First you'll examine the available modeling techniques and then create a base mesh. You'll then incorporate UV mapping and virtual sculpting. With the basic model created, you'll explore advanced techniques to add texture and detail, and finish up by optimizing and refining your character. The techniques presented can be applied with virtually any 3D software program, so you're free to work within the application with which you're most familiar. If a specific tool is introduced, a brief introduction will cover the basic information you need to utilize it. There's even a chapter with suggestions on what you'll need to add to your finished character before it gets introduced into the game production pipeline, including adding facial expression, rigging, and even animation. And a helpful reference section provides additional resources to help you with those next steps.

Game Character Creation with Blender and Unity

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118237714
Total Pages : 466 pages
Book Rating : 4.17/5 ( download)

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Book Synopsis Game Character Creation with Blender and Unity by : Chris Totten

Download or read book Game Character Creation with Blender and Unity written by Chris Totten and published by John Wiley & Sons. This book was released on 2012-06-01 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.

Virtual Character Design for Games and Interactive Media

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Publisher : CRC Press
ISBN 13 : 1466598204
Total Pages : 248 pages
Book Rating : 4.01/5 ( download)

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Book Synopsis Virtual Character Design for Games and Interactive Media by : Robin James Stuart Sloan

Download or read book Virtual Character Design for Games and Interactive Media written by Robin James Stuart Sloan and published by CRC Press. This book was released on 2015-05-07 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more

How to Make Capcom Fighting Characters

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Publisher : Udon Entertainment
ISBN 13 : 9781772941364
Total Pages : 0 pages
Book Rating : 4.60/5 ( download)

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Book Synopsis How to Make Capcom Fighting Characters by : Capcom

Download or read book How to Make Capcom Fighting Characters written by Capcom and published by Udon Entertainment. This book was released on 2020-10-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Take a deep dive into the design process behind the iconic characters of the Street Fighter franchise. This includes a detailed showcase of the raw concept art behind Street Fighter V, as well as a look back at classic Street Fighter and Final Fight games. The book is packed with in-depth interviews, creator commentary, anatomy tips, sprite illustrations, costume designs, rejected characters, and more! How To Make Capcom Fighting Characters is a must-have reference guide for all artists and fighting game fans.

The Ultimate RPG Character Backstory Guide

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Publisher : Simon and Schuster
ISBN 13 : 1507208383
Total Pages : 272 pages
Book Rating : 4.80/5 ( download)

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Book Synopsis The Ultimate RPG Character Backstory Guide by : James D’Amato

Download or read book The Ultimate RPG Character Backstory Guide written by James D’Amato and published by Simon and Schuster. This book was released on 2018-10-02 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ramp up your role-playing game (RPG) and make your character your own with this fun, interactive workbook—an essential addition to any player’s gaming kit. You’ve chosen your class, bought your weapons, and rolled for your stats, and you’re now the proud owner of your own RPG (role-playing game) avatar. But before you begin your adventure, there’s so much more you can do with your character to make him or her your own! Just how evil is she? What does his dating profile look like? Where did she get that scar? What does he want for his birthday? With fill-in-the blank narratives, prompts, and fun activities to help you customize your character at the start of the game, or build out your backstory as you play, The Ultimate RPG Character Backstory Book will help you fully imagine your character and bring them to life for the ultimate gaming experience!

Invitation to the Game

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Publisher : Simon and Schuster
ISBN 13 : 0671866923
Total Pages : 198 pages
Book Rating : 4.21/5 ( download)

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Book Synopsis Invitation to the Game by : Monica Hughes

Download or read book Invitation to the Game written by Monica Hughes and published by Simon and Schuster. This book was released on 1993-06 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unemployed after high school in the highly robotic society of 2154, Lisse and seven friends resign themselves to a boring existence in their "Designated Area" until the government invites them to play The Game.

Character-Driven Game Design

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Publisher : Taik Books
ISBN 13 : 9526000021
Total Pages : 184 pages
Book Rating : 4.22/5 ( download)

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Book Synopsis Character-Driven Game Design by : Petri Lankoski

Download or read book Character-Driven Game Design written by Petri Lankoski and published by Taik Books. This book was released on 2011-05 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do game characters contribute to shaping the playing experience? What kinds of design tools are available for character-based games that utilize methods from dramatic writing and game research? Writer Petri Lankoski has a theory for this. There is a need to tether character design to game design more tightly than has been the case in the past, as well as to pay attention to social networks of characters by the means of finding useful design patterns. “The use of Lajos Egri’s bone structure for a three dimensional-character and of Murray Smith’s three levels of imaginative engagement with characters allows the candidate to expose the full complexity of the imaginary persons represented and controlled in a single-player game. What makes his design-center approach even more interesting is that game play is an integral part of it.” Comments Bernard Perron, Associate Professor of Université de Montréal on Lankoski´s work.

Winning Character

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Publisher : B&H Publishing Group
ISBN 13 : 1433678608
Total Pages : 227 pages
Book Rating : 4.08/5 ( download)

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Book Synopsis Winning Character by : Tommy Bowden

Download or read book Winning Character written by Tommy Bowden and published by B&H Publishing Group. This book was released on 2012 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: With a spiritual emphasis, renowned college football coach Tommy Bowden guides men toward success in every facet of life in a discussion of character qualities that include commitment, accountability, responsibility, discipline, and sacrifice.

The Eye of Minds (The Mortality Doctrine, Book One)

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Publisher : Delacorte Press
ISBN 13 : 0375984631
Total Pages : 322 pages
Book Rating : 4.31/5 ( download)

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Book Synopsis The Eye of Minds (The Mortality Doctrine, Book One) by : James Dashner

Download or read book The Eye of Minds (The Mortality Doctrine, Book One) written by James Dashner and published by Delacorte Press. This book was released on 2013-10-08 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world is virtual, but the danger is real in book one of the bestselling Mortality Doctrine series, the next phenomenon from the author of the Maze Runner series, James Dashner. Includes a sneak peek of The Fever Code, the highly-anticipated conclusion to the Maze Runner series—the novel that finally reveals how the maze was built! The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it’s so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results. The government knows that to catch a hacker, you need a hacker. And they’ve been watching Michael. If he accepts their challenge, Michael will need to go off the VirtNet grid, to the back alleys and corners of the system human eyes have never seen—and it’s possible that the line between game and reality will be blurred forever. The author who brought you the #1 New York Times bestselling MAZE RUNNER series and two #1 movies—The Maze Runner and The Scorch Trials—now brings you an electrifying adventure trilogy an edge-of-your-seat adventure that takes you into a world of hyperadvanced technology, cyber terrorists, and gaming beyond your wildest dreams . . . and your worst nightmares. Praise for the Bestselling MORTALITY DOCTRINE series: “Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com “Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com “A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor