3D Graphics for Game Programming

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Author :
Publisher : CRC Press
ISBN 13 : 1439827389
Total Pages : 325 pages
Book Rating : 4.83/5 ( download)

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Book Synopsis 3D Graphics for Game Programming by : JungHyun Han

Download or read book 3D Graphics for Game Programming written by JungHyun Han and published by CRC Press. This book was released on 2011-02-17 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experie

3D Math Primer for Graphics and Game Development, 2nd Edition

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Author :
Publisher : CRC Press
ISBN 13 : 1568817231
Total Pages : 848 pages
Book Rating : 4.31/5 ( download)

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Book Synopsis 3D Math Primer for Graphics and Game Development, 2nd Edition by : Fletcher Dunn

Download or read book 3D Math Primer for Graphics and Game Development, 2nd Edition written by Fletcher Dunn and published by CRC Press. This book was released on 2011-11-02 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Mathematics for 3D Game Programming and Computer Graphics

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Publisher :
ISBN 13 : 9780357671092
Total Pages : pages
Book Rating : 4.90/5 ( download)

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Book Synopsis Mathematics for 3D Game Programming and Computer Graphics by : Eric Lengyel

Download or read book Mathematics for 3D Game Programming and Computer Graphics written by Eric Lengyel and published by . This book was released on 2020-08 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.

Introduction to 3D Game Programming with DirectX 11

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Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1937585964
Total Pages : 600 pages
Book Rating : 4.69/5 ( download)

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Book Synopsis Introduction to 3D Game Programming with DirectX 11 by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 11 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2012-03-15 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

3D Game Programming All in One

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Author :
Publisher : Cengage Learning
ISBN 13 : 9781435457447
Total Pages : 1152 pages
Book Rating : 4.47/5 ( download)

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Book Synopsis 3D Game Programming All in One by : Kenneth C. Finney

Download or read book 3D Game Programming All in One written by Kenneth C. Finney and published by Cengage Learning. This book was released on 2012-12-03 with total page 1152 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION is perfect for anyone interested in learning the skills and processes involved in making 3D games. This new edition of the bestselling book shows you how to design and create every aspect of a fully featured game using the Torque 3D game engine. Starting with an introduction to game programming, this comprehensive book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. After all the techniques are presented, you will use your new skills and the material on the DVD to create a game. The DVD contains everything you need to create a complete game, including all of the TorqueScript source code in sample and final form, the Torque 3D Tools Demo game engine, MilkShape 3D for 3D player and item modeling, The Gimp 2 for texture and image manipulation, Audacity for sound editing and recording, UVMapper for performing UV unwrapping tasks, and Torsion, the Integrated Development Environment tool for TorqueScript code.

Black Art of 3D Game Programming

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Publisher :
ISBN 13 : 9781571690043
Total Pages : 0 pages
Book Rating : 4.42/5 ( download)

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Book Synopsis Black Art of 3D Game Programming by : André LaMothe

Download or read book Black Art of 3D Game Programming written by André LaMothe and published by . This book was released on 1995 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.

Introduction to 3D Game Programming with DirectX 12

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Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1944534555
Total Pages : 900 pages
Book Rating : 4.54/5 ( download)

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Book Synopsis Introduction to 3D Game Programming with DirectX 12 by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 12 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2016-04-19 with total page 900 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

Introduction to 3D Game Programming with DirectX 9.0c

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Author :
Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449623905
Total Pages : 724 pages
Book Rating : 4.06/5 ( download)

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Book Synopsis Introduction to 3D Game Programming with DirectX 9.0c by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 9.0c written by Frank Luna and published by Jones & Bartlett Publishers. This book was released on 2006-06-07 with total page 724 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

Tricks of the 3D Game Programming Gurus

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Author :
Publisher : Sams Publishing
ISBN 13 : 9780672318351
Total Pages : 1730 pages
Book Rating : 4.50/5 ( download)

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Book Synopsis Tricks of the 3D Game Programming Gurus by : André LaMothe

Download or read book Tricks of the 3D Game Programming Gurus written by André LaMothe and published by Sams Publishing. This book was released on 2003 with total page 1730 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.

Advanced 3D Game Programming All in One

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Author :
Publisher : Course Technology
ISBN 13 :
Total Pages : 620 pages
Book Rating : 4.47/5 ( download)

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Book Synopsis Advanced 3D Game Programming All in One by : Kenneth C. Finney

Download or read book Advanced 3D Game Programming All in One written by Kenneth C. Finney and published by Course Technology. This book was released on 2005 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers 3D game programming, art and design. Written for intermediate to advanced level game programmers, this book uses the Torque Game Engine to show readers how they can create their own high quality games. This book focuses on how to use a game engine to maximum effect, revealing and explaining the inner workings of the Torque Game Engine.